stellarUCI Chess engine written in C++20 |
git clone git://git.dimitrijedobrota.com/stellar.git |
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game.hpp (1603B)
0 #ifndef STELLAR_ARENA_GAME_H
1 #define STELLAR_ARENA_GAME_H
3 #include "movelist.hpp"
5 class Game {
6 public:
7 static const std::string startPosition;
8 enum Terminate {
9 Deatch,
10 Timeout,
11 Illegal,
12 Repetition,
13 };
15 Game(const uint16_t match_id, const std::string white, const std::string black, const std::string fen);
16 ~Game();
18 void play(const Move move) { list.push(move); }
20 const std::string get_moves(void) const;
21 const std::string &get_white(void) const { return white; }
22 const std::string &get_black(void) const { return black; }
23 const Terminate get_terminate(void) const { return terminate; }
25 const bool is_win_white(void) const { return !draw && winner == color::WHITE; }
26 const bool is_win_black(void) const { return !draw && winner == color::BLACK; }
27 const bool is_draw(void) const { return draw; }
29 void set_terminate(const Terminate terminate) { this->terminate = terminate; }
30 void set_winner(const color::Color winner) { this->winner = winner; }
31 void set_draw(const bool draw) { this->draw = draw; }
33 static void set_san(bool san) { Game::san = san; }
35 friend std::ostream &operator<<(std::ostream &os, const Game &game);
37 private:
38 static const std::string to_san(const Board &board, const Move move);
40 static uint16_t id_t;
41 uint16_t id = id_t++;
42 uint16_t match_id;
44 const std::string white, black;
45 const std::string fen;
46 MoveList list;
48 bool draw = false;
49 color::Color winner;
50 Terminate terminate = Terminate::Deatch;
52 static bool san;
53 };
55 #endif