score.c (4331B)
1 #include "score.h" 2 3 // clang-format off 4 struct Score_T { 5 int value; 6 int position[64]; 7 int capture[6]; 8 }; 9 10 const struct Score_T Scores[] = { 11 [PAWN] = { 12 .value = 100, 13 .position = { 14 0, 0, 0, 0, 0, 0, 0, 0, 15 0, 0, 0, -10, -10, 0, 0, 0, 16 0, 0, 0, 5, 5, 0, 0, 0, 17 5, 5, 10, 20, 20, 5, 5, 5, 18 10, 10, 10, 20, 20, 10, 10, 10, 19 20, 20, 20, 30, 30, 30, 20, 20, 20 30, 30, 30, 40, 40, 30, 30, 30, 21 90, 90, 90, 90, 90, 90, 90, 90, }, 22 .capture = { [PAWN] = 105, [KNIGHT] = 205, 23 [BISHOP] = 305, [ROOK] = 405, 24 [QUEEN] = 505, [KING] = 605} }, 25 [KNIGHT] = { 26 .value = 300, 27 .position = { 28 -5, -10 , 0, 0, 0, 0, -10, -5, 29 -5, 0, 0, 0, 0, 0, 0, -5, 30 -5, 5, 20, 10, 10, 20, 5, -5, 31 -5, 10, 20, 30, 30, 20, 10, -5, 32 -5, 10, 20, 30, 30, 20, 10, -5, 33 -5, 5, 20, 20, 20, 20, 5, -5, 34 -5, 0, 0, 10, 10, 0, 0, -5, 35 -5, 0, 0, 0, 0, 0, 0, -5, }, 36 .capture = { [PAWN] = 104, [KNIGHT] = 204, 37 [BISHOP] = 304, [ROOK] = 404, 38 [QUEEN] = 504, [KING] = 604} }, 39 [BISHOP] = { 40 .value = 350, 41 .position = { 42 0, 0, -10, 0, 0, -10, 0, 0, 43 0, 30, 0, 0, 0, 0, 30, 0, 44 0, 10, 0, 0, 0, 0, 10, 0, 45 0, 0, 10, 20, 20, 10, 0, 0, 46 0, 0, 10, 20, 20, 10, 0, 0, 47 0, 0, 0, 10, 10, 0, 0, 0, 48 0, 0, 0, 0, 0, 0, 0, 0, 49 0, 0, 0, 0, 0, 0, 0, 0, }, 50 .capture = { [PAWN] = 103, [KNIGHT] = 203, 51 [BISHOP] = 303, [ROOK] = 403, 52 [QUEEN] = 503, [KING] = 603} }, 53 [ROOK] = { 54 .value = 500, 55 .position = { 56 0, 0, 0, 20, 20, 0, 0, 0, 57 0, 0, 10, 20, 20, 10, 0, 0, 58 0, 0, 10, 20, 20, 10, 0, 0, 59 0, 0, 10, 20, 20, 10, 0, 0, 60 0, 0, 10, 20, 20, 10, 0, 0, 61 0, 0, 10, 20, 20, 10, 0, 0, 62 50, 50, 50, 50, 50, 50, 50, 50, 63 50, 50, 50, 50, 50, 50, 50, 50, }, 64 .capture = { [PAWN] = 102, [KNIGHT] = 202, 65 [BISHOP] = 302, [ROOK] = 402, 66 [QUEEN] = 502, [KING] = 602} }, 67 [QUEEN] = { 68 .value = 1000, 69 .position = { 70 0, 0, 0, 0, 0, 0, 0, 0, 71 0, 0, 0, 0, 0, 0, 0, 0, 72 0, 0, 0, 0, 0, 0, 0, 0, 73 0, 0, 0, 0, 0, 0, 0, 0, 74 0, 0, 0, 0, 0, 0, 0, 0, 75 0, 0, 0, 0, 0, 0, 0, 0, 76 0, 0, 0, 0, 0, 0, 0, 0, 77 0, 0, 0, 0, 0, 0, 0, 0, }, 78 .capture = { [PAWN] = 101, [KNIGHT] = 201, 79 [BISHOP] = 301, [ROOK] = 401, 80 [QUEEN] = 501, [KING] = 601} }, 81 [KING] = { 82 .value = 10000, 83 .position = { 84 0, 0, 5, 0, -15, 0, 10, 0, 85 0, 5, 5, -5, -5, 0, 5, 0, 86 0, 0, 5, 10, 10, 5, 0, 0, 87 0, 5, 10, 20, 20, 10, 5, 0, 88 0, 5, 10, 20, 20, 10, 5, 0, 89 0, 5, 5, 10, 10, 5, 5, 0, 90 0, 0, 5, 5, 5, 5, 0, 0, 91 0, 0, 0, 0, 0, 0, 0, 0, }, 92 .capture = { [PAWN] = 100, [KNIGHT] = 200, 93 [BISHOP] = 300, [ROOK] = 400, 94 [QUEEN] = 500, [KING] = 600} }, 95 }; 96 97 const int mirror_score[128] = 98 { 99 a8, b8, c8, d8, e8, f8, g8, h8, 100 a7, b7, c7, d7, e7, f7, g7, h7, 101 a6, b6, c6, d6, e6, f6, g6, h6, 102 a5, b5, c5, d5, e5, f5, g5, h5, 103 a4, b4, c4, d4, e4, f4, g4, h4, 104 a3, b3, c3, d3, e3, f3, g3, h3, 105 a2, b2, c2, d2, e2, f2, g2, h2, 106 a1, b1, c1, d1, e1, f1, g1, h1, no_sq, 107 }; 108 // clang-format on 109 110 int Score_value(ePiece piece) { return Scores[piece].value; } 111 112 int Score_position(ePiece piece, eColor color, Square square) { 113 if (color == BLACK) square = mirror_score[square]; 114 return Scores[piece].position[square]; 115 } 116 117 int Score_capture(ePiece src, ePiece tgt) { 118 return Scores[src].capture[tgt] + 10000; 119 }