stellarUCI Chess engine written in C++20 |
git clone git://git.dimitrijedobrota.com/stellar.git |
Log | Files | Refs | README | LICENSE | |
commit | 120c077931942c5cc5308bf9ccc62cc83cfd6c82 |
parent | d519ce0daa0a384b31511d5a730900697f6c3fe6 |
author | Dimitrije Dobrota <mail@dimitrijedobrota.com> |
date | Tue, 12 Sep 2023 13:43:07 +0200 |
New evaluations, better interpolation, different ttable
Diffstat:M | CMakeLists.txt | | | +- |
M | src/engine/engine.cpp | | | +++++++++++++++---- |
M | src/engine/evaluate.cpp | | | ++++++++++++++++++++++++++++++++++++++++++++++++---------------------- |
M | src/engine/score.hpp | | | ++++++++++++++++++++++++++++++++++++++++++++++++++++++---------------------------- |
4 files changed, 204 insertions(+), 100 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
@@ -3,7 +3,7 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
project(
Stellar
VERSION 1.1.0
VERSION 9.0.2
DESCRIPTION "Chess engine written in C++"
HOMEPAGE_URL https://git.dimitrijedobrota.com/stellar.git
LANGUAGES CXX
diff --git a/src/engine/engine.cpp b/src/engine/engine.cpp
@@ -117,10 +117,21 @@ static U64 nodes;
static uint8_t ply;
U32 inline move_list_score(Move move) {
static constexpr const uint16_t capture[6][6] = {
// clang-format off
{105, 205, 305, 405, 505, 605},
{104, 204, 304, 404, 504, 604},
{103, 203, 303, 403, 503, 603},
{102, 202, 302, 402, 502, 602},
{101, 201, 301, 401, 501, 601},
{100, 200, 300, 400, 500, 600},
// clang-format on
};
const piece::Type type = board.get_square_piece_type(move.source());
if (move.is_capture()) {
const piece::Type captured = board.get_square_piece_type(move.target());
return score::get(type, captured) + 10000;
return capture[to_underlying(type)][to_underlying(captured)] + 10000;
}
if (killer[0][ply] == move) return 9000;
if (killer[1][ply] == move) return 8000;
@@ -188,11 +199,11 @@ void stats_move_unmake(Board ©, const Move move) {
}
int16_t quiescence(int16_t alpha, int16_t beta) {
pvtable.start(ply);
if ((nodes & 2047) == 0) {
uci::communicate(settings);
if (settings->stopped) return 0;
}
pvtable.start(ply);
nodes++;
int score = evaluate::score_position(board);
@@ -227,11 +238,11 @@ int16_t negamax(int16_t alpha, int16_t beta, uint8_t depth, bool null) {
Move bestMove;
Board copy;
pvtable.start(ply);
if ((nodes & 2047) == 0) {
uci::communicate(settings);
if (settings->stopped) return 0;
}
pvtable.start(ply);
// && fifty >= 100
if (ply && rtable.is_repetition(board.get_hash())) return 0;
@@ -378,7 +389,7 @@ Move search_position(const uci::Settings &settingsr) {
settings = &settingsr;
if (settings->newgame) {
ttable = TTable(C64(0x1000000));
ttable = TTable(C64(0x2FB4377));
}
rtable.clear();
diff --git a/src/engine/evaluate.cpp b/src/engine/evaluate.cpp
@@ -71,9 +71,22 @@ using piece::Type::PAWN;
using piece::Type::QUEEN;
using piece::Type::ROOK;
int16_t score_position_side(const Board &board, const color::Color side) {
U64 bitboard;
using score::Phase::ENDGAME;
using score::Phase::OPENING;
uint16_t score_game_phase(const Board &board) {
int16_t total = 0;
for (int type_i = KNIGHT; type_i < KING; type_i++) {
const piece::Type type = static_cast<piece::Type>(type_i);
total += bit::count(board.get_bitboard_piece(type)) * score::get(type);
}
return total;
}
int16_t score_position_side(const Board &board, const color::Color side, const uint16_t phase_score) {
U64 bitboard;
int16_t total = 0, opening = 0, endgame = 0;
int8_t square_i;
const uint8_t side_i = to_underlying(side);
@@ -84,66 +97,79 @@ int16_t score_position_side(const Board &board, const color::Color side) {
bitboard = board.get_bitboard_piece(PAWN, side);
bitboard_for_each_bit(square_i, bitboard) {
const square::Square square = static_cast<square::Square>(square_i);
total += score::get(PAWN, side, square);
total += score::get(PAWN);
opening += score::get(PAWN, side, square, OPENING) + score::get(PAWN, OPENING);
endgame += score::get(PAWN, side, square, ENDGAME) + score::get(PAWN, ENDGAME);
// check isolated, doubled and passed pawns
const uint8_t file = square::file(square), rank = square::rank(square);
if (!(mask_isolated[file] & pawnsS)) total -= score::pawn_isolated;
if (bit::count(pawnsS & mask_file[file]) > 1) total -= score::pawn_double;
if (!(mask_isolated[file] & pawnsS)) {
opening -= score::pawn_isolated_opening;
endgame -= score::pawn_isolated_endgame;
}
if (bit::count(pawnsS & mask_file[file]) > 1) {
opening -= score::pawn_double_opening;
endgame -= score::pawn_double_endgame;
}
if (!(pawnsO & mask_passed[side_i][square_i])) total += score::pawn_passed[side_i][rank];
}
bitboard = board.get_bitboard_piece(KNIGHT, side);
bitboard_for_each_bit(square_i, bitboard) {
const square::Square square = static_cast<square::Square>(square_i);
total += score::get(KNIGHT, side, square);
total += score::get(KNIGHT);
opening += score::get(KNIGHT, side, square, OPENING) + score::get(KNIGHT, OPENING);
endgame += score::get(KNIGHT, side, square, ENDGAME) + score::get(KNIGHT, ENDGAME);
}
bitboard = board.get_bitboard_piece(BISHOP, side);
bitboard_for_each_bit(square_i, bitboard) {
const square::Square square = static_cast<square::Square>(square_i);
total += score::get(BISHOP, side, square);
total += score::get(BISHOP);
opening += score::get(BISHOP, side, square, OPENING) + score::get(BISHOP, OPENING);
endgame += score::get(BISHOP, side, square, ENDGAME) + score::get(BISHOP, ENDGAME);
}
bitboard = board.get_bitboard_piece(ROOK, side);
bitboard_for_each_bit(square_i, bitboard) {
const square::Square square = static_cast<square::Square>(square_i);
total += score::get(ROOK, side, square);
total += score::get(ROOK);
opening += score::get(ROOK, side, square, OPENING) + score::get(ROOK, OPENING);
endgame += score::get(ROOK, side, square, ENDGAME) + score::get(ROOK, ENDGAME);
// rook on open and semi-open files
const uint8_t file = square::file(square);
if (!(pawns & mask_file[file])) total += score::score_open;
if (!(pawnsS & mask_file[file])) total += score::score_open_semi;
if (!(pawns & mask_file[file])) total += score::file_open;
if (!(pawnsS & mask_file[file])) total += score::file_open_semi;
}
bitboard = board.get_bitboard_piece(QUEEN, side);
bitboard_for_each_bit(square_i, bitboard) {
const square::Square square = static_cast<square::Square>(square_i);
total += score::get(QUEEN, side, square);
total += score::get(QUEEN);
opening += score::get(QUEEN, side, square, OPENING) + score::get(QUEEN, OPENING);
endgame += score::get(QUEEN, side, square, ENDGAME) + score::get(QUEEN, ENDGAME);
}
bitboard = board.get_bitboard_piece(KING, side);
bitboard_for_each_bit(square_i, bitboard) {
const square::Square square = static_cast<square::Square>(square_i);
total += score::get(KING, side, square);
total += score::get(KING);
opening += score::get(KING, side, square, OPENING) + score::get(KING, OPENING);
endgame += score::get(KING, side, square, ENDGAME) + score::get(KING, ENDGAME);
// king on open and semi-open files
const uint8_t file = square::file(square);
if (!(pawns & mask_file[file])) total -= score::score_open;
if (!(pawnsS & mask_file[file])) total -= score::score_open_semi;
if (!(pawns & mask_file[file])) total -= score::file_open;
if (!(pawnsS & mask_file[file])) total -= score::file_open_semi;
}
return total;
opening += total, endgame += total;
if (phase_score > score::phase_opening) return opening;
if (phase_score < score::phase_endgame) return endgame;
return score::interpolate(phase_score, opening, endgame);
}
int16_t score_position(const Board &board) {
const int16_t score = score_position_side(board, color::WHITE) - score_position_side(board, color::BLACK);
const uint16_t phase_score = score_game_phase(board);
const int16_t score = score_position_side(board, color::WHITE, phase_score) -
score_position_side(board, color::BLACK, phase_score);
return board.get_side() == color::WHITE ? score : -score;
}
diff --git a/src/engine/score.hpp b/src/engine/score.hpp
@@ -1,6 +1,7 @@
#ifndef STELLAR_SCORE_H
#define STELLAR_SCORE_H
#include "utils.hpp"
#define MAX_PLY 64
#define SCORE_INFINITY 32000
@@ -9,95 +10,161 @@
namespace score {
inline constexpr const uint16_t value[6] = {100, 300, 350, 500, 1000, 10000};
inline constexpr const uint16_t capture[6][6] = {
// clang-format off
{105, 205, 305, 405, 505, 605},
{104, 204, 304, 404, 504, 604},
{103, 203, 303, 403, 503, 603},
{102, 202, 302, 402, 502, 602},
{101, 201, 301, 401, 501, 601},
{100, 200, 300, 400, 500, 600},
// clang-format on
inline constexpr const uint16_t value[2][6] = {
{82, 337, 365, 477, 1025, 12000},
{94, 201, 297, 512, 936, 12000},
};
inline constexpr const int8_t position[6][64] = {
inline constexpr const int16_t position[2][6][64] = {
// clang-format off
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, -10, -10, 0, 0, 0,
0, 0, 0, 5, 5, 0, 0, 0,
5, 5, 10, 20, 20, 5, 5, 5,
10, 10, 10, 20, 20, 10, 10, 10,
20, 20, 20, 30, 30, 30, 20, 20,
30, 30, 30, 40, 40, 30, 30, 30,
90, 90, 90, 90, 90, 90, 90, 90
}, {
-5, -10 , 0, 0, 0, 0, -10, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 5, 20, 10, 10, 20, 5, -5,
-5, 10, 20, 30, 30, 20, 10, -5,
-5, 10, 20, 30, 30, 20, 10, -5,
-5, 5, 20, 20, 20, 20, 5, -5,
-5, 0, 0, 10, 10, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5
}, {
0, 0, -10, 0, 0, -10, 0, 0,
0, 30, 0, 0, 0, 0, 30, 0,
0, 10, 0, 0, 0, 0, 10, 0,
0, 0, 10, 20, 20, 10, 0, 0,
0, 0, 10, 20, 20, 10, 0, 0,
0, 0, 0, 10, 10, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
}, {
0, 0, 0, 20, 20, 0, 0, 0,
0, 0, 10, 20, 20, 10, 0, 0,
0, 0, 10, 20, 20, 10, 0, 0,
0, 0, 10, 20, 20, 10, 0, 0,
0, 0, 10, 20, 20, 10, 0, 0,
0, 0, 10, 20, 20, 10, 0, 0,
50, 50, 50, 50, 50, 50, 50, 50,
50, 50, 50, 50, 50, 50, 50, 50
}, {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
{
0, 0, 0, 0, 0, 0, 0, 0,
-35, -1, -20, -23, -15, 24, 38, -22,
-26, -4, -4, -10, 3, 3, 33, -12,
-27, -2, -5, 12, 17, 6, 10, -25,
-14, 13, 6, 21, 23, 12, 17, -23,
-6, 7, 26, 31, 65, 56, 25, -20,
98, 134, 61, 95, 68, 126, 34, -11,
0, 0, 0, 0, 0, 0, 0, 0,
}, {
-105, -21, -58, -33, -17, -28, -19, -23,
-29, -53, -12, -3, -1, 18, -14, -19,
-23, -9, 12, 10, 19, 17, 25, -16,
-13, 4, 16, 13, 28, 19, 21, -8,
-9, 17, 19, 53, 37, 69, 18, 22,
-47, 60, 37, 65, 84, 129, 73, 44,
-73, -41, 72, 36, 23, 62, 7, -17,
-167, -89, -34, -49, 61, -97, -15, -107,
}, {
-33, -3, -14, -21, -13, -12, -39, -21,
4, 15, 16, 0, 7, 21, 33, 1,
0, 15, 15, 15, 14, 27, 18, 10,
-6, 13, 13, 26, 34, 12, 10, 4,
-4, 5, 19, 50, 37, 37, 7, -2,
-16, 37, 43, 40, 35, 50, 37, -2,
-26, 16, -18, -13, 30, 59, 18, -47,
-29, 4, -82, -37, -25, -42, 7, -8,
}, {
-19, -13, 1, 17, 16, 7, -37, -26,
-44, -16, -20, -9, -1, 11, -6, -71,
-45, -25, -16, -17, 3, 0, -5, -33,
-36, -26, -12, -1, 9, -7, 6, -23,
-24, -11, 7, 26, 24, 35, -8, -20,
-5, 19, 26, 36, 17, 45, 61, 16,
27, 32, 58, 62, 80, 67, 26, 44,
32, 42, 32, 51, 63, 9, 31, 43,
}, {
-1, -18, -9, 10, -15, -25, -31, -50,
-35, -8, 11, 2, 8, 15, -3, 1,
-14, 2, -11, -2, -5, 2, 14, 5,
-9, -26, -9, -10, -2, -4, 3, -3,
-27, -27, -16, -16, -1, 17, -2, 1,
-13, -17, 7, 8, 29, 56, 47, 57,
-24, -39, -5, 1, -16, 57, 28, 54,
-28, 0, 29, 12, 59, 44, 43, 45,
}, {
-15, 36, 12, -54, 8, -28, 24, 14,
1, 7, -8, -64, -43, -16, 9, 8,
-14, -14, -22, -46, -44, -30, -15, -27,
-49, -1, -27, -39, -46, -44, -33, -51,
-17, -20, -12, -27, -30, -25, -14, -36,
-9, 24, 2, -16, -20, 6, 22, -22,
29, -1, -20, -7, -8, -4, -38, -29,
-65, 23, 16, -15, -56, -34, 2, 13,
}
}, {
0, 0, 5, 0, -15, 0, 10, 0,
0, 5, 5, -5, -5, 0, 5, 0,
0, 0, 5, 10, 10, 5, 0, 0,
0, 5, 10, 20, 20, 10, 5, 0,
0, 5, 10, 20, 20, 10, 5, 0,
0, 5, 5, 10, 10, 5, 5, 0,
0, 0, 5, 5, 5, 5, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
},
{
0, 0, 0, 0, 0, 0, 0, 0,
13, 8, 8, 10, 13, 0, 2, -7,
4, 7, -6, 1, 0, -5, -1, -8,
13, 9, -3, -7, -7, -8, 3, -1,
32, 24, 13, 5, -2, 4, 17, 17,
94, 100, 85, 67, 56, 53, 82, 84,
178, 173, 158, 134, 147, 132, 165, 187,
0, 0, 0, 0, 0, 0, 0, 0,
}, {
-29, -51, -23, -15, -22, -18, -50, -64,
-42, -20, -10, -5, -2, -20, -23, -44,
-23, -3, -1, 15, 10, -3, -20, -22,
-18, -6, 16, 25, 16, 17, 4, -18,
-17, 3, 22, 22, 22, 11, 8, -18,
-24, -20, 10, 9, -1, -9, -19, -41,
-25, -8, -25, -2, -9, -25, -24, -52,
-58, -38, -13, -28, -31, -27, -63, -99,
}, {
-23, -9, -23, -5, -9, -16, -5, -17,
-14, -18, -7, -1, 4, -9, -15, -27,
-12, -3, 8, 10, 13, 3, -7, -15,
-6, 3, 13, 19, 7, 10, -3, -9,
-3, 9, 12, 9, 14, 10, 3, 2,
2, -8, 0, -1, -2, 6, 0, 4,
-8, -4, 7, -12, -3, -13, -4, -14,
-14, -21, -11, -8, -7, -9, -17, -24,
}, {
-9, 2, 3, -1, -5, -13, 4, -20,
-6, -6, 0, 2, -9, -9, -11, -3,
-4, 0, -5, -1, -7, -12, -8, -16,
3, 5, 8, 4, -5, -6, -8, -11,
4, 3, 13, 1, 2, 1, -1, 2,
7, 7, 7, 5, 4, -3, -5, -3,
11, 13, 13, 11, -3, 3, 8, 3,
13, 10, 18, 15, 12, 12, 8, 5,
}, {
-33, -28, -22, -43, -5, -32, -20, -41,
-22, -23, -30, -16, -16, -23, -36, -32,
-16, -27, 15, 6, 9, 17, 10, 5,
-18, 28, 19, 47, 31, 34, 39, 23,
3, 22, 24, 45, 57, 40, 57, 36,
-20, 6, 9, 49, 47, 35, 19, 9,
-17, 20, 32, 41, 58, 25, 30, 0,
-9, 22, 22, 27, 27, 19, 10, 20,
}, {
-53, -34, -21, -11, -28, -14, -24, -43,
-27, -11, 4, 13, 14, 4, -5, -17,
-19, -3, 11, 21, 23, 16, 7, -9,
-18, -4, 21, 24, 27, 23, 9, -11,
-8, 22, 24, 27, 26, 33, 26, 3,
10, 17, 23, 15, 20, 45, 44, 13,
-12, 17, 14, 17, 17, 38, 23, 11,
-74, -35, -18, -18, -11, 15, 4, -17,
}
}
// clang-format on
};
inline constexpr uint16_t get(const piece::Type piece) { return value[to_underlying(piece)]; }
inline constexpr uint16_t get(const piece::Type piece, const piece::Type captured) {
return capture[to_underlying(piece)][to_underlying(captured)];
inline constexpr const uint16_t phase_opening = 6192;
inline constexpr const uint16_t phase_endgame = 518;
inline constexpr int16_t interpolate(int16_t phase_score, int16_t opening, int16_t endgame) {
return (opening * phase_score + endgame * (phase_opening - phase_score)) / phase_opening;
}
enum Phase {
OPENING,
ENDGAME,
};
inline constexpr int16_t get(const piece::Type piece, const Phase phase = OPENING) {
return value[to_underlying(phase)][to_underlying(piece)];
}
inline constexpr int8_t get(const piece::Type type, const color::Color color, const square::Square square) {
inline constexpr int16_t get(const piece::Type piece, const color::Color color, const square::Square square,
const Phase phase = ENDGAME) {
uint8_t square_i = to_underlying(color == color::WHITE ? square : square::mirror(square));
return position[to_underlying(type)][square_i];
return position[to_underlying(phase)][to_underlying(piece)][square_i];
}
inline constexpr const uint8_t pawn_double = 10;
inline constexpr const uint8_t pawn_isolated = 10;
inline constexpr const uint8_t pawn_double_opening = 5;
inline constexpr const uint8_t pawn_double_endgame = 10;
inline constexpr const uint8_t pawn_isolated_opening = 5;
inline constexpr const uint8_t pawn_isolated_endgame = 10;
inline constexpr const std::array<std::array<int16_t, 8>, 2> pawn_passed = {
{{0, 10, 30, 50, 75, 100, 150, 200}, {200, 150, 100, 75, 50, 30, 10, 0}}};
inline constexpr const uint8_t score_open_semi = 10;
inline constexpr const uint8_t score_open = 15;
inline constexpr const uint8_t file_open_semi = 10;
inline constexpr const uint8_t file_open = 15;
} // namespace score