stellar

UCI Chess engine written in C++20
git clone git://git.dimitrijedobrota.com/stellar.git
Log | Files | Refs | README | LICENSE |

commit12abec85ea91fce6605ed4f197efa5aa75d9ca88
parentff9e899cbc8545891ed223f9d75cc0546621ac50
authorDimitrije Dobrota <mail@dimitrijedobrota.com>
dateWed, 9 Aug 2023 18:25:44 +0200

Rewrite attack, piece and board

Diffstat:
MCMakeLists.txt|+-
Msrc/attacks/CMakeLists.txt|+++++++-------
Dsrc/attacks/attacks.c|---------------------------------------------------------------------------------
Asrc/attacks/attacks.cpp|+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dsrc/attacks/internal.c|---------------------------------------------------------------------------------
Asrc/attacks/internal.cpp|+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Msrc/attacks/internal.h|++---
Asrc/attacks/internal.hpp|++++++++++++++++++++++++++++++
Dsrc/attacks/magic.c|---------------------------------------------------
Asrc/attacks/magic.cpp|+++++++++++++++++++++++++++++++++++++++++++++++++++
Dsrc/attacks/magic.h|---------
Asrc/attacks/magic.hpp|+++++++++
Dsrc/attacks/magic_generate.c|----------------------------------------------------------------
Asrc/attacks/magic_generate.cpp|++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dsrc/board/board.c|---------------------------------------------------------------------------------
Asrc/board/board.cpp|+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dsrc/board/zobrist.c|-------------------------------------------------------------------------
Asrc/board/zobrist.cpp|++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dsrc/include/attacks.h|----------------
Asrc/include/attacks.hpp|+++++++++++++++++
Dsrc/include/board.h|-----------------------------------------------------------
Asrc/include/board.hpp|+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dsrc/include/piece.h|------------------------------------
Asrc/include/piece.hpp|+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Msrc/include/random.h|+-
Asrc/include/random.hpp|++++++++++
Msrc/include/utils.h|+++---
Asrc/include/utils_cpp.hpp|+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dsrc/include/zobrist.h|--------------
Asrc/include/zobrist.hpp|++++++++++++++
Msrc/perft/CMakeLists.txt|+-
Msrc/piece/CMakeLists.txt|+-
Dsrc/piece/piece.c|---------------------------------------------------
Asrc/piece/piece.cpp|++++++
Msrc/utils/utils.c|+-

35 files changed, 1069 insertions(+), 835 deletions(-)


diff --git a/CMakeLists.txt b/CMakeLists.txt

@@ -6,7 +6,7 @@ project(

VERSION 0.0.18
DESCRIPTION "Chess engine written in C"
HOMEPAGE_URL https://git.dimitrijedobrota.com/stellar.git
LANGUAGES C
LANGUAGES C CXX
)
set(CMAKE_C_STANDARD 99)

diff --git a/src/attacks/CMakeLists.txt b/src/attacks/CMakeLists.txt

@@ -1,7 +1,7 @@

add_library(attacks OBJECT
attacks.c
internal.c
magic.c
attacks.cpp
internal.cpp
magic.cpp
)
target_include_directories(attacks

@@ -14,14 +14,14 @@ project(

MagicGenerator
VERSION 1.0.0
DESCRIPTION "Generator of magic numbers for bishup and rook attacks"
LANGUAGES C
LANGUAGES CXX
)
add_executable(magic
internal.c
magic.c
magic_generate.c
internal.cpp
magic.cpp
magic_generate.cpp
)
target_link_libraries(magic

diff --git a/src/attacks/attacks.c b/src/attacks/attacks.c

@@ -1,93 +0,0 @@

#include "attacks.h"
#include "internal.h"
#include "magic.h"
#define UNUSED(x) (void)(x)
// Magic constants
U64 attacks_wpawn_get(Square square, U64 occupancy) {
UNUSED(occupancy);
return pawn_attacks[WHITE][square];
}
U64 attacks_bpawn_get(Square square, U64 occupancy) {
UNUSED(occupancy);
return pawn_attacks[BLACK][square];
}
U64 attacks_knight_get(Square square, U64 occupancy) {
UNUSED(occupancy);
return knight_attacks[square];
}
U64 attakcs_king_get(Square square, U64 occupancy) {
UNUSED(occupancy);
return king_attacks[square];
}
U64 attacks_bishop_get(Square square, U64 occupancy) {
occupancy &= bishop_masks[square];
occupancy = hash(occupancy, bishop_magic_numbers[square],
bishop_relevant_bits[square]);
return bishop_attacks[square][occupancy];
}
U64 attacks_rook_get(Square square, U64 occupancy) {
occupancy &= rook_masks[square];
occupancy =
hash(occupancy, rook_magic_numbers[square], rook_relevant_bits[square]);
return rook_attacks[square][occupancy];
}
U64 attacks_queen_get(Square square, U64 occupancy) {
return (attacks_bishop_get(square, occupancy) |
attacks_rook_get(square, occupancy));
}
void attacks_init_leapers(void) {
for (Square square = 0; square < 64; square++) {
pawn_attacks[WHITE][square] = pawn_mask(WHITE, square);
pawn_attacks[BLACK][square] = pawn_mask(BLACK, square);
knight_attacks[square] = knight_mask(square);
king_attacks[square] = king_mask(square);
}
}
void attacks_init_sliders(int bishop) {
for (Square square = 0; square < 64; square++) {
U64 attack_mask;
if (bishop) {
bishop_masks[square] = bishop_mask(square);
attack_mask = bishop_masks[square];
} else {
rook_masks[square] = rook_mask(square);
attack_mask = rook_masks[square];
}
int relevant_bits = bit_count(attack_mask);
int occupancy_indicies = 1 << relevant_bits;
for (int index = 0; index < occupancy_indicies; index++) {
U64 occupancy = set_occupancy(index, relevant_bits, attack_mask);
if (bishop) {
int magic_index = (occupancy * bishop_magic_numbers[square]) >>
(64 - bishop_relevant_bits[square]);
bishop_attacks[square][magic_index] =
bishop_on_the_fly(square, occupancy);
} else {
int magic_index = hash(occupancy, rook_magic_numbers[square],
rook_relevant_bits[square]);
rook_attacks[square][magic_index] =
rook_on_the_fly(square, occupancy);
}
}
}
}
void attacks_init(void) {
attacks_init_leapers();
attacks_init_sliders(0);
attacks_init_sliders(1);
}

diff --git a/src/attacks/attacks.cpp b/src/attacks/attacks.cpp

@@ -0,0 +1,99 @@

#include "attacks.hpp"
#include "internal.hpp"
#include "magic.hpp"
#include "utils_cpp.hpp"
#define UNUSED(x) (void)(x)
U64 attacks_wpawn_get(Square square, U64 occupancy) {
UNUSED(occupancy);
return pawn_attacks[to_underlying(Color::WHITE)][to_underlying(square)];
}
U64 attacks_bpawn_get(Square square, U64 occupancy) {
UNUSED(occupancy);
return pawn_attacks[to_underlying(Color::BLACK)][to_underlying(square)];
}
U64 attacks_knight_get(Square square, U64 occupancy) {
UNUSED(occupancy);
return knight_attacks[to_underlying(square)];
}
U64 attacks_king_get(Square square, U64 occupancy) {
UNUSED(occupancy);
return king_attacks[to_underlying(square)];
}
U64 attacks_bishop_get(Square square, U64 occupancy) {
int square_i = to_underlying(square);
occupancy &= bishop_masks[square_i];
occupancy = hash(occupancy, bishop_magic_numbers[square_i],
bishop_relevant_bits[square_i]);
return bishop_attacks[square_i][occupancy];
}
U64 attacks_rook_get(Square square, U64 occupancy) {
int square_i = to_underlying(square);
occupancy &= rook_masks[square_i];
occupancy = hash(occupancy, rook_magic_numbers[square_i],
rook_relevant_bits[square_i]);
return rook_attacks[square_i][occupancy];
}
U64 attacks_queen_get(Square square, U64 occupancy) {
return (attacks_bishop_get(square, occupancy) |
attacks_rook_get(square, occupancy));
}
void attacks_init_leapers(void) {
for (Square square : SquareIter()) {
uint8_t square_i;
pawn_attacks[to_underlying(Color::WHITE)][square_i] =
pawn_mask(Color::WHITE, square);
pawn_attacks[to_underlying(Color::BLACK)][square_i] =
pawn_mask(Color::BLACK, square);
knight_attacks[square_i] = knight_mask(square);
king_attacks[square_i] = king_mask(square);
}
}
void attacks_init_sliders(int bishop) {
for (Square square : SquareIter()) {
uint8_t square_i;
U64 attack_mask;
if (bishop) {
bishop_masks[square_i] = bishop_mask(square);
attack_mask = bishop_masks[square_i];
} else {
rook_masks[square_i] = rook_mask(square);
attack_mask = rook_masks[square_i];
}
int relevant_bits = bit_count(attack_mask);
int occupancy_indicies = 1 << relevant_bits;
for (int index = 0; index < occupancy_indicies; index++) {
U64 occupancy = set_occupancy(index, relevant_bits, attack_mask);
if (bishop) {
int magic_index =
(occupancy * bishop_magic_numbers[square_i]) >>
(64 - bishop_relevant_bits[square_i]);
bishop_attacks[square_i][magic_index] =
bishop_on_the_fly(square, occupancy);
} else {
int magic_index = hash(occupancy, rook_magic_numbers[square_i],
rook_relevant_bits[square_i]);
rook_attacks[square_i][magic_index] =
rook_on_the_fly(square, occupancy);
}
}
}
}
void attacks_init(void) {
attacks_init_leapers();
attacks_init_sliders(0);
attacks_init_sliders(1);
}

diff --git a/src/attacks/internal.c b/src/attacks/internal.c

@@ -1,141 +0,0 @@

#include "internal.h"
U64 king_attacks[64];
U64 knight_attacks[64];
U64 pawn_attacks[2][64];
U64 rook_attacks[64][4096]; // 2048K
U64 bishop_attacks[64][512]; // 256 K
U64 rook_masks[64];
U64 bishop_masks[64];
// clang-format off
const int bishop_relevant_bits[64] = {
6, 5, 5, 5, 5, 5, 5, 6,
5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 7, 7, 7, 7, 5, 5,
5, 5, 7, 9, 9, 7, 5, 5,
5, 5, 7, 9, 9, 7, 5, 5,
5, 5, 7, 7, 7, 7, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5,
6, 5, 5, 5, 5, 5, 5, 6,
};
const int rook_relevant_bits[64] = {
12, 11, 11, 11, 11, 11, 11, 12,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
12, 11, 11, 11, 11, 11, 11, 12,
};
// clang-format on
int hash(U64 key, U64 magic, int relevant_bits) {
return (key * magic) >> (64 - relevant_bits);
}
U64 set_occupancy(int index, int bits_in_mask, U64 attack_mask) {
U64 occupancy = C64(0);
for (int count = 0; count < bits_in_mask; count++) {
Square square = bit_lsb_index(attack_mask);
bit_pop(attack_mask, square);
if (index & (1 << count)) bit_set(occupancy, square);
}
return occupancy;
}
U64 attacks_slide_mask(Square square, U64 block, const direction_f dir[4],
int len[4]) {
U64 bitboard = C64(0), attacks = C64(0), tmp;
int i, j;
bit_set(bitboard, square);
for (i = 0; i < 4; i++) {
for (j = 0, tmp = bitboard; j < len[i]; j++) {
attacks |= tmp = (dir[i])(tmp);
if (tmp & block) break;
}
}
return attacks;
}
// Mask Attacks
const direction_f attacks_bishop_direction[4] = {noEaOne, noWeOne, soEaOne,
soWeOne};
const direction_f attacks_rook_direction[4] = {westOne, soutOne, eastOne,
nortOne};
U64 pawn_mask(int side, Square square) {
U64 bitboard = C64(0);
bit_set(bitboard, square);
if (side == WHITE)
return noWeOne(bitboard) | noEaOne(bitboard);
else
return soWeOne(bitboard) | soEaOne(bitboard);
}
U64 knight_mask(Square square) {
U64 bitboard = C64(0), attacks = C64(0), tmp;
bit_set(bitboard, square);
tmp = nortOne(nortOne(bitboard));
attacks |= westOne(tmp) | eastOne(tmp);
tmp = soutOne(soutOne(bitboard));
attacks |= westOne(tmp) | eastOne(tmp);
tmp = westOne(westOne(bitboard));
attacks |= soutOne(tmp) | nortOne(tmp);
tmp = eastOne(eastOne(bitboard));
attacks |= soutOne(tmp) | nortOne(tmp);
return attacks;
}
U64 king_mask(Square square) {
U64 bitboard = C64(0), attacks = C64(0);
bit_set(bitboard, square);
attacks |= westOne(bitboard) | eastOne(bitboard);
attacks |= soutOne(bitboard) | nortOne(bitboard);
attacks |= soutOne(bitboard) | nortOne(bitboard);
attacks |= soEaOne(bitboard) | noEaOne(bitboard);
attacks |= soWeOne(bitboard) | noWeOne(bitboard);
return attacks;
}
U64 bishop_mask(Square square) {
int tr = square / 8, tf = square % 8;
int len[4] = {MIN(7 - tf, 7 - tr) - 1, MIN(tf, 7 - tr) - 1,
MIN(7 - tf, tr) - 1, MIN(tf, tr) - 1};
return attacks_slide_mask(square, C64(0), attacks_bishop_direction, len);
}
U64 rook_mask(Square square) {
int tr = square / 8, tf = square % 8;
int len[4] = {tf - 1, tr - 1, 6 - tf, 6 - tr};
return attacks_slide_mask(square, C64(0), attacks_rook_direction, len);
}
U64 bishop_on_the_fly(Square square, U64 block) {
int tr = square / 8, tf = square % 8;
int len[4] = {MIN(7 - tf, 7 - tr), MIN(tf, 7 - tr), MIN(7 - tf, tr),
MIN(tf, tr)};
return attacks_slide_mask(square, block, attacks_bishop_direction, len);
}
U64 rook_on_the_fly(Square square, U64 block) {
int tr = square / 8, tf = square % 8;
int len[4] = {tf, tr, 7 - tf, 7 - tr};
return attacks_slide_mask(square, block, attacks_rook_direction, len);
}

diff --git a/src/attacks/internal.cpp b/src/attacks/internal.cpp

@@ -0,0 +1,148 @@

#include "internal.h"
#include "utils_cpp.hpp"
#include <algorithm> // std::min
U64 king_attacks[64];
U64 knight_attacks[64];
U64 pawn_attacks[2][64];
U64 rook_attacks[64][4096]; // 2048K
U64 bishop_attacks[64][512]; // 256 K
U64 rook_masks[64];
U64 bishop_masks[64];
// clang-format off
const int bishop_relevant_bits[64] = {
6, 5, 5, 5, 5, 5, 5, 6,
5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 7, 7, 7, 7, 5, 5,
5, 5, 7, 9, 9, 7, 5, 5,
5, 5, 7, 9, 9, 7, 5, 5,
5, 5, 7, 7, 7, 7, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5,
6, 5, 5, 5, 5, 5, 5, 6,
};
const int rook_relevant_bits[64] = {
12, 11, 11, 11, 11, 11, 11, 12,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
12, 11, 11, 11, 11, 11, 11, 12,
};
// clang-format on
int hash(U64 key, U64 magic, int relevant_bits) {
return (key * magic) >> (64 - relevant_bits);
}
U64 set_occupancy(int index, int bits_in_mask, U64 attack_mask) {
U64 occupancy = C64(0);
for (int count = 0; count < bits_in_mask; count++) {
uint8_t square = bit_lsb_index(attack_mask);
bit_pop(attack_mask, square);
if (index & (1 << count)) bit_set(occupancy, square);
}
return occupancy;
}
U64 attacks_slide_mask(Square square, U64 block, const direction_f dir[4],
int len[4]) {
U64 bitboard = C64(0), attacks = C64(0), tmp;
int i, j;
bit_set(bitboard, to_underlying(square));
for (i = 0; i < 4; i++) {
for (j = 0, tmp = bitboard; j < len[i]; j++) {
attacks |= tmp = (dir[i])(tmp);
if (tmp & block) break;
}
}
return attacks;
}
// Mask Attacks
const direction_f attacks_bishop_direction[4] = {noEaOne, noWeOne, soEaOne,
soWeOne};
const direction_f attacks_rook_direction[4] = {westOne, soutOne, eastOne,
nortOne};
U64 pawn_mask(Color side, Square square) {
U64 bitboard = C64(0);
bit_set(bitboard, to_underlying(square));
if (side == Color::WHITE)
return noWeOne(bitboard) | noEaOne(bitboard);
else
return soWeOne(bitboard) | soEaOne(bitboard);
}
U64 knight_mask(Square square) {
U64 bitboard = C64(0), attacks = C64(0), tmp;
bit_set(bitboard, to_underlying(square));
tmp = nortOne(nortOne(bitboard));
attacks |= westOne(tmp) | eastOne(tmp);
tmp = soutOne(soutOne(bitboard));
attacks |= westOne(tmp) | eastOne(tmp);
tmp = westOne(westOne(bitboard));
attacks |= soutOne(tmp) | nortOne(tmp);
tmp = eastOne(eastOne(bitboard));
attacks |= soutOne(tmp) | nortOne(tmp);
return attacks;
}
U64 king_mask(Square square) {
U64 bitboard = C64(0), attacks = C64(0);
bit_set(bitboard, to_underlying(square));
attacks |= westOne(bitboard) | eastOne(bitboard);
attacks |= soutOne(bitboard) | nortOne(bitboard);
attacks |= soutOne(bitboard) | nortOne(bitboard);
attacks |= soEaOne(bitboard) | noEaOne(bitboard);
attacks |= soWeOne(bitboard) | noWeOne(bitboard);
return attacks;
}
U64 bishop_mask(Square square) {
uint8_t square_i = to_underlying(square);
int tr = square_i / 8, tf = square_i % 8;
int len[4] = {std::min(7 - tf, 7 - tr) - 1, std::min(tf, 7 - tr) - 1,
std::min(7 - tf, tr) - 1, std::min(tf, tr) - 1};
return attacks_slide_mask(square, C64(0), attacks_bishop_direction, len);
}
U64 rook_mask(Square square) {
uint8_t square_i = to_underlying(square);
int tr = square_i / 8, tf = square_i % 8;
int len[4] = {tf - 1, tr - 1, 6 - tf, 6 - tr};
return attacks_slide_mask(square, C64(0), attacks_rook_direction, len);
}
U64 bishop_on_the_fly(Square square, U64 block) {
uint8_t square_i = to_underlying(square);
int tr = square_i / 8, tf = square_i % 8;
int len[4] = {std::min(7 - tf, 7 - tr), std::min(tf, 7 - tr),
std::min(7 - tf, tr), std::min(tf, tr)};
return attacks_slide_mask(square, block, attacks_bishop_direction, len);
}
U64 rook_on_the_fly(Square square, U64 block) {
uint8_t square_i = to_underlying(square);
int tr = square_i / 8, tf = square_i % 8;
int len[4] = {tf, tr, 7 - tf, 7 - tr};
return attacks_slide_mask(square, block, attacks_rook_direction, len);
}

diff --git a/src/attacks/internal.h b/src/attacks/internal.h

@@ -1,8 +1,7 @@

#ifndef STELLAR_ATTAKCS_INTERNAL_H
#define STELLAR_ATTAKCS_INTERNAL_H
#include "piece.h" // BLACK, WHITE
#include "utils.h"
#include "utils_cpp.hpp"
extern U64 king_attacks[64]; // king attack table [square]
extern U64 knight_attacks[64]; // knight attack table [square]

@@ -24,7 +23,7 @@ U64 bishop_mask(Square square);

U64 bishop_on_the_fly(Square square, U64 block);
U64 king_mask(Square square);
U64 knight_mask(Square square);
U64 pawn_mask(int side, Square square);
U64 pawn_mask(Color side, Square square);
U64 rook_mask(Square square);
U64 rook_on_the_fly(Square square, U64 block);

diff --git a/src/attacks/internal.hpp b/src/attacks/internal.hpp

@@ -0,0 +1,30 @@

#ifndef STELLAR_ATTAKCS_INTERNAL_H
#define STELLAR_ATTAKCS_INTERNAL_H
#include "utils_cpp.hpp"
extern U64 king_attacks[64]; // king attack table [square]
extern U64 knight_attacks[64]; // knight attack table [square]
extern U64 pawn_attacks[2][64]; // pawn attack table [side][square]
extern U64 rook_attacks[64][4096]; // rook attack table [square][occupancies]
extern U64 bishop_attacks[64][512]; // bishop attack table [square][occupancies]
extern U64 rook_masks[64]; // rook attack mask
extern U64 bishop_masks[64]; // bishop attack mask
extern const int rook_relevant_bits[64];
extern const int bishop_relevant_bits[64];
int hash(U64 key, U64 magic, int relevant_bits);
U64 set_occupancy(int index, int bits_in_mask, U64 attack_mask);
U64 bishop_mask(Square square);
U64 bishop_on_the_fly(Square square, U64 block);
U64 king_mask(Square square);
U64 knight_mask(Square square);
U64 pawn_mask(Color side, Square square);
U64 rook_mask(Square square);
U64 rook_on_the_fly(Square square, U64 block);
#endif

diff --git a/src/attacks/magic.c b/src/attacks/magic.c

@@ -1,51 +0,0 @@

#include "magic.h"
const U64 bishop_magic_numbers[64] = {
C64(0x40040844404084), C64(0x2004208a004208), C64(0x10190041080202),
C64(0x108060845042010), C64(0x581104180800210), C64(0x2112080446200010),
C64(0x1080820820060210), C64(0x3c0808410220200), C64(0x4050404440404),
C64(0x21001420088), C64(0x24d0080801082102), C64(0x1020a0a020400),
C64(0x40308200402), C64(0x4011002100800), C64(0x401484104104005),
C64(0x801010402020200), C64(0x400210c3880100), C64(0x404022024108200),
C64(0x810018200204102), C64(0x4002801a02003), C64(0x85040820080400),
C64(0x810102c808880400), C64(0xe900410884800), C64(0x8002020480840102),
C64(0x220200865090201), C64(0x2010100a02021202), C64(0x152048408022401),
C64(0x20080002081110), C64(0x4001001021004000), C64(0x800040400a011002),
C64(0xe4004081011002), C64(0x1c004001012080), C64(0x8004200962a00220),
C64(0x8422100208500202), C64(0x2000402200300c08), C64(0x8646020080080080),
C64(0x80020a0200100808), C64(0x2010004880111000), C64(0x623000a080011400),
C64(0x42008c0340209202), C64(0x209188240001000), C64(0x400408a884001800),
C64(0x110400a6080400), C64(0x1840060a44020800), C64(0x90080104000041),
C64(0x201011000808101), C64(0x1a2208080504f080), C64(0x8012020600211212),
C64(0x500861011240000), C64(0x180806108200800), C64(0x4000020e01040044),
C64(0x300000261044000a), C64(0x802241102020002), C64(0x20906061210001),
C64(0x5a84841004010310), C64(0x4010801011c04), C64(0xa010109502200),
C64(0x4a02012000), C64(0x500201010098b028), C64(0x8040002811040900),
C64(0x28000010020204), C64(0x6000020202d0240), C64(0x8918844842082200),
C64(0x4010011029020020),
};
const U64 rook_magic_numbers[64] = {
C64(0x8a80104000800020), C64(0x140002000100040), C64(0x2801880a0017001),
C64(0x100081001000420), C64(0x200020010080420), C64(0x3001c0002010008),
C64(0x8480008002000100), C64(0x2080088004402900), C64(0x800098204000),
C64(0x2024401000200040), C64(0x100802000801000), C64(0x120800800801000),
C64(0x208808088000400), C64(0x2802200800400), C64(0x2200800100020080),
C64(0x801000060821100), C64(0x80044006422000), C64(0x100808020004000),
C64(0x12108a0010204200), C64(0x140848010000802), C64(0x481828014002800),
C64(0x8094004002004100), C64(0x4010040010010802), C64(0x20008806104),
C64(0x100400080208000), C64(0x2040002120081000), C64(0x21200680100081),
C64(0x20100080080080), C64(0x2000a00200410), C64(0x20080800400),
C64(0x80088400100102), C64(0x80004600042881), C64(0x4040008040800020),
C64(0x440003000200801), C64(0x4200011004500), C64(0x188020010100100),
C64(0x14800401802800), C64(0x2080040080800200), C64(0x124080204001001),
C64(0x200046502000484), C64(0x480400080088020), C64(0x1000422010034000),
C64(0x30200100110040), C64(0x100021010009), C64(0x2002080100110004),
C64(0x202008004008002), C64(0x20020004010100), C64(0x2048440040820001),
C64(0x101002200408200), C64(0x40802000401080), C64(0x4008142004410100),
C64(0x2060820c0120200), C64(0x1001004080100), C64(0x20c020080040080),
C64(0x2935610830022400), C64(0x44440041009200), C64(0x280001040802101),
C64(0x2100190040002085), C64(0x80c0084100102001), C64(0x4024081001000421),
C64(0x20030a0244872), C64(0x12001008414402), C64(0x2006104900a0804),
C64(0x1004081002402),
};

diff --git a/src/attacks/magic.cpp b/src/attacks/magic.cpp

@@ -0,0 +1,51 @@

#include "magic.hpp"
const U64 bishop_magic_numbers[64] = {
C64(0x40040844404084), C64(0x2004208a004208), C64(0x10190041080202),
C64(0x108060845042010), C64(0x581104180800210), C64(0x2112080446200010),
C64(0x1080820820060210), C64(0x3c0808410220200), C64(0x4050404440404),
C64(0x21001420088), C64(0x24d0080801082102), C64(0x1020a0a020400),
C64(0x40308200402), C64(0x4011002100800), C64(0x401484104104005),
C64(0x801010402020200), C64(0x400210c3880100), C64(0x404022024108200),
C64(0x810018200204102), C64(0x4002801a02003), C64(0x85040820080400),
C64(0x810102c808880400), C64(0xe900410884800), C64(0x8002020480840102),
C64(0x220200865090201), C64(0x2010100a02021202), C64(0x152048408022401),
C64(0x20080002081110), C64(0x4001001021004000), C64(0x800040400a011002),
C64(0xe4004081011002), C64(0x1c004001012080), C64(0x8004200962a00220),
C64(0x8422100208500202), C64(0x2000402200300c08), C64(0x8646020080080080),
C64(0x80020a0200100808), C64(0x2010004880111000), C64(0x623000a080011400),
C64(0x42008c0340209202), C64(0x209188240001000), C64(0x400408a884001800),
C64(0x110400a6080400), C64(0x1840060a44020800), C64(0x90080104000041),
C64(0x201011000808101), C64(0x1a2208080504f080), C64(0x8012020600211212),
C64(0x500861011240000), C64(0x180806108200800), C64(0x4000020e01040044),
C64(0x300000261044000a), C64(0x802241102020002), C64(0x20906061210001),
C64(0x5a84841004010310), C64(0x4010801011c04), C64(0xa010109502200),
C64(0x4a02012000), C64(0x500201010098b028), C64(0x8040002811040900),
C64(0x28000010020204), C64(0x6000020202d0240), C64(0x8918844842082200),
C64(0x4010011029020020),
};
const U64 rook_magic_numbers[64] = {
C64(0x8a80104000800020), C64(0x140002000100040), C64(0x2801880a0017001),
C64(0x100081001000420), C64(0x200020010080420), C64(0x3001c0002010008),
C64(0x8480008002000100), C64(0x2080088004402900), C64(0x800098204000),
C64(0x2024401000200040), C64(0x100802000801000), C64(0x120800800801000),
C64(0x208808088000400), C64(0x2802200800400), C64(0x2200800100020080),
C64(0x801000060821100), C64(0x80044006422000), C64(0x100808020004000),
C64(0x12108a0010204200), C64(0x140848010000802), C64(0x481828014002800),
C64(0x8094004002004100), C64(0x4010040010010802), C64(0x20008806104),
C64(0x100400080208000), C64(0x2040002120081000), C64(0x21200680100081),
C64(0x20100080080080), C64(0x2000a00200410), C64(0x20080800400),
C64(0x80088400100102), C64(0x80004600042881), C64(0x4040008040800020),
C64(0x440003000200801), C64(0x4200011004500), C64(0x188020010100100),
C64(0x14800401802800), C64(0x2080040080800200), C64(0x124080204001001),
C64(0x200046502000484), C64(0x480400080088020), C64(0x1000422010034000),
C64(0x30200100110040), C64(0x100021010009), C64(0x2002080100110004),
C64(0x202008004008002), C64(0x20020004010100), C64(0x2048440040820001),
C64(0x101002200408200), C64(0x40802000401080), C64(0x4008142004410100),
C64(0x2060820c0120200), C64(0x1001004080100), C64(0x20c020080040080),
C64(0x2935610830022400), C64(0x44440041009200), C64(0x280001040802101),
C64(0x2100190040002085), C64(0x80c0084100102001), C64(0x4024081001000421),
C64(0x20030a0244872), C64(0x12001008414402), C64(0x2006104900a0804),
C64(0x1004081002402),
};

diff --git a/src/attacks/magic.h b/src/attacks/magic.h

@@ -1,9 +0,0 @@

#ifndef STELLAR_ATTACKS_MAGIC_H
#define STELLAR_ATTACKS_MAGIC_H
#include "utils.h"
extern const U64 bishop_magic_numbers[64];
extern const U64 rook_magic_numbers[64];
#endif

diff --git a/src/attacks/magic.hpp b/src/attacks/magic.hpp

@@ -0,0 +1,9 @@

#ifndef STELLAR_ATTACKS_MAGIC_H
#define STELLAR_ATTACKS_MAGIC_H
#include "utils_cpp.hpp"
extern const U64 bishop_magic_numbers[64];
extern const U64 rook_magic_numbers[64];
#endif

diff --git a/src/attacks/magic_generate.c b/src/attacks/magic_generate.c

@@ -1,64 +0,0 @@

#include "internal.h"
#include "random.h"
#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
const char *FORMAT = "C64(0x%llx),\n";
U64 generate_magic_number() {
return random_get_U64() & random_get_U64() & random_get_U64();
}
U64 find_magic_number(Square square, int relevant_bits, int bishop) {
U64 occupancies[4096], attacks[4096], used_attacks[4096];
U64 attack_mask = bishop ? bishop_mask(square) : rook_mask(square);
int occupancy_indicies = 1 << relevant_bits;
for (int index = 0; index < occupancy_indicies; index++) {
occupancies[index] = set_occupancy(index, relevant_bits, attack_mask);
attacks[index] = bishop ? bishop_on_the_fly(square, occupancies[index])
: rook_on_the_fly(square, occupancies[index]);
}
for (int random_count = 0; random_count < 100000000; random_count++) {
U64 magic_number = generate_magic_number();
if (bit_count((attack_mask * magic_number) & C64(0xFF00000000000000)) <
6)
continue;
memset(used_attacks, C64(0), sizeof(used_attacks));
int index, fail;
for (index = 0, fail = 0; !fail && index < occupancy_indicies;
index++) {
int magic_index =
hash(occupancies[index], magic_number, relevant_bits);
if (used_attacks[magic_index] == C64(0))
used_attacks[magic_index] = attacks[index];
else if (used_attacks[magic_index] != attacks[index])
fail = 1;
}
if (!fail) return magic_number;
}
return C64(0);
}
int main(void) {
random_state_reset();
printf("Bishup Magic Numbers:\n");
for (int i = 0; i < 64; i++)
printf(FORMAT, find_magic_number(i, bishop_relevant_bits[i], 1));
printf("Rook Magic Numbers:\n");
for (int i = 0; i < 64; i++)
printf(FORMAT, find_magic_number(i, rook_relevant_bits[i], 0));
return 0;
}

diff --git a/src/attacks/magic_generate.cpp b/src/attacks/magic_generate.cpp

@@ -0,0 +1,64 @@

#include "internal.h"
#include "random.h"
#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
const char *FORMAT = "C64(0x%llx),\n";
U64 generate_magic_number() {
return random_get_U64() & random_get_U64() & random_get_U64();
}
U64 find_magic_number(Square square, int relevant_bits, int bishop) {
U64 occupancies[4096], attacks[4096], used_attacks[4096];
U64 attack_mask = bishop ? bishop_mask(square) : rook_mask(square);
int occupancy_indicies = 1 << relevant_bits;
for (int index = 0; index < occupancy_indicies; index++) {
occupancies[index] = set_occupancy(index, relevant_bits, attack_mask);
attacks[index] = bishop ? bishop_on_the_fly(square, occupancies[index])
: rook_on_the_fly(square, occupancies[index]);
}
for (int random_count = 0; random_count < 100000000; random_count++) {
U64 magic_number = generate_magic_number();
if (bit_count((attack_mask * magic_number) & C64(0xFF00000000000000)) <
6)
continue;
memset(used_attacks, C64(0), sizeof(used_attacks));
int index, fail;
for (index = 0, fail = 0; !fail && index < occupancy_indicies;
index++) {
int magic_index =
hash(occupancies[index], magic_number, relevant_bits);
if (used_attacks[magic_index] == C64(0))
used_attacks[magic_index] = attacks[index];
else if (used_attacks[magic_index] != attacks[index])
fail = 1;
}
if (!fail) return magic_number;
}
return C64(0);
}
int main(void) {
random_state_reset();
printf("Bishup Magic Numbers:\n");
for (int i = 0; i < 64; i++)
printf(FORMAT, find_magic_number(i, bishop_relevant_bits[i], 1));
printf("Rook Magic Numbers:\n");
for (int i = 0; i < 64; i++)
printf(FORMAT, find_magic_number(i, rook_relevant_bits[i], 0));
return 0;
}

diff --git a/src/board/board.c b/src/board/board.c

@@ -1,210 +0,0 @@

#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <cul/assert.h>
#include <cul/mem.h>
#include "board.h"
#include "utils.h"
#include "zobrist.h"
Board *board_new(void) {
Board *p;
NEW0(p);
return p;
}
void board_free(Board **p) { FREE(*p); }
void board_copy(const Board *self, Board *dest) { *dest = *self; }
Square board_enpassant(const Board *self) { return self->enpassant; }
eCastle board_castle(const Board *self) { return self->castle; }
eColor board_side(const Board *self) { return self->side; }
U64 board_color(const Board *self, eColor color) { return self->color[color]; }
U64 board_piece(const Board *self, ePiece piece) { return self->piece[piece]; }
U64 board_hash(const Board *self) { return self->hash; }
U64 board_occupancy(const Board *self) {
return self->color[WHITE] | self->color[BLACK];
}
U64 board_pieceSet(const Board *self, Piece piece) {
return self->piece[piece_piece(piece)] & self->color[piece_color(piece)];
}
void board_color_pop(Board *self, eColor color, Square target) {
bit_pop(self->color[color], target);
}
void board_color_set(Board *self, eColor color, Square target) {
bit_set(self->color[color], target);
}
U64 board_color_get(const Board *self, eColor color, Square target) {
return bit_get(self->color[color], target);
}
int board_piece_get(const Board *self, Square square) {
for (int i = 0; i < 6; i++)
if (bit_get(self->piece[i], square)) return i;
return -1;
}
void board_piece_pop(Board *self, Piece piece, Square square) {
bit_pop(self->piece[piece_piece(piece)], square);
bit_pop(self->color[piece_color(piece)], square);
}
void board_piece_set(Board *self, Piece piece, Square square) {
bit_set(self->piece[piece_piece(piece)], square);
bit_set(self->color[piece_color(piece)], square);
}
U64 board_piece_attacks(const Board *self, Piece piece, Square src) {
return piece_attacks(piece)(src, board_occupancy(self));
}
int board_isCheck(const Board *self) {
U64 king = self->piece[KING] & self->color[self->side];
return board_square_isAttack(self, bit_lsb_index(king), !self->side);
}
int board_square_isOccupied(const Board *self, Square square) {
return bit_get(board_occupancy(self), square);
}
int board_square_isAttack(const Board *self, Square square, eColor side) {
U64 occupancy = self->color[WHITE] | self->color[BLACK];
for (int i = KING; i >= PAWN; i--) {
if (piece_attacks(piece_get(i, !side))(square, occupancy) &
self->piece[i] & self->color[side])
return 1;
}
return 0;
}
void board_side_switch(Board *self) {
self->side = !self->side;
self->hash ^= zobrist_key_side();
}
void board_enpassant_set(Board *self, Square target) {
if (self->enpassant != no_sq)
self->hash ^= zobrist_key_enpassant(self->enpassant);
if (target != no_sq) self->hash ^= zobrist_key_enpassant(target);
self->enpassant = target;
}
void board_castle_and(Board *self, int exp) { self->castle &= exp; }
Piece board_square_piece(const Board *self, Square square, eColor color) {
for (ePiece i = 0; i < 6; i++)
if (bit_get(self->piece[i], square)) return piece_get(i, color);
return NULL;
}
Board *board_from_FEN(Board *board, const char *fen) {
if (!board) NEW(board);
memset(board, 0, sizeof(*board));
board->side = -1;
board->enpassant = no_sq;
board->castle = 0;
int file = 0, rank = 7;
for (Piece piece; *fen != ' '; fen++) {
Square square = rank * 8 + file;
if (isalpha(*fen)) {
if (!(piece = piece_from_code(*fen))) assert(0);
bit_set(board->color[piece_color(piece)], square);
bit_set(board->piece[piece_piece(piece)], square);
file++;
} else if (isdigit(*fen)) {
file += *fen - '0';
} else if (*fen == '/') {
file = 0;
rank--;
} else {
assert(0);
}
}
fen++;
if (*fen == 'w')
board->side = WHITE;
else if (*fen == 'b')
board->side = BLACK;
else
assert(0);
for (fen += 2; *fen != ' '; fen++) {
switch (*fen) {
case 'K':
board->castle |= WK;
break;
case 'Q':
board->castle |= WQ;
break;
case 'k':
board->castle |= BK;
break;
case 'q':
board->castle |= BQ;
break;
case '-':
break;
default:
assert(0);
}
}
fen++;
if (*fen != '-') {
board->enpassant = coordinates_to_square(fen);
}
board->hash = zobrist_hash(board);
return board;
}
void board_print(const Board *self) {
for (int rank = 0; rank < 8; rank++) {
for (int file = 0; file < 8; file++) {
Square square = (7 - rank) * 8 + file;
Piece piece = NULL;
int color = -1;
if (bit_get(self->color[WHITE], square))
color = WHITE;
else if (bit_get(self->color[BLACK], square))
color = BLACK;
if (color != -1) {
for (int piece_index = 0; piece_index < 6; piece_index++) {
if (bit_get(self->piece[piece_index], square)) {
piece = piece_get(piece_index, color);
break;
}
}
}
if (!file) printf(" %d ", 8 - rank);
printf("%c ", (piece) ? piece_asci(piece) : '.');
}
printf("\n");
}
printf(" A B C D E F G H\n");
printf(" Side: %s\n", (self->side == WHITE) ? "white" : "black");
printf("Enpassant: %s\n", square_to_coordinates[self->enpassant]);
printf(" Castling: %c%c%c%c\n", (self->castle & WK) ? 'K' : '-',
(self->castle & WQ) ? 'Q' : '-', (self->castle & BK) ? 'k' : '-',
(self->castle & BQ) ? 'q' : '-');
printf(" Hash: %llx\n", self->hash);
printf("\n");
}

diff --git a/src/board/board.cpp b/src/board/board.cpp

@@ -0,0 +1,210 @@

#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include "board.hpp"
#include "piece.hpp"
#include "utils_cpp.hpp"
#include "zobrist.hpp"
/* Getters */
Color Board::get_side(void) const { return side; }
U64 Board::get_hash(void) const { return hash; }
uint8_t Board::get_castle(void) const { return castle; }
Square Board::get_enpassant(void) const { return enpassant; }
U64 Board::get_bitboard_color(Color side) const {
return colors[to_underlying(side)];
}
U64 Board::get_bitboard_occupancy(void) const {
return colors[to_underlying(Color::WHITE)] |
colors[to_underlying(Color::BLACK)];
}
U64 Board::get_bitboard_piece(piece::Type piece) const {
return pieces[to_underlying(piece)];
}
U64 Board::get_bitboard_piece(const piece::Piece &piece) const {
return get_bitboard_piece(piece.type, piece.color);
}
U64 Board::get_bitboard_piece(piece::Type piece, Color color) const {
return pieces[to_underlying(piece)] & colors[to_underlying(color)];
}
U64 Board::get_bitboard_piece_attacks(piece::Type piece, Color color,
Square square) const {
return get_bitboard_piece_attacks(piece::get(piece, color), square);
}
U64 Board::get_bitboard_piece_attacks(const piece::Piece &piece,
Square square) const {
return piece.attacks(square, get_bitboard_occupancy());
}
Color Board::get_square_piece_color(Square square) const {
if (bit_get(colors[to_underlying(Color::WHITE)], to_underlying(square)))
return Color::WHITE;
if (bit_get(colors[to_underlying(Color::BLACK)], to_underlying(square)))
return Color::BLACK;
throw std::exception();
}
piece::Type Board::get_square_piece_type(Square square) const {
for (piece::Type type : piece::TypeIter()) {
if (bit_get(pieces[to_underlying(type)], to_underlying(square)))
return type;
}
throw std::exception();
}
const piece::Piece &Board::get_square_piece(Square square) const {
return piece::get(get_square_piece_type(square),
get_square_piece_color(square));
}
/* Setters */
void Board::and_castle(Castle right) { castle &= to_underlying(right); }
void Board::switch_side(void) {
side = (side == Color::BLACK) ? Color::WHITE : Color::BLACK;
hash ^= zobrist_key_side();
}
void Board::set_enpassant(Square target) {
if (enpassant != Square::no_sq) hash ^= zobrist_key_enpassant(enpassant);
if (target != Square::no_sq) hash ^= zobrist_key_enpassant(target);
enpassant = target;
}
void Board::pop_bitboard_color(Color color, Square square) {
bit_pop(colors[to_underlying(color)], to_underlying(square));
}
void Board::set_bitboard_color(Color color, Square square) {
bit_set(colors[to_underlying(color)], to_underlying(square));
}
void Board::pop_bitboard_piece(const piece::Piece &piece, Square square) {
bit_pop(pieces[to_underlying(piece.type)], to_underlying(square));
}
void Board::set_bitboard_piece(const piece::Piece &piece, Square square) {
bit_set(pieces[to_underlying(piece.type)], to_underlying(square));
}
void Board::pop_piece(const piece::Piece &piece, Square square) {
pop_bitboard_color(piece.color, square);
pop_bitboard_piece(piece, square);
}
void Board::set_piece(const piece::Piece &piece, Square square) {
set_bitboard_color(piece.color, square);
set_bitboard_piece(piece, square);
}
/* Queries */
bool Board::is_square_occupied(Square square) const {
return bit_get(get_bitboard_occupancy(), to_underlying(square));
}
bool Board::is_square_attacked(Square square, Color side) const {
// side switch because of pawns
Color side_other = (side == Color::BLACK) ? Color::WHITE : Color::BLACK;
for (piece::Type type : piece::TypeIter()) {
const piece::Piece &piece = piece::get(type, side_other);
if (get_bitboard_piece_attacks(piece, square) &
get_bitboard_piece(piece))
return 1;
}
return 0;
}
bool Board::is_check(void) const {
U64 king =
pieces[to_underlying(piece::Type::KING)] & colors[to_underlying(side)];
Square square = static_cast<Square>(bit_lsb_index(king));
return is_square_attacked(square, side);
}
Board::Board(const std::string &fen) {
*this = {0};
side = Color::WHITE;
enpassant = Square::no_sq;
castle = 0;
int file = 0, rank = 7, i;
for (i = 0; i < fen.size(); i++) {
if (isalpha(fen[i])) {
set_piece(piece::get_from_code(fen[i]),
static_cast<Square>(rank * 8 + file));
file++;
} else if (isdigit(fen[i])) {
file += fen[i] - '0';
} else if (fen[i] == '/') {
file = 0;
rank--;
} else {
throw std::exception();
}
}
i++;
if (fen[i] == 'w')
side = Color::WHITE;
else if (fen[i] == 'b')
side = Color::BLACK;
else
throw std::exception();
for (i += 2; fen[i] != ' '; i++) {
if (fen[i] == 'K')
castle |= to_underlying(Castle::WK);
else if (fen[i] == 'Q')
castle |= to_underlying(Castle::WQ);
else if (fen[i] == 'k')
castle |= to_underlying(Castle::BK);
else if (fen[i] == 'q')
castle |= to_underlying(Castle::BQ);
else
throw std::exception();
}
if (fen[++i] != '-') enpassant = square_from_coordinates(fen.data() + i);
hash = zobrist_hash(*this);
}
std::ostream &operator<<(std::ostream &os, const Board &board) {
for (int rank = 0; rank < 8; rank++) {
for (int file = 0; file < 8; file++) {
try {
Square square = static_cast<Square>((7 - rank) * 8 + file);
os << board.get_square_piece(square).code;
} catch (std::exception e) {
os << ". ";
}
}
printf("\n");
}
os << " A B C D E F G H\n";
os << " Side: ";
os << ((board.side == Color::WHITE) ? "white" : "black") << "\n";
os << "Enpassant: " << square_to_coordinates(board.enpassant) << "\n";
os << " Castle:";
os << ((board.castle & to_underlying(Board::Castle::WK)) ? 'K' : '-');
os << ((board.castle & to_underlying(Board::Castle::WQ)) ? 'Q' : '-');
os << ((board.castle & to_underlying(Board::Castle::BK)) ? 'k' : '-');
os << ((board.castle & to_underlying(Board::Castle::BQ)) ? 'q' : '-');
os << "\n Hash:" << board.hash << "\n\n";
return os;
}

diff --git a/src/board/zobrist.c b/src/board/zobrist.c

@@ -1,73 +0,0 @@

#include "zobrist.h"
#include "board.h"
#include "piece.h"
#include "random.h"
#include "utils.h"
U64 castle_keys[16];
U64 enpassant_keys[64];
U64 piece_keys[16][64];
U64 side_key;
U64 zobrist_key_side(void) { return side_key; }
U64 zobrist_key_castle(int exp) { return castle_keys[exp]; }
U64 zobrist_key_enpassant(Square square) { return enpassant_keys[square]; }
U64 zobrist_key_piece(Piece piece, Square square) {
return piece_keys[piece_index(piece)][square];
}
void init_hash_keys() {
random_state_reset();
for (int piece = PAWN; piece <= KING; piece++) {
int piece_index_white = piece_index(piece_get(piece, WHITE));
int piece_index_black = piece_index(piece_get(piece, BLACK));
for (int square = 0; square < 64; square++) {
piece_keys[piece_index_white][square] = random_get_U64();
piece_keys[piece_index_black][square] = random_get_U64();
}
}
for (int square = 0; square < 64; square++) {
enpassant_keys[square] = random_get_U64();
}
for (int castle = 0; castle < 16; castle++) {
castle_keys[castle] = random_get_U64();
}
side_key = random_get_U64();
}
void zobrist_init(void) { init_hash_keys(); }
U64 zobrist_hash(const Board *board) {
U64 key_final = C64(0);
Square square;
for (int piece = PAWN; piece <= KING; piece++) {
Piece piece_white = piece_get(piece, WHITE);
U64 bitboard_white = board_pieceSet(board, piece_white);
int piece_white_index = piece_index(piece_white);
bitboard_for_each_bit(square, bitboard_white) {
key_final ^= piece_keys[piece_white_index][square];
}
Piece piece_black = piece_get(piece, BLACK);
U64 bitboard_black = board_pieceSet(board, piece_black);
int piece_black_index = piece_index(piece_black);
bitboard_for_each_bit(square, bitboard_black) {
key_final ^= piece_keys[piece_black_index][square];
}
}
key_final ^= castle_keys[board_castle(board)];
if (board_side(board)) key_final ^= side_key;
if (board_enpassant(board) != no_sq)
key_final ^= enpassant_keys[board_enpassant(board)];
return key_final;
}

diff --git a/src/board/zobrist.cpp b/src/board/zobrist.cpp

@@ -0,0 +1,74 @@

#include "zobrist.hpp"
#include "piece.hpp"
#include "random.hpp"
#include "utils_cpp.hpp"
U64 castle_keys[16];
U64 enpassant_keys[64];
U64 piece_keys[16][64];
U64 side_key;
U64 zobrist_key_side(void) { return side_key; }
U64 zobrist_key_castle(int exp) { return castle_keys[exp]; }
U64 zobrist_key_enpassant(Square square) {
return enpassant_keys[to_underlying(square)];
}
U64 zobrist_key_piece(const piece::Piece &piece, Square square) {
return piece_keys[piece.index][to_underlying(square)];
}
void init_hash_keys() {
random_state_reset();
for (piece::Type type : piece::TypeIter()) {
int piece_index_white = piece::get(type, Color::WHITE).index;
int piece_index_black = piece::get(type, Color::BLACK).index;
for (int square = 0; square < 64; square++) {
piece_keys[piece_index_white][square] = random_get_U64();
piece_keys[piece_index_black][square] = random_get_U64();
}
}
for (int square = 0; square < 64; square++) {
enpassant_keys[square] = random_get_U64();
}
for (int castle = 0; castle < 16; castle++) {
castle_keys[castle] = random_get_U64();
}
side_key = random_get_U64();
}
void zobrist_init(void) { init_hash_keys(); }
U64 zobrist_hash(const Board &board) {
U64 key_final = C64(0);
uint8_t square;
for (piece::Type type : piece::TypeIter()) {
const piece::Piece &piece_white = piece::get(type, Color::WHITE);
int piece_white_index = piece_white.index;
U64 bitboard_white = board.get_bitboard_piece(piece_white);
bitboard_for_each_bit(square, bitboard_white) {
key_final ^= piece_keys[piece_white_index][square];
}
const piece::Piece &piece_black = piece::get(type, Color::BLACK);
int piece_black_index = piece_white.index;
U64 bitboard_black = board.get_bitboard_piece(piece_black);
bitboard_for_each_bit(square, bitboard_black) {
key_final ^= piece_keys[piece_black_index][square];
}
}
key_final ^= castle_keys[board.get_castle()];
if (board.get_side() == Color::BLACK) key_final ^= side_key;
if (board.get_enpassant() != Square::no_sq)
key_final ^= enpassant_keys[to_underlying(board.get_enpassant())];
return key_final;
}

diff --git a/src/include/attacks.h b/src/include/attacks.h

@@ -1,16 +0,0 @@

#ifndef STELLAR_ATTACKS_H
#define STELLAR_ATTACKS_H
#include "utils.h"
void attacks_init(void);
U64 attacks_wpawn_get(Square square, U64 occupancy);
U64 attacks_bpawn_get(Square square, U64 occupancy);
U64 attacks_knight_get(Square square, U64 occupancy);
U64 attakcs_king_get(Square square, U64 occupancy);
U64 attacks_bishop_get(Square square, U64 occupancy);
U64 attacks_rook_get(Square square, U64 occupancy);
U64 attacks_queen_get(Square square, U64 occupancy);
#endif

diff --git a/src/include/attacks.hpp b/src/include/attacks.hpp

@@ -0,0 +1,17 @@

#ifndef STELLAR_ATTACKS_H
#define STELLAR_ATTACKS_H
#include "utils_cpp.hpp"
void attacks_init(void);
typedef U64 (*attack_get_f)(Square square, U64 occupancy);
U64 attacks_wpawn_get(Square square, U64 occupancy);
U64 attacks_bpawn_get(Square square, U64 occupancy);
U64 attacks_knight_get(Square square, U64 occupancy);
U64 attacks_king_get(Square square, U64 occupancy);
U64 attacks_bishop_get(Square square, U64 occupancy);
U64 attacks_rook_get(Square square, U64 occupancy);
U64 attacks_queen_get(Square square, U64 occupancy);
#endif

diff --git a/src/include/board.h b/src/include/board.h

@@ -1,59 +0,0 @@

#ifndef STELLAR_BOARD_H
#define STELLAR_BOARD_H
#include "piece.h"
enum enumCastle {
WK = 1,
WQ = 2,
BK = 4,
BQ = 8
};
typedef enum enumCastle eCastle;
typedef struct Board Board;
struct Board {
U64 color[2];
U64 piece[6];
U64 hash;
eColor side;
Square enpassant;
eCastle castle;
};
Board *board_new(void);
void board_free(Board **p);
void board_copy(const Board *self, Board *dest);
U64 board_color(const Board *self, eColor color);
U64 board_occupancy(const Board *self);
U64 board_piece(const Board *self, ePiece piece);
eCastle board_castle(const Board *self);
eColor board_side(const Board *self);
Square board_enpassant(const Board *self);
U64 board_hash(const Board *self);
void board_side_switch(Board *self);
void board_enpassant_set(Board *self, Square target);
void board_castle_and(Board *self, int exp);
U64 board_pieceSet(const Board *self, Piece piece);
U64 board_piece_attacks(const Board *self, Piece piece, Square src);
void board_piece_pop(Board *self, Piece Piece, Square square);
void board_piece_set(Board *self, Piece Piece, Square square);
int board_piece_get(const Board *self, Square square);
U64 board_color_get(const Board *self, eColor color, Square target);
void board_color_pop(Board *self, eColor color, Square target);
void board_color_set(Board *self, eColor color, Square target);
Piece board_square_piece(const Board *self, Square square, eColor side);
int board_square_isAttack(const Board *self, Square square, eColor side);
int board_square_isOccupied(const Board *self, Square square);
Board *board_from_FEN(Board *board, const char *fen);
int board_isCheck(const Board *self);
void board_print(const Board *self);
#endif

diff --git a/src/include/board.hpp b/src/include/board.hpp

@@ -0,0 +1,84 @@

#ifndef STELLAR_BOARD_H
#define STELLAR_BOARD_H
#include "piece.hpp"
#include "utils_cpp.hpp"
#include <iostream>
#include <string>
typedef struct Board Board;
class Board {
public:
enum class Castle : uint8_t {
WK = 1,
WQ = 2,
BK = 4,
BQ = 8
};
Board() {}
Board(const std::string &fen);
friend std::ostream &operator<<(std::ostream &os, const Board &board);
/* Getters */
U64 get_hash(void) const;
Color get_side(void) const;
uint8_t get_castle(void) const;
Square get_enpassant(void) const;
U64 get_bitboard_color(Color side) const;
U64 get_bitboard_occupancy(void) const;
U64 get_bitboard_piece(piece::Type piece) const;
U64 get_bitboard_piece(piece::Type piece, Color color) const;
U64 get_bitboard_piece(const piece::Piece &piece) const;
U64 get_bitboard_piece_attacks(piece::Type piece, Color color,
Square square) const;
U64 get_bitboard_piece_attacks(const piece::Piece &piece,
Square square) const;
// exception if not found
Color get_square_piece_color(Square square) const;
piece::Type get_square_piece_type(Square square) const;
const piece::Piece &get_square_piece(Square square) const;
/* Setters */
void switch_side(void);
void and_castle(Castle right);
void set_enpassant(Square target);
void pop_bitboard_color(Color color, Square square);
void set_bitboard_color(Color color, Square square);
void pop_bitboard_piece(const piece::Piece &piece, Square square);
void set_bitboard_piece(const piece::Piece &piece, Square square);
void pop_piece(const piece::Piece &piece, Square square);
void set_piece(const piece::Piece &piece, Square square);
/* Queries */
bool is_square_attacked(Square Square, Color side) const;
bool is_square_occupied(Square Square) const;
bool is_check(void) const;
private:
U64 colors[2];
U64 pieces[6];
U64 hash;
Color side;
Square enpassant;
uint8_t castle;
};
const piece::Piece &board_square_piece(const Board *self, Square square,
Color side);
void board_print(const Board *self);
#endif

diff --git a/src/include/piece.h b/src/include/piece.h

@@ -1,36 +0,0 @@

#ifndef STELLAR_PIECE_H
#define STELLAR_PIECE_H
#include "attacks.h"
typedef const struct Piece *Piece;
typedef enum enumColor eColor;
enum enumColor {
WHITE = 0,
BLACK
};
typedef enum enumPiece ePiece;
enum enumPiece {
PAWN = 0,
KNIGHT,
BISHOP,
ROOK,
QUEEN,
KING
};
char piece_asci(Piece self);
attack_f piece_attacks(Piece self);
char piece_code(Piece self);
char *piece_unicode(Piece self);
eColor piece_color(Piece self);
ePiece piece_piece(Piece self);
int piece_index(Piece self);
Piece piece_get(ePiece piece, eColor color);
Piece piece_from_code(char code);
Piece piece_from_index(int index);
#endif

diff --git a/src/include/piece.hpp b/src/include/piece.hpp

@@ -0,0 +1,113 @@

#ifndef STELLAR_PIECE_H
#define STELLAR_PIECE_H
#include "attacks.hpp"
#include "utils_cpp.hpp"
#include <cctype>
namespace piece {
enum class Type {
PAWN = 0,
KNIGHT,
BISHOP,
ROOK,
QUEEN,
KING,
TypeSIZE
};
typedef Iterator<Type, Type::PAWN, Type::KING> TypeIter;
class Piece {
public:
const Type type;
const Color color;
const char code;
const char *symbol;
const attack_get_f attacks;
const uint8_t index;
protected:
constexpr Piece(Type type, Color color, char code, const char *symbol,
attack_get_f attacks)
: type(type), color(color), code(code), symbol(symbol),
attacks(attacks), index(index_calc()) {}
constexpr int index_calc() {
return to_underlying(Type::TypeSIZE) * to_underlying(color) *
to_underlying(type);
}
};
class Pawn : public Piece {
public:
constexpr Pawn(Color color)
: Piece(Type::PAWN, color, color == Color::WHITE ? 'P' : 'p',
color == Color::WHITE ? "■ " : "■ ",
color == Color::WHITE ? attacks_wpawn_get : attacks_bpawn_get) {
}
};
class Knight : public Piece {
public:
constexpr Knight(Color color)
: Piece(Type::KNIGHT, color, color == Color::WHITE ? 'N' : 'n',
color == Color::WHITE ? "■ " : "■ ", attacks_knight_get) {}
};
class Bishop : public Piece {
public:
constexpr Bishop(Color color)
: Piece(Type::BISHOP, color, color == Color::WHITE ? 'B' : 'b',
color == Color::WHITE ? "■ " : "■ ", attacks_bishop_get) {}
};
class Rook : public Piece {
public:
constexpr Rook(Color color)
: Piece(Type::ROOK, color, color == Color::WHITE ? 'R' : 'r',
color == Color::WHITE ? "■ " : "■ ", attacks_rook_get) {}
};
class Queen : public Piece {
public:
constexpr Queen(Color color)
: Piece(Type::QUEEN, color, color == Color::WHITE ? 'Q' : 'q',
color == Color::WHITE ? "■ " : "■ ", attacks_queen_get) {}
};
class King : public Piece {
public:
constexpr King(Color color)
: Piece(Type::KING, color, color == Color::WHITE ? 'K' : 'k',
color == Color::WHITE ? "■ " : "■ ", attacks_king_get) {}
};
const constexpr Piece table[2][6] = {
{Pawn(Color::WHITE), Knight(Color::WHITE), Bishop(Color::WHITE),
Rook(Color::WHITE), Queen(Color::WHITE), King(Color::WHITE)},
{Pawn(Color::BLACK), Knight(Color::BLACK), Bishop(Color::BLACK),
Rook(Color::BLACK), Queen(Color::BLACK), King(Color::BLACK)},
};
constexpr const Piece &get(Type type, Color color) {
return table[static_cast<int>(color)][static_cast<int>(type)];
}
constexpr const Piece &get_from_code(char code) {
Color color = isupper(code) ? Color::WHITE : Color::BLACK;
for (Type type : TypeIter()) {
const Piece &piece = get(type, color);
if (piece.code == code) return piece;
}
throw std::exception();
}
// constexpr const Piece &get_from_index(uint8_t index);
} // namespace piece
#endif

diff --git a/src/include/random.h b/src/include/random.h

@@ -1,7 +1,7 @@

#ifndef STELLAR_RANDOM_H
#define STELLAR_RANDOM_H
#include "utils.h"
#include "utils.hpp"
void random_state_reset();
U32 random_get_U32();

diff --git a/src/include/random.hpp b/src/include/random.hpp

@@ -0,0 +1,10 @@

#ifndef STELLAR_RANDOM_H
#define STELLAR_RANDOM_H
#include "utils_cpp.hpp"
void random_state_reset();
U32 random_get_U32();
U64 random_get_U64();
#endif

diff --git a/src/include/utils.h b/src/include/utils.h

@@ -48,10 +48,10 @@ enum enumSquare {

a8, b8, c8, d8, e8, f8, g8, h8, no_sq
};
// clang-format on
typedef enum enumSquare Square;
typedef enum enumSquare eSquare;
extern const char *square_to_coordinates[];
Square coordinates_to_square(const char *cord);
eSquare coordinates_to_square(const char *cord);
// board moving
typedef U64 (*direction_f)(U64);

@@ -70,7 +70,7 @@ U64 rotateRight(U64 x, int s);

int get_time_ms(void);
typedef U64 (*attack_f)(Square square, U64 occupancy);
typedef U64 (*attack_f)(eSquare square, U64 occupancy);
#define empty_board "8/8/8/8/8/8/8/8 w - - "
#define start_position \

diff --git a/src/include/utils_cpp.hpp b/src/include/utils_cpp.hpp

@@ -0,0 +1,123 @@

#ifndef STELLAR_UTILS_CPP_H
#define STELLAR_UTILS_CPP_H
#include <cstdint>
#include <exception>
#include <type_traits>
template <typename E>
constexpr typename std::underlying_type<E>::type to_underlying(E e) noexcept {
return static_cast<typename std::underlying_type<E>::type>(e);
}
template <typename C, C beginVal, C endVal> class Iterator {
typedef typename std::underlying_type<C>::type val_t;
int val;
public:
constexpr Iterator(const C &f) : val(static_cast<val_t>(f)) {}
constexpr Iterator() : val(static_cast<val_t>(beginVal)) {}
constexpr Iterator operator++() {
++val;
return *this;
}
constexpr C operator*() { return static_cast<C>(val); }
constexpr Iterator begin() { return *this; }
constexpr Iterator end() {
// static const Iterator endIter = ++Iterator(endVal);
// return endIter;
return ++Iterator(endVal);
}
constexpr bool operator!=(const Iterator &i) { return val != i.val; }
};
#define C64(constantU64) constantU64##ULL
typedef uint64_t U64;
typedef uint32_t U32;
enum class Color : uint8_t {
WHITE = 0,
BLACK
};
// clang-format off
enum class Square: uint8_t {
a1, b1, c1, d1, e1, f1, g1, h1,
a2, b2, c2, d2, e2, f2, g2, h2,
a3, b3, c3, d3, e3, f3, g3, h3,
a4, b4, c4, d4, e4, f4, g4, h4,
a5, b5, c5, d5, e5, f5, g5, h5,
a6, b6, c6, d6, e6, f6, g6, h6,
a7, b7, c7, d7, e7, f7, g7, h7,
a8, b8, c8, d8, e8, f8, g8, h8, no_sq
};
// clang-format on
typedef Iterator<Square, Square::a1, Square::h8> SquareIter;
inline Square square_from_coordinates(const char *cord) {
return static_cast<Square>((cord[1] - '1') * 8 + (cord[0] - 'a'));
}
// clang-format off
inline const char *square_to_coordinates(Square square) {
static const char *map[]={
"a1", "b1", "c1", "d1", "e1", "f1", "g1", "h1",
"a2", "b2", "c2", "d2", "e2", "f2", "g2", "h2",
"a3", "b3", "c3", "d3", "e3", "f3", "g3", "h3",
"a4", "b4", "c4", "d4", "e4", "f4", "g4", "h4",
"a5", "b5", "c5", "d5", "e5", "f5", "g5", "h5",
"a6", "b6", "c6", "d6", "e6", "f6", "g6", "h6",
"a7", "b7", "c7", "d7", "e7", "f7", "g7", "h7",
"a8", "b8", "c8", "d8", "e8", "f8", "g8", "h8", " "
};
return map[to_underlying(square)];
}
// clang-format on
// useful bit functions
#define bit_get(bitboard, square) (((bitboard) >> (square)) & C64(1))
#define bit_set(bitboard, square) ((bitboard) |= C64(1) << (square))
#define bit_pop(bitboard, square) ((bitboard) &= ~(C64(1) << (square)))
inline uint8_t bit_count(U64 bitboard) {
#if __has_builtin(__builtin_popcountll)
return __builtin_popcountll(bitboard);
#endif
int count = 0;
for (; bitboard > 0; bitboard &= bitboard - 1)
count++;
return count;
}
inline uint8_t bit_lsb_index(U64 bitboard) {
#if __has_builtin(__builtin_ffsll)
return __builtin_ffsll(bitboard) - 1;
#endif
if (!bitboard) return -1;
return bit_count((bitboard & -bitboard) - 1);
}
#define bit_lsb_pop(bitboard) ((bitboard) &= (bitboard) & ((bitboard)-1))
#define bitboard_for_each_bit(var, bb) \
for (var = bit_lsb_index(bb); bb; bit_lsb_pop(bb), var = bit_lsb_index(bb))
// board moving
const U64 universe = C64(0xffffffffffffffff);
const U64 notAFile = C64(0xfefefefefefefefe);
const U64 notHFile = C64(0x7f7f7f7f7f7f7f7f);
typedef U64 (*direction_f)(U64);
inline U64 soutOne(U64 b) { return b >> 8; }
inline U64 nortOne(U64 b) { return b << 8; }
inline U64 eastOne(U64 b) { return (b & notHFile) << 1; }
inline U64 westOne(U64 b) { return (b & notAFile) >> 1; }
inline U64 soEaOne(U64 b) { return (b & notHFile) >> 7; }
inline U64 soWeOne(U64 b) { return (b & notAFile) >> 9; }
inline U64 noEaOne(U64 b) { return (b & notHFile) << 9; }
inline U64 noWeOne(U64 b) { return (b & notAFile) << 7; }
#endif

diff --git a/src/include/zobrist.h b/src/include/zobrist.h

@@ -1,14 +0,0 @@

#ifndef STELLAR_ZOBRIST_H
#define STELLAR_ZOBRIST_H
#include "board.h"
void zobrist_init(void);
U64 zobrist_hash(const Board *board);
U64 zobrist_key_side(void);
U64 zobrist_key_castle(int exp);
U64 zobrist_key_enpassant(Square square);
U64 zobrist_key_piece(Piece piece, Square square);
#endif

diff --git a/src/include/zobrist.hpp b/src/include/zobrist.hpp

@@ -0,0 +1,14 @@

#ifndef STELLAR_ZOBRIST_H
#define STELLAR_ZOBRIST_H
#include "board.hpp"
void zobrist_init(void);
U64 zobrist_hash(const Board &board);
U64 zobrist_key_side(void);
U64 zobrist_key_castle(int exp);
U64 zobrist_key_enpassant(Square square);
U64 zobrist_key_piece(const piece::Piece &piece, Square square);
#endif

diff --git a/src/perft/CMakeLists.txt b/src/perft/CMakeLists.txt

@@ -2,7 +2,7 @@ project(

perft
VERSION 1.1.0
DESCRIPTION "Performance Test"
LANGUAGES C
LANGUAGES C CXX
)
add_executable(perft perft.c)

diff --git a/src/piece/CMakeLists.txt b/src/piece/CMakeLists.txt

@@ -1,5 +1,5 @@

add_library(piece OBJECT
piece.c
piece.cpp
)
target_include_directories(piece

diff --git a/src/piece/piece.c b/src/piece/piece.c

@@ -1,51 +0,0 @@

#include <ctype.h>
#include <stdlib.h>
#include "piece.h"
struct Piece {
attack_f attacks;
char *unicode;
ePiece piece;
eColor color;
char code;
char asci;
};
// clang-format off
const struct Piece Pieces[2][6] = {
[WHITE] = {
[KNIGHT] = {.color = WHITE, .code = 'N', .asci = 'N', .unicode = "♘ ", .piece = KNIGHT, .attacks = attacks_knight_get},
[BISHOP] = {.color = WHITE, .code = 'B', .asci = 'B', .unicode = "♗ ", .piece = BISHOP, .attacks = attacks_bishop_get},
[QUEEN] = {.color = WHITE, .code = 'Q', .asci = 'Q', .unicode = "♕ ", .piece = QUEEN, .attacks = attacks_queen_get},
[KING] = {.color = WHITE, .code = 'K', .asci = 'K', .unicode = "♔ ", .piece = KING, .attacks = attakcs_king_get},
[PAWN] = {.color = WHITE, .code = 'P', .asci = 'P', .unicode = "♙ ", .piece = PAWN, .attacks = attacks_wpawn_get},
[ROOK] = {.color = WHITE, .code = 'R', .asci = 'R', .unicode = "♖ ", .piece = ROOK, .attacks = attacks_rook_get},
},
[BLACK] = {
[KNIGHT] = {.color = BLACK, .code = 'n', .asci = 'n', .unicode = "♞ ", .piece = KNIGHT, .attacks = attacks_knight_get},
[BISHOP] = {.color = BLACK, .code = 'b', .asci = 'b', .unicode = "♝ ", .piece = BISHOP, .attacks = attacks_bishop_get},
[QUEEN] = {.color = BLACK, .code = 'q', .asci = 'q', .unicode = "♛ ", .piece = QUEEN, .attacks = attacks_queen_get},
[KING] = {.color = BLACK, .code = 'k', .asci = 'k', .unicode = "♚ ", .piece = KING, .attacks = attakcs_king_get},
[PAWN] = {.color = BLACK, .code = 'p', .asci = 'p', .unicode = "♟ ", .piece = PAWN, .attacks = attacks_bpawn_get},
[ROOK] = {.color = BLACK, .code = 'r', .asci = 'r', .unicode = "♜ ", .piece = ROOK, .attacks = attacks_rook_get},
},
};
// clang-format on
attack_f piece_attacks(Piece self) { return self->attacks; }
char piece_asci(Piece self) { return self->asci; }
char piece_code(Piece self) { return self->code; }
char *piece_unicode(Piece self) { return self->unicode; }
eColor piece_color(Piece self) { return self->color; }
ePiece piece_piece(Piece self) { return self->piece; }
int piece_index(Piece self) { return self->color * 8 + self->piece; }
Piece piece_get(ePiece piece, eColor color) { return &Pieces[color][piece]; }
Piece piece_from_index(int index) { return &Pieces[index / 8][index % 8]; }
Piece piece_from_code(char code) {
int color = (isupper(code)) ? WHITE : BLACK;
for (int i = 0; i < 6; i++)
if (Pieces[color][i].code == code) return &Pieces[color][i];
return NULL;
}

diff --git a/src/piece/piece.cpp b/src/piece/piece.cpp

@@ -0,0 +1,6 @@

#include "piece.hpp"
#include <iostream>
int main(void) {
std::cout << piece::get(piece::Type::PAWN, Color::WHITE).code << std::endl;
}

diff --git a/src/utils/utils.c b/src/utils/utils.c

@@ -53,7 +53,7 @@ const char *square_to_coordinates[]={

};
// clang-format on
Square coordinates_to_square(const char *cord) {
eSquare coordinates_to_square(const char *cord) {
return (cord[1] - '1') * 8 + (cord[0] - 'a');
}