stellarUCI Chess engine written in C++20 |
git clone git://git.dimitrijedobrota.com/stellar.git |
Log | Files | Refs | README | LICENSE | |
commit | 227d847754d734b8d663443e463161e4857fac6d |
parent | 85399aeb3071503a5c6706969eef8c56793be513 |
author | Dimitrije Dobrota <mail@dimitrijedobrota.com> |
date | Sat, 29 Jul 2023 17:59:08 +0200 |
Rename custom types and functions
Diffstat:D | include/CBoard.h | | | --------------------------------------------------------------- |
A | include/board.h | | | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
M | include/moves.h | | | ++++++++++++++++++++++++++++---------------------------- |
M | include/perft.h | | | +++--- |
M | include/score.h | | | +- |
M | include/utils.h | | | ++++++++++++++----- |
D | src/CBoard.c | | | --------------------------------------------------------------------------------- |
A | src/board.c | | | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
M | src/engine.c | | | +++++++++++++++++++++++++++++++++++++++++----------------------------------------- |
M | src/moves.c | | | +++++++++++++++++++++++++++++++++++++++++----------------------------------------- |
M | src/perft.c | | | ++++++++++++++++++++++++++++++++++---------------------------------- |
11 files changed, 619 insertions(+), 605 deletions(-)
diff --git a/include/CBoard.h b/include/CBoard.h
@@ -1,63 +0,0 @@
#ifndef CBOARD_H
#define CBOARD_H
#include "utils.h"
enum enumCastle { WK = 1, WQ = 2, BK = 4, BQ = 8 };
typedef enum enumCastle eCastle;
typedef struct Piece_T *Piece_T;
char Piece_asci(Piece_T self);
char Piece_code(Piece_T self);
char *Piece_unicode(Piece_T self);
eColor Piece_color(Piece_T self);
ePiece Piece_piece(Piece_T self);
int Piece_index(Piece_T self);
Piece_T Piece_get(ePiece piece, eColor color);
Piece_T Piece_fromCode(char code);
Piece_T Piece_fromIndex(int index);
ePiece Piece_piece_fromCode(int index);
typedef struct CBoard_T *CBoard_T;
CBoard_T CBoard_new(void);
void CBoard_free(CBoard_T *p);
void CBoard_copy(CBoard_T self, CBoard_T dest);
U64 CBoard_colorBB(CBoard_T self, eColor color);
U64 CBoard_occupancy(CBoard_T self);
U64 CBoard_pieceBB(CBoard_T self, ePiece piece);
eCastle CBoard_castle(CBoard_T self);
eColor CBoard_side(CBoard_T self);
Square CBoard_enpassant(CBoard_T self);
void CBoard_enpassant_set(CBoard_T self, Square target);
U64 CBoard_pieceSet(CBoard_T self, Piece_T piece);
U64 CBoard_piece_attacks(CBoard_T self, Piece_T Piece, Square src);
void CBoard_piece_capture(CBoard_T self, Piece_T Piece, Piece_T Taken, Square source, Square target);
void CBoard_piece_move(CBoard_T self, Piece_T Piece, Square square,
Square target);
void CBoard_piece_pop(CBoard_T self, Piece_T Piece, Square square);
void CBoard_piece_set(CBoard_T self, Piece_T Piece, Square square);
int CBoard_piece_get(CBoard_T self, Square square);
U64 CBoard_colorBB_get(CBoard_T self, eColor color, Square target);
void CBoard_colorBB_pop(CBoard_T self, eColor color, Square target);
void CBoard_colorBB_set(CBoard_T self, eColor color, Square target);
void CBoard_castle_and(CBoard_T self, int exp);
void CBoard_castle_pop(CBoard_T self, eCastle castle);
Piece_T CBoard_square_piece(CBoard_T self, Square square, eColor side);
int CBoard_square_isAttack(CBoard_T self, Square square, eColor side);
int CBoard_square_isOccupied(CBoard_T self, Square square);
CBoard_T CBoard_fromFEN(CBoard_T board, char *fen);
int CBoard_isCheck(CBoard_T self);
void CBoard_print(CBoard_T self);
void CBoard_side_switch(CBoard_T self);
#endif
diff --git a/include/board.h b/include/board.h
@@ -0,0 +1,68 @@
#ifndef CBOARD_H
#define CBOARD_H
#include "utils.h"
enum enumCastle {
WK = 1,
WQ = 2,
BK = 4,
BQ = 8
};
typedef enum enumCastle eCastle;
typedef struct Piece *Piece;
char Piece_asci(Piece self);
char Piece_code(Piece self);
char *Piece_unicode(Piece self);
eColor Piece_color(Piece self);
ePiece Piece_piece(Piece self);
int Piece_index(Piece self);
Piece Piece_get(ePiece piece, eColor color);
Piece Piece_fromCode(char code);
Piece Piece_fromIndex(int index);
ePiece Piece_piece_fromCode(int index);
typedef struct Board *Board;
Board board_new(void);
void board_free(Board *p);
void board_copy(Board self, Board dest);
U64 board_colorBB(Board self, eColor color);
U64 board_occupancy(Board self);
U64 board_pieceBB(Board self, ePiece piece);
eCastle board_castle(Board self);
eColor board_side(Board self);
Square board_enpassant(Board self);
void board_enpassant_set(Board self, Square target);
U64 board_pieceSet(Board self, Piece piece);
U64 board_piece_attacks(Board self, Piece piece, Square src);
void board_piece_capture(Board self, Piece piece, Piece taken, Square source,
Square target);
void board_piece_move(Board self, Piece Piece, Square square, Square target);
void board_piece_pop(Board self, Piece Piece, Square square);
void board_piece_set(Board self, Piece Piece, Square square);
int board_piece_get(Board self, Square square);
U64 board_colorBB_get(Board self, eColor color, Square target);
void board_colorBB_pop(Board self, eColor color, Square target);
void board_colorBB_set(Board self, eColor color, Square target);
void board_castle_and(Board self, int exp);
void board_castle_pop(Board self, eCastle castle);
Piece board_square_piece(Board self, Square square, eColor side);
int board_square_isAttack(Board self, Square square, eColor side);
int board_square_isOccupied(Board self, Square square);
Board board_fromFEN(Board board, char *fen);
int board_isCheck(Board self);
void board_print(Board self);
void board_side_switch(Board self);
#endif
diff --git a/include/moves.h b/include/moves.h
@@ -3,7 +3,7 @@
#include <stdint.h>
#include "CBoard.h"
#include "board.h"
typedef struct Move Move;
struct Move {
@@ -19,36 +19,36 @@ struct Move {
unsigned promote : 1;
};
typedef struct MoveList_T *MoveList_T;
struct MoveList_T {
typedef struct MoveList *MoveList;
struct MoveList {
Move moves[256];
int count;
};
int Move_cmp(Move a, Move b);
Move Move_encode(Square src, Square tgt, Piece_T Piece, Piece_T Capture,
Piece_T Promote, int dbl, int enpassant, int castle);
void Move_print(Move move);
MoveList_T MoveList_new(void);
void MoveList_free(MoveList_T *p);
Move MoveList_move(MoveList_T self, int index);
int MoveList_size(MoveList_T self);
void MoveList_reset(MoveList_T self);
void MoveList_add(MoveList_T self, Move move);
void MoveList_print(MoveList_T self);
MoveList_T MoveList_generate(MoveList_T moves, CBoard_T board);
int Move_make(Move move, CBoard_T board, int flag);
#define Move_source(move) (move.source)
#define Move_target(move) (move.target)
#define Move_double(move) (move.dbl)
#define Move_enpassant(move) (move.enpassant)
#define Move_castle(move) (move.castle)
#define Move_capture(move) (move.capture)
#define Move_promote(move) (move.promote)
#define Move_piece(move) (Piece_fromIndex(move.piece))
#define Move_piece_capture(move) (Piece_fromIndex(move.piece_capture))
#define Move_piece_promote(move) (Piece_fromIndex(move.piece_promote))
int move_cmp(Move a, Move b);
Move move_encode(Square src, Square tgt, Piece piece, Piece capture,
Piece promote, int dbl, int enpassant, int castle);
void move_print(Move move);
MoveList move_list_new(void);
void move_list_free(MoveList *p);
Move move_list_move(MoveList self, int index);
int move_list_size(MoveList self);
void move_list_reset(MoveList self);
void move_list_add(MoveList self, Move move);
void move_list_print(MoveList self);
MoveList move_list_generate(MoveList moves, Board board);
int move_make(Move move, Board board, int flag);
#define move_source(move) (move.source)
#define move_target(move) (move.target)
#define move_double(move) (move.dbl)
#define move_enpassant(move) (move.enpassant)
#define move_castle(move) (move.castle)
#define move_capture(move) (move.capture)
#define move_promote(move) (move.promote)
#define move_piece(move) (Piece_fromIndex(move.piece))
#define move_piece_capture(move) (Piece_fromIndex(move.piece_capture))
#define move_piece_promote(move) (Piece_fromIndex(move.piece_promote))
#endif
diff --git a/include/perft.h b/include/perft.h
@@ -1,9 +1,9 @@
#ifndef PERFT_H
#define PERFT_H
#include "CBoard.h"
#include "board.h"
void perft_test_threaded(CBoard_T board, int depth);
void perft_test(CBoard_T board, int depth);
void perft_test_threaded(Board board, int depth);
void perft_test(Board board, int depth);
#endif
diff --git a/include/score.h b/include/score.h
@@ -1,7 +1,7 @@
#ifndef SCORE_H
#define SCORE_H
#include "CBoard.h"
#include "board.h"
int Score_capture(ePiece src, ePiece tgt);
int Score_position(ePiece piece, eColor color, Square square);
diff --git a/include/utils.h b/include/utils.h
@@ -25,7 +25,7 @@ int bit_count(U64 bitboard);
int bit_lsb_index(U64 bitboard);
#define bitboard_for_each_bit(var, bb) \
for (var = bit_lsb_index(bb); bb; bit_pop(bb, var), var = bit_lsb_index(bb))
for (var = bit_lsb_index(bb); bb; bit_pop(bb, var), var = bit_lsb_index(bb))
void bitboard_print(U64 bitboard);
@@ -45,7 +45,7 @@ enum enumSquare {
typedef enum enumSquare Square;
extern const char *square_to_coordinates[];
Square coordinates_to_square(char * cord);
Square coordinates_to_square(char *cord);
// board moving
typedef U64 (*direction_f)(U64);
@@ -63,8 +63,18 @@ U64 rotateLeft(U64 x, int s);
U64 rotateRight(U64 x, int s);
// enum types for color and piece type
enum enumColor { WHITE = 0, BLACK };
enum enumPiece { PAWN = 0, KNIGHT, BISHOP, ROOK, QUEEN, KING };
enum enumColor {
WHITE = 0,
BLACK
};
enum enumPiece {
PAWN = 0,
KNIGHT,
BISHOP,
ROOK,
QUEEN,
KING
};
typedef enum enumColor eColor;
typedef enum enumPiece ePiece;
@@ -73,5 +83,4 @@ int get_time_ms(void);
typedef U64 (*attack_f)(Square square, U64 occupancy);
#endif
diff --git a/src/CBoard.c b/src/CBoard.c
@@ -1,281 +0,0 @@
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <cul/assert.h>
#include <cul/mem.h>
#include "CBoard.h"
#include "attack.h"
#include "utils.h"
U64 CBoard_pieceBB_get(CBoard_T self, ePiece piece, Square target);
// PIECE
struct Piece_T {
ePiece piece;
eColor color;
char code;
char asci;
char *unicode;
attack_f attacks;
};
// clang-format off
struct Piece_T Pieces[2][6] = {
{
[PAWN] = {.color = WHITE, .code = 'P', .asci = 'P', .unicode = "♙ ", .piece = PAWN, .attacks = get_wpawn_attacks},
[KNIGHT] = {.color = WHITE, .code = 'N', .asci = 'N', .unicode = "♘ ", .piece = KNIGHT, .attacks = get_knight_attacks},
[BISHOP] = {.color = WHITE, .code = 'B', .asci = 'B', .unicode = "♗ ", .piece = BISHOP, .attacks = get_bishop_attacks},
[ROOK] = {.color = WHITE, .code = 'R', .asci = 'R', .unicode = "♖ ", .piece = ROOK, .attacks = get_rook_attacks},
[QUEEN] = {.color = WHITE, .code = 'Q', .asci = 'Q', .unicode = "♕ ", .piece = QUEEN, .attacks = get_queen_attacks},
[KING] = {.color = WHITE, .code = 'K', .asci = 'K', .unicode = "♔ ", .piece = KING, .attacks = get_king_attacks},
},
{
[PAWN] = {.color = BLACK, .code = 'p', .asci = 'p', .unicode = "♟ ", .piece = PAWN, .attacks = get_bpawn_attacks},
[KNIGHT] = {.color = BLACK, .code = 'n', .asci = 'n', .unicode = "♞ ", .piece = KNIGHT, .attacks = get_knight_attacks},
[BISHOP] = {.color = BLACK, .code = 'b', .asci = 'b', .unicode = "♝ ", .piece = BISHOP, .attacks = get_bishop_attacks},
[ROOK] = {.color = BLACK, .code = 'r', .asci = 'r', .unicode = "♜ ", .piece = ROOK, .attacks = get_rook_attacks},
[QUEEN] = {.color = BLACK, .code = 'q', .asci = 'q', .unicode = "♛ ", .piece = QUEEN, .attacks = get_queen_attacks},
[KING] = {.color = BLACK, .code = 'k', .asci = 'k', .unicode = "♚ ", .piece = KING, .attacks = get_king_attacks},
},
};
// clang-format on
attack_f Piece_attacks(Piece_T self) { return self->attacks; }
char Piece_asci(Piece_T self) { return self->asci; }
char Piece_code(Piece_T self) { return self->code; }
char *Piece_unicode(Piece_T self) { return self->unicode; }
eColor Piece_color(Piece_T self) { return self->color; }
ePiece Piece_piece(Piece_T self) { return self->piece; }
int Piece_index(Piece_T self) { return self->color * 8 + self->piece; }
Piece_T Piece_fromCode(char code) {
int color = (isupper(code)) ? WHITE : BLACK;
for (int i = 0; i < 6; i++)
if (Pieces[color][i].code == code) return &Pieces[color][i];
return NULL;
}
ePiece Piece_piece_fromCode(int index) {
return Pieces[WHITE][index % 8].piece;
}
Piece_T Piece_fromIndex(int index) { return &Pieces[index / 8][index % 8]; }
Piece_T Piece_get(ePiece piece, eColor color) { return &Pieces[color][piece]; }
// CBOARD
struct CBoard_T {
U64 colorBB[2];
U64 pieceBB[6];
eColor side;
Square enpassant;
eCastle castle;
};
CBoard_T CBoard_new(void) {
CBoard_T p;
NEW0(p);
return p;
}
void CBoard_free(CBoard_T *p) { FREE(*p); }
void CBoard_copy(CBoard_T self, CBoard_T dest) { *dest = *self; }
Square CBoard_enpassant(CBoard_T self) { return self->enpassant; }
eCastle CBoard_castle(CBoard_T self) { return self->castle; }
eColor CBoard_side(CBoard_T self) { return self->side; }
U64 CBoard_colorBB(CBoard_T self, eColor color) { return self->colorBB[color]; }
U64 CBoard_pieceBB(CBoard_T self, ePiece piece) { return self->pieceBB[piece]; }
U64 CBoard_occupancy(CBoard_T self) {
return self->colorBB[WHITE] | self->colorBB[BLACK];
}
U64 CBoard_pieceBB_get(CBoard_T self, ePiece piece, Square target) {
return bit_get(self->pieceBB[piece], target);
}
U64 CBoard_pieceSet(CBoard_T self, Piece_T piece) {
return self->pieceBB[Piece_piece(piece)] &
self->colorBB[Piece_color(piece)];
}
void CBoard_enpassant_set(CBoard_T self, Square target) {
self->enpassant = target;
}
void CBoard_colorBB_pop(CBoard_T self, eColor color, Square target) {
bit_pop(self->colorBB[color], target);
}
void CBoard_colorBB_set(CBoard_T self, eColor color, Square target) {
bit_set(self->colorBB[color], target);
}
U64 CBoard_colorBB_get(CBoard_T self, eColor color, Square target) {
return bit_get(self->colorBB[color], target);
}
int CBoard_piece_get(CBoard_T self, Square square) {
for (int i = 0; i < 6; i++)
if (bit_get(self->pieceBB[i], square)) return i;
return -1;
}
void CBoard_piece_pop(CBoard_T self, Piece_T Piece, Square square) {
bit_pop(self->pieceBB[Piece->piece], square);
bit_pop(self->colorBB[Piece->color], square);
}
void CBoard_piece_set(CBoard_T self, Piece_T Piece, Square square) {
bit_set(self->pieceBB[Piece->piece], square);
bit_set(self->colorBB[Piece->color], square);
}
void CBoard_piece_move(CBoard_T self, Piece_T Piece, Square source,
Square target) {
CBoard_piece_pop(self, Piece, source);
CBoard_piece_set(self, Piece, target);
}
U64 CBoard_piece_attacks(CBoard_T self, Piece_T Piece, Square src) {
return Piece_attacks(Piece)(src, CBoard_occupancy(self));
}
void CBoard_piece_capture(CBoard_T self, Piece_T Piece, Piece_T Taken,
Square source, Square target) {
CBoard_piece_pop(self, Piece, source);
if (Taken) CBoard_piece_pop(self, Taken, target);
CBoard_piece_set(self, Piece, target);
}
void CBoard_castle_pop(CBoard_T self, eCastle castle) {
bit_pop(self->castle, bit_lsb_index(castle));
}
void CBoard_castle_and(CBoard_T self, int exp) { self->castle &= exp; }
void CBoard_side_switch(CBoard_T self) { self->side = !self->side; }
int CBoard_isCheck(CBoard_T self) {
U64 king = self->pieceBB[KING] & self->colorBB[self->side];
return CBoard_square_isAttack(self, bit_lsb_index(king), !self->side);
}
int CBoard_square_isOccupied(CBoard_T self, Square square) {
return bit_get(CBoard_occupancy(self), square);
}
int CBoard_square_isAttack(CBoard_T self, Square square, eColor side) {
U64 occupancy = self->colorBB[WHITE] | self->colorBB[BLACK];
for (int i = 0; i < 6; i++) {
if (Pieces[!side][i].attacks(square, occupancy) & self->pieceBB[i] &
self->colorBB[side])
return 1;
}
return 0;
}
Piece_T CBoard_square_piece(CBoard_T self, Square square, eColor color) {
for (ePiece i = 0; i < 6; i++)
if (CBoard_pieceBB_get(self, i, square)) return Piece_get(i, color);
return NULL;
}
void CBoard_print(CBoard_T self) {
for (int rank = 0; rank < 8; rank++) {
for (int file = 0; file < 8; file++) {
Square square = (7 - rank) * 8 + file;
Piece_T piece = NULL;
int color = -1;
if (bit_get(self->colorBB[WHITE], square))
color = WHITE;
else if (bit_get(self->colorBB[BLACK], square))
color = BLACK;
if (color != -1) {
for (int piece_index = 0; piece_index < 6; piece_index++) {
if (bit_get(self->pieceBB[piece_index], square)) {
piece = &Pieces[color][piece_index];
break;
}
}
}
if (!file) printf(" %d ", 8 - rank);
printf("%s", (piece) ? Piece_unicode(piece) : ". ");
}
printf("\n");
}
printf(" A B C D E F G H\n");
printf(" Side: %s\n", (self->side == WHITE) ? "white" : "black");
printf("Enpassant: %s\n", square_to_coordinates[self->enpassant]);
printf(" Castling: %c%c%c%c\n", (self->castle & WK) ? 'K' : '-',
(self->castle & WQ) ? 'Q' : '-', (self->castle & BK) ? 'k' : '-',
(self->castle & BQ) ? 'q' : '-');
printf("\n");
}
CBoard_T CBoard_fromFEN(CBoard_T board, char *fen) {
if (!board) NEW(board);
memset(board, 0, sizeof(*board));
board->side = -1;
board->enpassant = no_sq;
board->castle = 0;
int file = 0, rank = 7;
for (Piece_T piece; *fen != ' '; fen++) {
Square square = rank * 8 + file;
if (isalpha(*fen)) {
if (!(piece = Piece_fromCode(*fen))) assert(0);
bit_set(board->colorBB[piece->color], square);
bit_set(board->pieceBB[piece->piece], square);
file++;
} else if (isdigit(*fen)) {
file += *fen - '0';
} else if (*fen == '/') {
file = 0;
rank--;
} else
assert(0);
}
fen++;
if (*fen == 'w')
board->side = WHITE;
else if (*fen == 'b')
board->side = BLACK;
else
assert(0);
for (fen += 2; *fen != ' '; fen++) {
switch (*fen) {
case 'K':
board->castle |= WK;
break;
case 'Q':
board->castle |= WQ;
break;
case 'k':
board->castle |= BK;
break;
case 'q':
board->castle |= BQ;
break;
case '-':
break;
default:
assert(0);
}
}
fen++;
if (*fen != '-') {
board->enpassant = coordinates_to_square(fen);
}
return board;
}
diff --git a/src/board.c b/src/board.c
@@ -0,0 +1,280 @@
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <cul/assert.h>
#include <cul/mem.h>
#include "attack.h"
#include "board.h"
#include "utils.h"
U64 board_pieceBB_get(Board self, ePiece piece, Square target);
// PIECE
struct Piece {
ePiece piece;
eColor color;
char code;
char asci;
char *unicode;
attack_f attacks;
};
// clang-format off
struct Piece Pieces[2][6] = {
{
[PAWN] = {.color = WHITE, .code = 'P', .asci = 'P', .unicode = "♙ ", .piece = PAWN, .attacks = get_wpawn_attacks},
[KNIGHT] = {.color = WHITE, .code = 'N', .asci = 'N', .unicode = "♘ ", .piece = KNIGHT, .attacks = get_knight_attacks},
[BISHOP] = {.color = WHITE, .code = 'B', .asci = 'B', .unicode = "♗ ", .piece = BISHOP, .attacks = get_bishop_attacks},
[ROOK] = {.color = WHITE, .code = 'R', .asci = 'R', .unicode = "♖ ", .piece = ROOK, .attacks = get_rook_attacks},
[QUEEN] = {.color = WHITE, .code = 'Q', .asci = 'Q', .unicode = "♕ ", .piece = QUEEN, .attacks = get_queen_attacks},
[KING] = {.color = WHITE, .code = 'K', .asci = 'K', .unicode = "♔ ", .piece = KING, .attacks = get_king_attacks},
},
{
[PAWN] = {.color = BLACK, .code = 'p', .asci = 'p', .unicode = "♟ ", .piece = PAWN, .attacks = get_bpawn_attacks},
[KNIGHT] = {.color = BLACK, .code = 'n', .asci = 'n', .unicode = "♞ ", .piece = KNIGHT, .attacks = get_knight_attacks},
[BISHOP] = {.color = BLACK, .code = 'b', .asci = 'b', .unicode = "♝ ", .piece = BISHOP, .attacks = get_bishop_attacks},
[ROOK] = {.color = BLACK, .code = 'r', .asci = 'r', .unicode = "♜ ", .piece = ROOK, .attacks = get_rook_attacks},
[QUEEN] = {.color = BLACK, .code = 'q', .asci = 'q', .unicode = "♛ ", .piece = QUEEN, .attacks = get_queen_attacks},
[KING] = {.color = BLACK, .code = 'k', .asci = 'k', .unicode = "♚ ", .piece = KING, .attacks = get_king_attacks},
},
};
// clang-format on
attack_f Piece_attacks(Piece self) { return self->attacks; }
char Piece_asci(Piece self) { return self->asci; }
char Piece_code(Piece self) { return self->code; }
char *Piece_unicode(Piece self) { return self->unicode; }
eColor Piece_color(Piece self) { return self->color; }
ePiece Piece_piece(Piece self) { return self->piece; }
int Piece_index(Piece self) { return self->color * 8 + self->piece; }
Piece Piece_fromCode(char code) {
int color = (isupper(code)) ? WHITE : BLACK;
for (int i = 0; i < 6; i++)
if (Pieces[color][i].code == code) return &Pieces[color][i];
return NULL;
}
ePiece Piece_piece_fromCode(int index) {
return Pieces[WHITE][index % 8].piece;
}
Piece Piece_fromIndex(int index) { return &Pieces[index / 8][index % 8]; }
Piece Piece_get(ePiece piece, eColor color) { return &Pieces[color][piece]; }
// CBOARD
struct Board {
U64 colorBB[2];
U64 pieceBB[6];
eColor side;
Square enpassant;
eCastle castle;
};
Board board_new(void) {
Board p;
NEW0(p);
return p;
}
void board_free(Board *p) { FREE(*p); }
void board_copy(Board self, Board dest) { *dest = *self; }
Square board_enpassant(Board self) { return self->enpassant; }
eCastle board_castle(Board self) { return self->castle; }
eColor board_side(Board self) { return self->side; }
U64 board_colorBB(Board self, eColor color) { return self->colorBB[color]; }
U64 board_pieceBB(Board self, ePiece piece) { return self->pieceBB[piece]; }
U64 board_occupancy(Board self) {
return self->colorBB[WHITE] | self->colorBB[BLACK];
}
U64 board_pieceBB_get(Board self, ePiece piece, Square target) {
return bit_get(self->pieceBB[piece], target);
}
U64 board_pieceSet(Board self, Piece piece) {
return self->pieceBB[Piece_piece(piece)] &
self->colorBB[Piece_color(piece)];
}
void board_enpassant_set(Board self, Square target) {
self->enpassant = target;
}
void board_colorBB_pop(Board self, eColor color, Square target) {
bit_pop(self->colorBB[color], target);
}
void board_colorBB_set(Board self, eColor color, Square target) {
bit_set(self->colorBB[color], target);
}
U64 board_colorBB_get(Board self, eColor color, Square target) {
return bit_get(self->colorBB[color], target);
}
int board_piece_get(Board self, Square square) {
for (int i = 0; i < 6; i++)
if (bit_get(self->pieceBB[i], square)) return i;
return -1;
}
void board_piece_pop(Board self, Piece Piece, Square square) {
bit_pop(self->pieceBB[Piece->piece], square);
bit_pop(self->colorBB[Piece->color], square);
}
void board_piece_set(Board self, Piece Piece, Square square) {
bit_set(self->pieceBB[Piece->piece], square);
bit_set(self->colorBB[Piece->color], square);
}
void board_piece_move(Board self, Piece Piece, Square source, Square target) {
board_piece_pop(self, Piece, source);
board_piece_set(self, Piece, target);
}
U64 board_piece_attacks(Board self, Piece Piece, Square src) {
return Piece_attacks(Piece)(src, board_occupancy(self));
}
void board_piece_capture(Board self, Piece piece, Piece taken, Square source,
Square target) {
board_piece_pop(self, piece, source);
if (taken) board_piece_pop(self, taken, target);
board_piece_set(self, piece, target);
}
void board_castle_pop(Board self, eCastle castle) {
bit_pop(self->castle, bit_lsb_index(castle));
}
void board_castle_and(Board self, int exp) { self->castle &= exp; }
void board_side_switch(Board self) { self->side = !self->side; }
int board_isCheck(Board self) {
U64 king = self->pieceBB[KING] & self->colorBB[self->side];
return board_square_isAttack(self, bit_lsb_index(king), !self->side);
}
int board_square_isOccupied(Board self, Square square) {
return bit_get(board_occupancy(self), square);
}
int board_square_isAttack(Board self, Square square, eColor side) {
U64 occupancy = self->colorBB[WHITE] | self->colorBB[BLACK];
for (int i = 0; i < 6; i++) {
if (Pieces[!side][i].attacks(square, occupancy) & self->pieceBB[i] &
self->colorBB[side])
return 1;
}
return 0;
}
Piece board_square_piece(Board self, Square square, eColor color) {
for (ePiece i = 0; i < 6; i++)
if (board_pieceBB_get(self, i, square)) return Piece_get(i, color);
return NULL;
}
void board_print(Board self) {
for (int rank = 0; rank < 8; rank++) {
for (int file = 0; file < 8; file++) {
Square square = (7 - rank) * 8 + file;
Piece piece = NULL;
int color = -1;
if (bit_get(self->colorBB[WHITE], square))
color = WHITE;
else if (bit_get(self->colorBB[BLACK], square))
color = BLACK;
if (color != -1) {
for (int piece_index = 0; piece_index < 6; piece_index++) {
if (bit_get(self->pieceBB[piece_index], square)) {
piece = &Pieces[color][piece_index];
break;
}
}
}
if (!file) printf(" %d ", 8 - rank);
printf("%s", (piece) ? Piece_unicode(piece) : ". ");
}
printf("\n");
}
printf(" A B C D E F G H\n");
printf(" Side: %s\n", (self->side == WHITE) ? "white" : "black");
printf("Enpassant: %s\n", square_to_coordinates[self->enpassant]);
printf(" Castling: %c%c%c%c\n", (self->castle & WK) ? 'K' : '-',
(self->castle & WQ) ? 'Q' : '-', (self->castle & BK) ? 'k' : '-',
(self->castle & BQ) ? 'q' : '-');
printf("\n");
}
Board board_fromFEN(Board board, char *fen) {
if (!board) NEW(board);
memset(board, 0, sizeof(*board));
board->side = -1;
board->enpassant = no_sq;
board->castle = 0;
int file = 0, rank = 7;
for (Piece piece; *fen != ' '; fen++) {
Square square = rank * 8 + file;
if (isalpha(*fen)) {
if (!(piece = Piece_fromCode(*fen))) assert(0);
bit_set(board->colorBB[piece->color], square);
bit_set(board->pieceBB[piece->piece], square);
file++;
} else if (isdigit(*fen)) {
file += *fen - '0';
} else if (*fen == '/') {
file = 0;
rank--;
} else
assert(0);
}
fen++;
if (*fen == 'w')
board->side = WHITE;
else if (*fen == 'b')
board->side = BLACK;
else
assert(0);
for (fen += 2; *fen != ' '; fen++) {
switch (*fen) {
case 'K':
board->castle |= WK;
break;
case 'Q':
board->castle |= WQ;
break;
case 'k':
board->castle |= BK;
break;
case 'q':
board->castle |= BQ;
break;
case '-':
break;
default:
assert(0);
}
}
fen++;
if (*fen != '-') {
board->enpassant = coordinates_to_square(fen);
}
return board;
}
diff --git a/src/engine.c b/src/engine.c
@@ -3,7 +3,7 @@
#include <stdlib.h>
#include <string.h>
#include "CBoard.h"
#include "board.h"
#include "attack.h"
#include "moves.h"
#include "perft.h"
@@ -46,27 +46,27 @@ Stats_T Stats_new(void) {
void Stats_free(Stats_T *p) { FREE(*p); }
int Move_score(Stats_T stats, Move move) {
if (Move_capture(move)) {
return Score_capture(Piece_piece(Move_piece(move)),
Piece_piece(Move_piece_capture(move)));
int move_score(Stats_T stats, Move move) {
if (move_capture(move)) {
return Score_capture(Piece_piece(move_piece(move)),
Piece_piece(move_piece_capture(move)));
} else {
if (!Move_cmp(stats->killer_moves[0][stats->ply], move))
if (!move_cmp(stats->killer_moves[0][stats->ply], move))
return 9000;
else if (!Move_cmp(stats->killer_moves[1][stats->ply], move))
else if (!move_cmp(stats->killer_moves[1][stats->ply], move))
return 8000;
else
return stats->history_moves[Piece_index(Move_piece(move))]
[Move_target(move)];
return stats->history_moves[Piece_index(move_piece(move))]
[move_target(move)];
}
return 0;
}
void MoveList_sort(Stats_T stats, MoveList_T list) {
void move_list_sort(Stats_T stats, MoveList list) {
int score[list->count];
for (int i = 0; i < list->count; i++)
score[i] = Move_score(stats, list->moves[i]);
score[i] = move_score(stats, list->moves[i]);
for (int i = 0; i < list->count; i++)
for (int j = i + 1; j < list->count; j++)
@@ -83,14 +83,14 @@ void MoveList_sort(Stats_T stats, MoveList_T list) {
/* SEARCHING */
int evaluate(CBoard_T board) {
int evaluate(Board board) {
Square square;
eColor side = CBoard_side(board);
U64 occupancy = CBoard_colorBB(board, side);
eColor side = board_side(board);
U64 occupancy = board_colorBB(board, side);
int score = 0;
for (int i = 0; i < 6; i++) {
U64 bitboard = CBoard_pieceBB(board, i);
U64 bitboard = board_pieceBB(board, i);
bitboard_for_each_bit(square, bitboard) {
if (bit_get(occupancy, square)) {
score += Score_value(i);
@@ -105,9 +105,9 @@ int evaluate(CBoard_T board) {
return score;
}
int quiescence(Stats_T stats, CBoard_T board, int alpha, int beta) {
MoveList_T moves;
CBoard_T copy;
int quiescence(Stats_T stats, Board board, int alpha, int beta) {
MoveList moves;
Board copy;
int eval = evaluate(board);
stats->nodes++;
@@ -120,22 +120,22 @@ int quiescence(Stats_T stats, CBoard_T board, int alpha, int beta) {
alpha = eval;
}
copy = CBoard_new();
moves = MoveList_generate(NULL, board);
MoveList_sort(stats, moves);
copy = board_new();
moves = move_list_generate(NULL, board);
move_list_sort(stats, moves);
for (int i = 0; i < MoveList_size(moves); i++) {
CBoard_copy(board, copy);
for (int i = 0; i < move_list_size(moves); i++) {
board_copy(board, copy);
if (Move_make(MoveList_move(moves, i), copy, 1) == 0) continue;
if (move_make(move_list_move(moves, i), copy, 1) == 0) continue;
stats->ply++;
int score = -quiescence(stats, copy, -beta, -alpha);
stats->ply--;
if (score >= beta) {
MoveList_free(&moves);
CBoard_free(©);
move_list_free(&moves);
board_free(©);
return beta;
}
@@ -144,14 +144,14 @@ int quiescence(Stats_T stats, CBoard_T board, int alpha, int beta) {
}
}
MoveList_free(&moves);
CBoard_free(©);
move_list_free(&moves);
board_free(©);
return alpha;
}
int negamax(Stats_T stats, CBoard_T board, int alpha, int beta, int depth) {
MoveList_T list;
CBoard_T copy;
int negamax(Stats_T stats, Board board, int alpha, int beta, int depth) {
MoveList list;
Board copy;
int isCheck = 0;
int ply = stats->ply;
@@ -163,19 +163,19 @@ int negamax(Stats_T stats, CBoard_T board, int alpha, int beta, int depth) {
stats->nodes++;
copy = CBoard_new();
list = MoveList_generate(NULL, board);
isCheck = CBoard_isCheck(board);
copy = board_new();
list = move_list_generate(NULL, board);
isCheck = board_isCheck(board);
if (isCheck) depth++;
int legal_moves = 0;
MoveList_sort(stats, list);
for (int i = 0; i < MoveList_size(list); i++) {
Move move = MoveList_move(list, i);
move_list_sort(stats, list);
for (int i = 0; i < move_list_size(list); i++) {
Move move = move_list_move(list, i);
CBoard_copy(board, copy);
if (Move_make(move, copy, 0) == 0) {
board_copy(board, copy);
if (move_make(move, copy, 0) == 0) {
continue;
}
@@ -185,19 +185,19 @@ int negamax(Stats_T stats, CBoard_T board, int alpha, int beta, int depth) {
legal_moves++;
if (score >= beta) {
if (!Move_capture(move)) {
if (!move_capture(move)) {
stats->killer_moves[1][ply] = stats->killer_moves[0][ply];
stats->killer_moves[0][ply] = move;
}
MoveList_free(&list);
CBoard_free(©);
move_list_free(&list);
board_free(©);
return beta;
}
if (score > alpha) {
if (!Move_capture(move))
stats->history_moves[Piece_index(Move_piece(move))]
[Move_target(move)] += depth;
if (!move_capture(move))
stats->history_moves[Piece_index(move_piece(move))]
[move_target(move)] += depth;
alpha = score;
stats->pv_table[ply][ply] = move;
@@ -214,18 +214,18 @@ int negamax(Stats_T stats, CBoard_T board, int alpha, int beta, int depth) {
return 0;
}
MoveList_free(&list);
CBoard_free(©);
move_list_free(&list);
board_free(©);
return alpha;
}
void Move_print_UCI(Move move) {
printf("%s%s", square_to_coordinates[Move_source(move)],
square_to_coordinates[Move_target(move)]);
if (Move_promote(move)) printf(" %c", Piece_asci(Move_piece_promote(move)));
void move_print_UCI(Move move) {
printf("%s%s", square_to_coordinates[move_source(move)],
square_to_coordinates[move_target(move)]);
if (move_promote(move)) printf(" %c", Piece_asci(move_piece_promote(move)));
}
void search_position(CBoard_T board, int depth) {
void search_position(Board board, int depth) {
Stats_T stats = Stats_new();
for (int crnt = 1; crnt <= depth; crnt++) {
@@ -235,14 +235,14 @@ void search_position(CBoard_T board, int depth) {
stats->nodes);
for (int i = 0; i < stats->pv_length[0]; i++) {
Move_print_UCI(stats->pv_table[0][i]);
move_print_UCI(stats->pv_table[0][i]);
printf(" ");
}
printf("\n");
}
printf("bestmove ");
Move_print_UCI(stats->pv_table[0][0]);
move_print_UCI(stats->pv_table[0][0]);
printf("\n");
Stats_free(&stats);
@@ -311,20 +311,20 @@ char *Instruction_token_next(Instruction_T self) {
return Instruction_token_n(self, 1);
}
Move parse_move(CBoard_T board, char *move_string) {
Move parse_move(Board board, char *move_string) {
Move result = {0};
MoveList_T moves;
MoveList moves;
Square source, target;
source = coordinates_to_square(move_string);
target = coordinates_to_square(move_string + 2);
moves = MoveList_generate(NULL, board);
moves = move_list_generate(NULL, board);
for (int i = 0; i < moves->count; i++) {
Move move = moves->moves[i];
if (Move_source(move) == source && Move_target(move) == target) {
if (move_source(move) == source && move_target(move) == target) {
if (move_string[4]) {
if (tolower(Piece_code(Move_piece_promote(move))) !=
if (tolower(Piece_code(move_piece_promote(move))) !=
move_string[4])
continue;
}
@@ -333,18 +333,18 @@ Move parse_move(CBoard_T board, char *move_string) {
}
}
MoveList_free(&moves);
move_list_free(&moves);
return result;
}
CBoard_T Instruction_parse(Instruction_T self, CBoard_T board) {
Board Instruction_parse(Instruction_T self, Board board) {
char *token = Instruction_token(self);
if (!board) board = CBoard_new();
if (!board) board = board_new();
do {
if (strcmp(token, "ucinewgame") == 0) {
board = CBoard_fromFEN(board, start_position);
board = board_fromFEN(board, start_position);
continue;
}
@@ -353,27 +353,27 @@ CBoard_T Instruction_parse(Instruction_T self, CBoard_T board) {
if (strcmp(token, "position") == 0) {
token = Instruction_token_next(self);
if (token && strcmp(token, "startpos") == 0) {
board = CBoard_fromFEN(board, start_position);
board = board_fromFEN(board, start_position);
} else if (token && strcmp(token, "fen") == 0) {
token = Instruction_token_n(self, 6);
board = CBoard_fromFEN(board, token);
board = board_fromFEN(board, token);
} else {
printf("Unknown argument after position\n");
}
// CBoard_print(board);
// board_print(board);
continue;
}
if (strcmp(token, "moves") == 0) {
while ((token = Instruction_token_next(self))) {
Move move = parse_move(board, token);
if (!Move_cmp(move, (Move){0})) {
Move_make(move, board, 0);
if (!move_cmp(move, (Move){0})) {
move_make(move, board, 0);
} else {
printf("Invalid move %s!\n", token);
}
}
// CBoard_print(board);
// board_print(board);
return board;
}
@@ -406,7 +406,7 @@ CBoard_T Instruction_parse(Instruction_T self, CBoard_T board) {
}
void uci_loop(void) {
CBoard_T board = NULL;
Board board = NULL;
Instruction_T instruction;
char input[200000];
@@ -425,7 +425,7 @@ void uci_loop(void) {
}
Instruction_free(&instruction);
CBoard_free(&board);
board_free(&board);
}
/* MAIN */
diff --git a/src/moves.c b/src/moves.c
@@ -5,56 +5,56 @@
#include "moves.h"
int Move_cmp(Move a, Move b) { return *(uint32_t *)&a == *(uint32_t *)&b; }
int move_cmp(Move a, Move b) { return *(uint32_t *)&a == *(uint32_t *)&b; }
Move Move_encode(Square src, Square tgt, Piece_T Piece, Piece_T Capture,
Piece_T Promote, int dbl, int enpassant, int castle) {
Move move_encode(Square src, Square tgt, Piece piece, Piece capture,
Piece promote, int dbl, int enpassant, int castle) {
return (Move){
.source = src,
.target = tgt,
.dbl = dbl,
.enpassant = enpassant,
.castle = castle,
.capture = Capture != NULL,
.promote = Promote != NULL,
.piece = Piece_index(Piece),
.piece_capture = Capture ? Piece_index(Capture) : 0,
.piece_promote = Promote ? Piece_index(Promote) : 0,
.capture = capture != NULL,
.promote = promote != NULL,
.piece = Piece_index(piece),
.piece_capture = capture ? Piece_index(capture) : 0,
.piece_promote = promote ? Piece_index(promote) : 0,
};
}
void Move_print(Move move) {
void move_print(Move move) {
printf("%5s %5s %2s %2s %2s %4d %4d %4d %4d %4d\n",
square_to_coordinates[Move_source(move)],
square_to_coordinates[Move_target(move)],
Piece_unicode(Move_piece(move)),
Move_capture(move) ? Piece_unicode(Move_piece_capture(move)) : "X ",
Move_promote(move) ? Piece_unicode(Move_piece_promote(move)) : "X ",
Move_double(move) ? 1 : 0, Move_enpassant(move) ? 1 : 0,
Move_castle(move) ? 1 : 0, Move_capture(move) ? 1 : 0,
Move_promote(move) ? 1 : 0);
square_to_coordinates[move_source(move)],
square_to_coordinates[move_target(move)],
Piece_unicode(move_piece(move)),
move_capture(move) ? Piece_unicode(move_piece_capture(move)) : "X ",
move_promote(move) ? Piece_unicode(move_piece_promote(move)) : "X ",
move_double(move) ? 1 : 0, move_enpassant(move) ? 1 : 0,
move_castle(move) ? 1 : 0, move_capture(move) ? 1 : 0,
move_promote(move) ? 1 : 0);
}
MoveList_T MoveList_new(void) {
MoveList_T p;
MoveList move_list_new(void) {
MoveList p;
NEW0(p);
return p;
}
void MoveList_free(MoveList_T *p) { FREE(*p); }
void move_list_free(MoveList *p) { FREE(*p); }
Move MoveList_move(MoveList_T self, int index) { return self->moves[index]; }
int MoveList_size(MoveList_T self) { return self->count; }
void MoveList_reset(MoveList_T self) { self->count = 0; }
Move move_list_move(MoveList self, int index) { return self->moves[index]; }
int move_list_size(MoveList self) { return self->count; }
void move_list_reset(MoveList self) { self->count = 0; }
void MoveList_add(MoveList_T self, Move move) {
void move_list_add(MoveList self, Move move) {
self->moves[self->count++] = move;
}
void MoveList_print(MoveList_T self) {
void move_list_print(MoveList self) {
printf(" From To Pi Cap Prmt Dbl Enp Cst C P\n");
for (int i = 0; i < self->count; i++)
Move_print(self->moves[i]);
move_print(self->moves[i]);
printf("Total: %d\n", self->count);
}
@@ -68,65 +68,66 @@ void MoveList_print(MoveList_T self) {
#define pawn_promote(source, target, Piece, Capture) \
for (int i = 1; i < 5; i++) { \
move = Move_encode(source, target, Piece, Capture, \
move = move_encode(source, target, Piece, Capture, \
Piece_get(i, color), 0, 0, 0); \
MoveList_add(moves, move); \
move_list_add(moves, move); \
}
MoveList_T MoveList_generate(MoveList_T moves, CBoard_T board) {
MoveList move_list_generate(MoveList moves, Board board) {
Move move;
Square src, tgt;
eColor color = CBoard_side(board);
eColor color = board_side(board);
if (!moves) moves = MoveList_new();
if (!moves) moves = move_list_new();
{ // pawn moves
Piece_T Piece = Piece_get(PAWN, color);
U64 bitboard = CBoard_pieceSet(board, Piece);
Piece Piece = Piece_get(PAWN, color);
U64 bitboard = board_pieceSet(board, Piece);
bitboard_for_each_bit(src, bitboard) {
{ // quiet
int add = (color == WHITE) ? +8 : -8;
tgt = src + add;
if (tgt > a1 && tgt < h8 &&
!CBoard_square_isOccupied(board, tgt)) {
!board_square_isOccupied(board, tgt)) {
if (pawn_canPromote(color, src)) {
pawn_promote(src, tgt, Piece, 0);
} else {
MoveList_add(
moves, Move_encode(src, tgt, Piece, 0, 0, 0, 0, 0));
move_list_add(
moves, move_encode(src, tgt, Piece, 0, 0, 0, 0, 0));
// two ahead
if (pawn_onStart(color, src) &&
!CBoard_square_isOccupied(board, tgt += add))
MoveList_add(moves, Move_encode(src, tgt, Piece, 0,
0, 1, 0, 0));
!board_square_isOccupied(board, tgt += add))
move_list_add(moves, move_encode(src, tgt, Piece, 0,
0, 1, 0, 0));
}
}
}
{ // capture
U64 attack = CBoard_piece_attacks(board, Piece, src) &
CBoard_colorBB(board, !color);
U64 attack = board_piece_attacks(board, Piece, src) &
board_colorBB(board, !color);
bitboard_for_each_bit(tgt, attack) {
if (pawn_canPromote(color, src)) {
pawn_promote(src, tgt, Piece,
CBoard_square_piece(board, tgt, !color));
board_square_piece(board, tgt, !color));
} else {
MoveList_add(moves, Move_encode(src, tgt, Piece,
CBoard_square_piece(
board, tgt, !color),
0, 0, 0, 0));
move_list_add(
moves,
move_encode(src, tgt, Piece,
board_square_piece(board, tgt, !color),
0, 0, 0, 0));
}
}
}
{ // en passant
if (CBoard_enpassant(board) != no_sq &&
CBoard_piece_attacks(board, Piece, src) &
(C64(1) << CBoard_enpassant(board)))
MoveList_add(
if (board_enpassant(board) != no_sq &&
board_piece_attacks(board, Piece, src) &
(C64(1) << board_enpassant(board)))
move_list_add(
moves,
Move_encode(src, CBoard_enpassant(board), Piece,
CBoard_square_piece(board, tgt, !color), 0,
move_encode(src, board_enpassant(board), Piece,
board_square_piece(board, tgt, !color), 0,
0, 1, 0));
}
}
@@ -134,16 +135,16 @@ MoveList_T MoveList_generate(MoveList_T moves, CBoard_T board) {
// All piece move
for (int piece = 1; piece < 6; piece++) {
Piece_T Piece = Piece_get(piece, color);
U64 bitboard = CBoard_pieceSet(board, Piece);
Piece Piece = Piece_get(piece, color);
U64 bitboard = board_pieceSet(board, Piece);
bitboard_for_each_bit(src, bitboard) {
U64 attack = CBoard_piece_attacks(board, Piece, src) &
~CBoard_colorBB(board, color);
U64 attack = board_piece_attacks(board, Piece, src) &
~board_colorBB(board, color);
bitboard_for_each_bit(tgt, attack) {
/* int take = bit_get(CBoard_colorBB(board, !color), tgt); */
MoveList_add(
moves, Move_encode(src, tgt, Piece,
CBoard_square_piece(board, tgt, !color),
/* int take = bit_get(board_colorBB(board, !color), tgt); */
move_list_add(
moves, move_encode(src, tgt, Piece,
board_square_piece(board, tgt, !color),
0, 0, 0, 0));
}
}
@@ -152,42 +153,42 @@ MoveList_T MoveList_generate(MoveList_T moves, CBoard_T board) {
// Castling
{
if (color == WHITE) {
Piece_T Piece = Piece_get(KING, WHITE);
if (CBoard_castle(board) & WK) {
if (!CBoard_square_isOccupied(board, f1) &&
!CBoard_square_isOccupied(board, g1) &&
!CBoard_square_isAttack(board, e1, BLACK) &&
!CBoard_square_isAttack(board, f1, BLACK))
MoveList_add(moves,
Move_encode(e1, g1, Piece, 0, 0, 0, 0, 1));
Piece Piece = Piece_get(KING, WHITE);
if (board_castle(board) & WK) {
if (!board_square_isOccupied(board, f1) &&
!board_square_isOccupied(board, g1) &&
!board_square_isAttack(board, e1, BLACK) &&
!board_square_isAttack(board, f1, BLACK))
move_list_add(moves,
move_encode(e1, g1, Piece, 0, 0, 0, 0, 1));
}
if (CBoard_castle(board) & WQ) {
if (!CBoard_square_isOccupied(board, d1) &&
!CBoard_square_isOccupied(board, c1) &&
!CBoard_square_isOccupied(board, b1) &&
!CBoard_square_isAttack(board, e1, BLACK) &&
!CBoard_square_isAttack(board, d1, BLACK))
MoveList_add(moves,
Move_encode(e1, c1, Piece, 0, 0, 0, 0, 1));
if (board_castle(board) & WQ) {
if (!board_square_isOccupied(board, d1) &&
!board_square_isOccupied(board, c1) &&
!board_square_isOccupied(board, b1) &&
!board_square_isAttack(board, e1, BLACK) &&
!board_square_isAttack(board, d1, BLACK))
move_list_add(moves,
move_encode(e1, c1, Piece, 0, 0, 0, 0, 1));
}
} else {
Piece_T Piece = Piece_get(KING, BLACK);
if (CBoard_castle(board) & BK) {
if (!CBoard_square_isOccupied(board, f8) &&
!CBoard_square_isOccupied(board, g8) &&
!CBoard_square_isAttack(board, e8, WHITE) &&
!CBoard_square_isAttack(board, f8, WHITE))
MoveList_add(moves,
Move_encode(e8, g8, Piece, 0, 0, 0, 0, 1));
Piece Piece = Piece_get(KING, BLACK);
if (board_castle(board) & BK) {
if (!board_square_isOccupied(board, f8) &&
!board_square_isOccupied(board, g8) &&
!board_square_isAttack(board, e8, WHITE) &&
!board_square_isAttack(board, f8, WHITE))
move_list_add(moves,
move_encode(e8, g8, Piece, 0, 0, 0, 0, 1));
}
if (CBoard_castle(board) & BQ) {
if (!CBoard_square_isOccupied(board, d8) &&
!CBoard_square_isOccupied(board, c8) &&
!CBoard_square_isOccupied(board, b8) &&
!CBoard_square_isAttack(board, e8, WHITE) &&
!CBoard_square_isAttack(board, d8, WHITE))
MoveList_add(moves,
Move_encode(e8, c8, Piece, 0, 0, 0, 0, 1));
if (board_castle(board) & BQ) {
if (!board_square_isOccupied(board, d8) &&
!board_square_isOccupied(board, c8) &&
!board_square_isOccupied(board, b8) &&
!board_square_isAttack(board, e8, WHITE) &&
!board_square_isAttack(board, d8, WHITE))
move_list_add(moves,
move_encode(e8, c8, Piece, 0, 0, 0, 0, 1));
}
}
}
@@ -208,64 +209,64 @@ const int castling_rights[64] = {
};
// clang-format on
int Move_make(Move move, CBoard_T board, int flag) {
int move_make(Move move, Board board, int flag) {
if (flag == 0) {
Square source = Move_source(move);
Square target = Move_target(move);
Piece_T Piece = Move_piece(move);
eColor color = CBoard_side(board);
Square source = move_source(move);
Square target = move_target(move);
Piece piece = move_piece(move);
eColor color = board_side(board);
if (!Move_capture(move))
CBoard_piece_move(board, Piece, source, target);
if (!move_capture(move))
board_piece_move(board, piece, source, target);
else
CBoard_piece_capture(board, Piece, Move_piece_capture(move), source,
target);
board_piece_capture(board, piece, move_piece_capture(move), source,
target);
if (Move_promote(move)) {
CBoard_piece_pop(board, Piece, target);
CBoard_piece_set(board, Move_piece_promote(move), target);
if (move_promote(move)) {
board_piece_pop(board, piece, target);
board_piece_set(board, move_piece_promote(move), target);
}
{
int ntarget = target + (color == WHITE ? -8 : +8);
if (Move_enpassant(move))
CBoard_piece_pop(board, Piece_get(PAWN, !color), ntarget);
if (move_enpassant(move))
board_piece_pop(board, Piece_get(PAWN, !color), ntarget);
CBoard_enpassant_set(board, Move_double(move) ? ntarget : no_sq);
board_enpassant_set(board, move_double(move) ? ntarget : no_sq);
}
if (Move_castle(move)) {
Piece_T Rook = Piece_get(ROOK, CBoard_side(board));
if (move_castle(move)) {
Piece Rook = Piece_get(ROOK, board_side(board));
switch (target) {
case g1:
CBoard_piece_move(board, Rook, h1, f1);
board_piece_move(board, Rook, h1, f1);
break;
case c1:
CBoard_piece_move(board, Rook, a1, d1);
board_piece_move(board, Rook, a1, d1);
break;
case g8:
CBoard_piece_move(board, Rook, h8, f8);
board_piece_move(board, Rook, h8, f8);
break;
case c8:
CBoard_piece_move(board, Rook, a8, d8);
board_piece_move(board, Rook, a8, d8);
break;
default:
break;
}
}
CBoard_castle_and(board, castling_rights[source]);
CBoard_castle_and(board, castling_rights[target]);
board_castle_and(board, castling_rights[source]);
board_castle_and(board, castling_rights[target]);
if (!CBoard_isCheck(board)) {
CBoard_side_switch(board);
if (!board_isCheck(board)) {
board_side_switch(board);
return 1;
} else
return 0;
} else {
if (Move_capture(move))
return Move_make(move, board, 0);
if (move_capture(move))
return move_make(move, board, 0);
else
return 0;
}
diff --git a/src/perft.c b/src/perft.c
@@ -5,49 +5,49 @@
#include "moves.h"
#include "perft.h"
struct MoveList_T moveList[10];
struct MoveList moveList[10];
long nodes;
void perft_driver(CBoard_T board, struct MoveList_T *moveList, int depth,
void perft_driver(Board board, struct MoveList *moveList, int depth,
unsigned long long *nodes) {
if (depth == 0) {
(*nodes)++;
return;
}
MoveList_T list = MoveList_generate(&moveList[depth], board);
CBoard_T copy = CBoard_new();
MoveList list = move_list_generate(&moveList[depth], board);
Board copy = board_new();
for (int i = 0; i < MoveList_size(list); i++) {
CBoard_copy(board, copy);
if (!Move_make(MoveList_move(list, i), copy, 0)) continue;
for (int i = 0; i < move_list_size(list); i++) {
board_copy(board, copy);
if (!move_make(move_list_move(list, i), copy, 0)) continue;
perft_driver(copy, moveList, depth - 1, nodes);
}
MoveList_reset(list);
CBoard_free(©);
move_list_reset(list);
board_free(©);
}
void perft_test(CBoard_T board, int depth) {
MoveList_T list = MoveList_generate(&moveList[depth], board);
CBoard_T copy = CBoard_new();
void perft_test(Board board, int depth) {
MoveList list = move_list_generate(&moveList[depth], board);
Board copy = board_new();
long start = get_time_ms();
printf("\n Performance test\n\n");
nodes = 0;
for (int i = 0; i < MoveList_size(list); i++) {
CBoard_copy(board, copy);
Move move = MoveList_move(list, i);
if (!Move_make(MoveList_move(list, i), copy, 0)) continue;
for (int i = 0; i < move_list_size(list); i++) {
board_copy(board, copy);
Move move = move_list_move(list, i);
if (!move_make(move_list_move(list, i), copy, 0)) continue;
unsigned long long node = 0;
perft_driver(copy, moveList, depth - 1, &node);
printf("%s%s: %llu\n", square_to_coordinates[Move_source(move)],
square_to_coordinates[Move_target(move)], node);
printf("%s%s: %llu\n", square_to_coordinates[move_source(move)],
square_to_coordinates[move_target(move)], node);
nodes += node;
}
MoveList_reset(list);
CBoard_free(©);
move_list_reset(list);
board_free(©);
printf("\nNodes searched: %ld\n\n", nodes);
printf("\n Depth: %d\n", depth);
@@ -57,8 +57,8 @@ void perft_test(CBoard_T board, int depth) {
typedef struct perf_shared perf_shared;
struct perf_shared {
CBoard_T board;
MoveList_T list;
Board board;
MoveList list;
int depth;
sem_t *mutex;
int *index;
@@ -68,36 +68,36 @@ struct perf_shared {
void *perft_thread(void *arg) {
perf_shared *shared = (perf_shared *)arg;
CBoard_T board = CBoard_new();
Board board = board_new();
unsigned long long node_count = 0;
struct MoveList_T moveList[10];
struct MoveList moveList[10];
while (1) {
sem_wait(shared->mutex);
*shared->total += node_count;
if (*shared->index >= MoveList_size(shared->list)) {
if (*shared->index >= move_list_size(shared->list)) {
sem_post(shared->mutex);
break;
}
Move move = MoveList_move(shared->list, (*shared->index)++);
Move move = move_list_move(shared->list, (*shared->index)++);
sem_post(shared->mutex);
CBoard_copy(shared->board, board);
if (!Move_make(move, board, 0)) continue;
board_copy(shared->board, board);
if (!move_make(move, board, 0)) continue;
node_count = 0;
perft_driver(board, moveList, shared->depth, &node_count);
printf("%s%s: %llu\n", square_to_coordinates[Move_source(move)],
square_to_coordinates[Move_target(move)], node_count);
printf("%s%s: %llu\n", square_to_coordinates[move_source(move)],
square_to_coordinates[move_target(move)], node_count);
}
CBoard_free(&board);
board_free(&board);
sem_post(shared->finish);
return NULL;
}
void perft_test_threaded(CBoard_T board, int depth) {
MoveList_T list = MoveList_generate(NULL, board);
void perft_test_threaded(Board board, int depth) {
MoveList list = move_list_generate(NULL, board);
int size = 8;
unsigned long long total = 0;
@@ -121,7 +121,7 @@ void perft_test_threaded(CBoard_T board, int depth) {
for (int i = 0; i < size; i++)
sem_wait(&finish);
MoveList_free(&list);
move_list_free(&list);
printf("Nodes processed: %llu\n", total);
}