Extract random number generation
Diffstat:
6 files changed, 50 insertions(+), 28 deletions(-)
@@ -3,7 +3,7 @@
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
project(
Stellar
VERSION 0.0.15
VERSION 0.0.16
DESCRIPTION "Chess engine written in C"
HOMEPAGE_URL https://git.dimitrijedobrota.com/stellar.git
LANGUAGES C
@@ -26,6 +26,7 @@
add_executable(magic
target_link_libraries(magic
PRIVATE utils
PRIVATE random
)
set_target_properties(magic PROPERTIES
@@ -1,4 +1,5 @@
#include "internal.h"
#include "random.h"
#include <inttypes.h>
#include <stdio.h>
@@ -8,34 +9,9 @@
const char *FORMAT = "C64(0x%llx),\n";
// pseudo random numbers
U32 state = C32(1804289383);
U32 get_random_U32_number() {
U32 number = state;
number ^= number << 13;
number ^= number >> 17;
number ^= number << 5;
return state = number;
}
U64 get_random_U64_number() {
U64 n1, n2, n3, n4;
n1 = (U64)(get_random_U32_number()) & C64(0xFFFF);
n2 = (U64)(get_random_U32_number()) & C64(0xFFFF);
n3 = (U64)(get_random_U32_number()) & C64(0xFFFF);
n4 = (U64)(get_random_U32_number()) & C64(0xFFFF);
return n1 | (n2 << 16) | (n3 << 32) | (n4 << 48);
}
U64 generate_magic_number() {
return get_random_U64_number() & get_random_U64_number() &
get_random_U64_number();
return random_get_U64() & random_get_U64() &
random_get_U64();
}
U64 find_magic_number(Square square, int relevant_bits, int bishop) {
@@ -76,6 +52,7 @@
U64 find_magic_number(Square square, int relevant_bits, int bishop) {
}
int main(void) {
random_state_reset();
printf("Bishup Magic Numbers:\n");
for (int i = 0; i < 64; i++)
@@ -0,0 +1,10 @@
#ifndef STELLAR_RANDOM_H
#define STELLAR_RANDOM_H
#include "utils.h"
void random_state_reset();
U32 random_get_U32();
U64 random_get_U64();
#endif
@@ -5,3 +5,11 @@
add_library(utils OBJECT
target_include_directories(utils
PUBLIC "${PROJECT_SOURCE_DIR}/src/include"
)
add_library(random OBJECT
random.c
)
target_include_directories(random
PUBLIC "${PROJECT_SOURCE_DIR}/src/include"
)
@@ -0,0 +1,26 @@
#include "random.h"
U32 state = C32(1804289383);
void random_state_reset() { state = C32(1804289383); }
U32 random_get_U32() {
U32 number = state;
number ^= number << 13;
number ^= number >> 17;
number ^= number << 5;
return state = number;
}
U64 random_get_U64() {
U64 n1, n2, n3, n4;
n1 = (U64)(random_get_U32()) & C64(0xFFFF);
n2 = (U64)(random_get_U32()) & C64(0xFFFF);
n3 = (U64)(random_get_U32()) & C64(0xFFFF);
n4 = (U64)(random_get_U32()) & C64(0xFFFF);
return n1 | (n2 << 16) | (n3 << 32) | (n4 << 48);
}