stellar

UCI Chess engine written in C++20
git clone git://git.dimitrijedobrota.com/stellar.git
Log | Files | Refs | README | LICENSE |

commit317a3513ae4fca24f5ab9d34b38e198c396b5774
parentef2b4628adb6a029cc81d0267d80fc9537fdb89f
authorDimitrije Dobrota <mail@dimitrijedobrota.com>
dateMon, 7 Aug 2023 10:30:42 +0200

Extract random number generation

Diffstat:
MCMakeLists.txt|+-
Msrc/attacks/CMakeLists.txt|+
Msrc/attacks/magic_generate.c|++++---------------------------
Asrc/include/random.h|++++++++++
Msrc/utils/CMakeLists.txt|++++++++
Asrc/utils/random.c|++++++++++++++++++++++++++

6 files changed, 50 insertions(+), 28 deletions(-)


diff --git a/CMakeLists.txt b/CMakeLists.txt

@@ -3,7 +3,7 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)

project(
Stellar
VERSION 0.0.15
VERSION 0.0.16
DESCRIPTION "Chess engine written in C"
HOMEPAGE_URL https://git.dimitrijedobrota.com/stellar.git
LANGUAGES C

diff --git a/src/attacks/CMakeLists.txt b/src/attacks/CMakeLists.txt

@@ -26,6 +26,7 @@ add_executable(magic

target_link_libraries(magic
PRIVATE utils
PRIVATE random
)
set_target_properties(magic PROPERTIES

diff --git a/src/attacks/magic_generate.c b/src/attacks/magic_generate.c

@@ -1,4 +1,5 @@

#include "internal.h"
#include "random.h"
#include <inttypes.h>
#include <stdio.h>

@@ -8,34 +9,9 @@

const char *FORMAT = "C64(0x%llx),\n";
// pseudo random numbers
U32 state = C32(1804289383);
U32 get_random_U32_number() {
U32 number = state;
number ^= number << 13;
number ^= number >> 17;
number ^= number << 5;
return state = number;
}
U64 get_random_U64_number() {
U64 n1, n2, n3, n4;
n1 = (U64)(get_random_U32_number()) & C64(0xFFFF);
n2 = (U64)(get_random_U32_number()) & C64(0xFFFF);
n3 = (U64)(get_random_U32_number()) & C64(0xFFFF);
n4 = (U64)(get_random_U32_number()) & C64(0xFFFF);
return n1 | (n2 << 16) | (n3 << 32) | (n4 << 48);
}
U64 generate_magic_number() {
return get_random_U64_number() & get_random_U64_number() &
get_random_U64_number();
return random_get_U64() & random_get_U64() &
random_get_U64();
}
U64 find_magic_number(Square square, int relevant_bits, int bishop) {

@@ -76,6 +52,7 @@ U64 find_magic_number(Square square, int relevant_bits, int bishop) {

}
int main(void) {
random_state_reset();
printf("Bishup Magic Numbers:\n");
for (int i = 0; i < 64; i++)

diff --git a/src/include/random.h b/src/include/random.h

@@ -0,0 +1,10 @@

#ifndef STELLAR_RANDOM_H
#define STELLAR_RANDOM_H
#include "utils.h"
void random_state_reset();
U32 random_get_U32();
U64 random_get_U64();
#endif

diff --git a/src/utils/CMakeLists.txt b/src/utils/CMakeLists.txt

@@ -5,3 +5,11 @@ add_library(utils OBJECT

target_include_directories(utils
PUBLIC "${PROJECT_SOURCE_DIR}/src/include"
)
add_library(random OBJECT
random.c
)
target_include_directories(random
PUBLIC "${PROJECT_SOURCE_DIR}/src/include"
)

diff --git a/src/utils/random.c b/src/utils/random.c

@@ -0,0 +1,26 @@

#include "random.h"
U32 state = C32(1804289383);
void random_state_reset() { state = C32(1804289383); }
U32 random_get_U32() {
U32 number = state;
number ^= number << 13;
number ^= number >> 17;
number ^= number << 5;
return state = number;
}
U64 random_get_U64() {
U64 n1, n2, n3, n4;
n1 = (U64)(random_get_U32()) & C64(0xFFFF);
n2 = (U64)(random_get_U32()) & C64(0xFFFF);
n3 = (U64)(random_get_U32()) & C64(0xFFFF);
n4 = (U64)(random_get_U32()) & C64(0xFFFF);
return n1 | (n2 << 16) | (n3 << 32) | (n4 << 48);
}