stellar

UCI Chess engine written in C++20
git clone git://git.dimitrijedobrota.com/stellar.git
Log | Files | Refs | README | LICENSE |

commit4bb56bb0a5e36c56ed28b9b2affbef0a0f0e0c38
parentb2bec083864cef9c987174088cd2ad5169032cc3
authorDimitrije Dobrota <mail@dimitrijedobrota.com>
dateFri, 28 Jul 2023 17:11:56 +0200

Fix formatting

Diffstat:
M.clang-format|+-
Msrc/CBoard.c|++++++++++++++++++++++++++++++++++++++++++----------------------------------------
Msrc/engine.c|+++++++++++++++++++++++++++++++++++++++++-----------------------------------------
Msrc/utils.c|++++++++++++++++++++++------------------------

4 files changed, 804 insertions(+), 792 deletions(-)


diff --git a/.clang-format b/.clang-format

@@ -36,7 +36,7 @@ AllowAllParametersOfDeclarationOnNextLine: true

AllowShortEnumsOnASingleLine: false
AllowShortBlocksOnASingleLine: Never
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: None
AllowShortFunctionsOnASingleLine: true
AllowShortLambdasOnASingleLine: All
AllowShortIfStatementsOnASingleLine: true
AllowShortLoopsOnASingleLine: false

diff --git a/src/CBoard.c b/src/CBoard.c

@@ -13,12 +13,12 @@ U64 CBoard_pieceBB_get(CBoard_T self, ePiece piece, Square target);

// PIECE
struct Piece_T {
ePiece piece;
eColor color;
char code;
char asci;
char *unicode;
attack_f attacks;
ePiece piece;
eColor color;
char code;
char asci;
char *unicode;
attack_f attacks;
};
// clang-format off

@@ -43,23 +43,22 @@ struct Piece_T Pieces[2][6] = {

// clang-format on
attack_f Piece_attacks(Piece_T self) { return self->attacks; }
char Piece_asci(Piece_T self) { return self->asci; }
char Piece_code(Piece_T self) { return self->code; }
char *Piece_unicode(Piece_T self) { return self->unicode; }
eColor Piece_color(Piece_T self) { return self->color; }
ePiece Piece_piece(Piece_T self) { return self->piece; }
int Piece_index(Piece_T self) { return self->color * 8 + self->piece; }
char Piece_asci(Piece_T self) { return self->asci; }
char Piece_code(Piece_T self) { return self->code; }
char *Piece_unicode(Piece_T self) { return self->unicode; }
eColor Piece_color(Piece_T self) { return self->color; }
ePiece Piece_piece(Piece_T self) { return self->piece; }
int Piece_index(Piece_T self) { return self->color * 8 + self->piece; }
Piece_T Piece_fromCode(char code) {
int color = (isupper(code)) ? WHITE : BLACK;
for (int i = 0; i < 6; i++)
if (Pieces[color][i].code == code)
return &Pieces[color][i];
return NULL;
int color = (isupper(code)) ? WHITE : BLACK;
for (int i = 0; i < 6; i++)
if (Pieces[color][i].code == code) return &Pieces[color][i];
return NULL;
}
ePiece Piece_piece_fromCode(int index) {
return Pieces[WHITE][index % 8].piece;
return Pieces[WHITE][index % 8].piece;
}
Piece_T Piece_fromIndex(int index) { return &Pieces[index / 8][index % 8]; }

@@ -67,211 +66,216 @@ Piece_T Piece_get(ePiece piece, eColor color) { return &Pieces[color][piece]; }

// CBOARD
struct CBoard_T {
U64 colorBB[2];
U64 pieceBB[6];
eColor side;
Square enpassant;
eCastle castle;
U64 colorBB[2];
U64 pieceBB[6];
eColor side;
Square enpassant;
eCastle castle;
};
CBoard_T CBoard_new(void) {
CBoard_T p;
NEW0(p);
return p;
CBoard_T p;
NEW0(p);
return p;
}
void CBoard_free(CBoard_T *p) { FREE(*p); }
void CBoard_copy(CBoard_T self, CBoard_T dest) { *dest = *self; }
Square CBoard_enpassant(CBoard_T self) { return self->enpassant; }
Square CBoard_enpassant(CBoard_T self) { return self->enpassant; }
eCastle CBoard_castle(CBoard_T self) { return self->castle; }
eColor CBoard_side(CBoard_T self) { return self->side; }
eColor CBoard_side(CBoard_T self) { return self->side; }
U64 CBoard_colorBB(CBoard_T self, eColor color) { return self->colorBB[color]; }
U64 CBoard_pieceBB(CBoard_T self, ePiece piece) { return self->pieceBB[piece]; }
U64 CBoard_occupancy(CBoard_T self) {
return self->colorBB[WHITE] | self->colorBB[BLACK];
return self->colorBB[WHITE] | self->colorBB[BLACK];
}
U64 CBoard_pieceBB_get(CBoard_T self, ePiece piece, Square target) {
return bit_get(self->pieceBB[piece], target);
return bit_get(self->pieceBB[piece], target);
}
U64 CBoard_pieceSet(CBoard_T self, Piece_T piece) {
return self->pieceBB[Piece_piece(piece)] & self->colorBB[Piece_color(piece)];
return self->pieceBB[Piece_piece(piece)] &
self->colorBB[Piece_color(piece)];
}
void CBoard_enpassant_set(CBoard_T self, Square target) {
self->enpassant = target;
self->enpassant = target;
}
void CBoard_colorBB_pop(CBoard_T self, eColor color, Square target) {
bit_pop(self->colorBB[color], target);
bit_pop(self->colorBB[color], target);
}
void CBoard_colorBB_set(CBoard_T self, eColor color, Square target) {
bit_set(self->colorBB[color], target);
bit_set(self->colorBB[color], target);
}
U64 CBoard_colorBB_get(CBoard_T self, eColor color, Square target) {
return bit_get(self->colorBB[color], target);
return bit_get(self->colorBB[color], target);
}
int CBoard_piece_get(CBoard_T self, Square square) {
for (int i = 0; i < 6; i++)
if (bit_get(self->pieceBB[i], square))
return i;
return -1;
for (int i = 0; i < 6; i++)
if (bit_get(self->pieceBB[i], square)) return i;
return -1;
}
void CBoard_piece_pop(CBoard_T self, Piece_T Piece, Square square) {
bit_pop(self->pieceBB[Piece->piece], square);
bit_pop(self->colorBB[Piece->color], square);
bit_pop(self->pieceBB[Piece->piece], square);
bit_pop(self->colorBB[Piece->color], square);
}
void CBoard_piece_set(CBoard_T self, Piece_T Piece, Square square) {
bit_set(self->pieceBB[Piece->piece], square);
bit_set(self->colorBB[Piece->color], square);
bit_set(self->pieceBB[Piece->piece], square);
bit_set(self->colorBB[Piece->color], square);
}
void CBoard_piece_move(CBoard_T self, Piece_T Piece, Square source,
Square target) {
CBoard_piece_pop(self, Piece, source);
CBoard_piece_set(self, Piece, target);
CBoard_piece_pop(self, Piece, source);
CBoard_piece_set(self, Piece, target);
}
U64 CBoard_piece_attacks(CBoard_T self, Piece_T Piece, Square src) {
return Piece_attacks(Piece)(src, CBoard_occupancy(self));
return Piece_attacks(Piece)(src, CBoard_occupancy(self));
}
void CBoard_piece_capture(CBoard_T self, Piece_T Piece, Piece_T Taken,
Square source, Square target) {
CBoard_piece_pop(self, Piece, source);
if (Taken)
CBoard_piece_pop(self, Taken, target);
CBoard_piece_set(self, Piece, target);
CBoard_piece_pop(self, Piece, source);
if (Taken) CBoard_piece_pop(self, Taken, target);
CBoard_piece_set(self, Piece, target);
}
void CBoard_castle_pop(CBoard_T self, eCastle castle) {
bit_pop(self->castle, bit_lsb_index(castle));
bit_pop(self->castle, bit_lsb_index(castle));
}
void CBoard_castle_and(CBoard_T self, int exp) { self->castle &= exp; }
void CBoard_side_switch(CBoard_T self) { self->side = !self->side; }
int CBoard_isCheck(CBoard_T self) {
U64 king = self->pieceBB[KING] & self->colorBB[self->side];
return CBoard_square_isAttack(self, bit_lsb_index(king), !self->side);
U64 king = self->pieceBB[KING] & self->colorBB[self->side];
return CBoard_square_isAttack(self, bit_lsb_index(king), !self->side);
}
int CBoard_square_isOccupied(CBoard_T self, Square square) {
return bit_get(CBoard_occupancy(self), square);
return bit_get(CBoard_occupancy(self), square);
}
int CBoard_square_isAttack(CBoard_T self, Square square, eColor side) {
U64 occupancy = self->colorBB[WHITE] | self->colorBB[BLACK];
U64 occupancy = self->colorBB[WHITE] | self->colorBB[BLACK];
for (int i = 0; i < 6; i++) {
if (Pieces[!side][i].attacks(square, occupancy) & self->pieceBB[i] &
self->colorBB[side])
return 1;
}
for (int i = 0; i < 6; i++) {
if (Pieces[!side][i].attacks(square, occupancy) & self->pieceBB[i] &
self->colorBB[side])
return 1;
}
return 0;
return 0;
}
Piece_T CBoard_square_piece(CBoard_T self, Square square, eColor color) {
for (ePiece i = 0; i < 6; i++)
if (CBoard_pieceBB_get(self, i, square))
return Piece_get(i, color);
return NULL;
for (ePiece i = 0; i < 6; i++)
if (CBoard_pieceBB_get(self, i, square)) return Piece_get(i, color);
return NULL;
}
void CBoard_print(CBoard_T self) {
for (int rank = 0; rank < 8; rank++) {
for (int file = 0; file < 8; file++) {
Square square = (7 - rank) * 8 + file;
Piece_T piece = NULL;
int color = -1;
if (bit_get(self->colorBB[WHITE], square))
color = WHITE;
else if (bit_get(self->colorBB[BLACK], square))
color = BLACK;
if (color != -1) {
for (int piece_index = 0; piece_index < 6; piece_index++) {
if (bit_get(self->pieceBB[piece_index], square)) {
piece = &Pieces[color][piece_index];
break;
}
for (int rank = 0; rank < 8; rank++) {
for (int file = 0; file < 8; file++) {
Square square = (7 - rank) * 8 + file;
Piece_T piece = NULL;
int color = -1;
if (bit_get(self->colorBB[WHITE], square))
color = WHITE;
else if (bit_get(self->colorBB[BLACK], square))
color = BLACK;
if (color != -1) {
for (int piece_index = 0; piece_index < 6; piece_index++) {
if (bit_get(self->pieceBB[piece_index], square)) {
piece = &Pieces[color][piece_index];
break;
}
}
}
if (!file) printf(" %d ", 8 - rank);
printf("%s", (piece) ? Piece_unicode(piece) : ". ");
}
}
if (!file)
printf(" %d ", 8 - rank);
printf("%s", (piece) ? Piece_unicode(piece) : ". ");
printf("\n");
}
printf(" A B C D E F G H\n");
printf(" Side: %s\n", (self->side == WHITE) ? "white" : "black");
printf("Enpassant: %s\n", square_to_coordinates[self->enpassant]);
printf(" Castling: %c%c%c%c\n", (self->castle & WK) ? 'K' : '-',
(self->castle & WQ) ? 'Q' : '-', (self->castle & BK) ? 'k' : '-',
(self->castle & BQ) ? 'q' : '-');
printf("\n");
}
printf(" A B C D E F G H\n");
printf(" Side: %s\n", (self->side == WHITE) ? "white" : "black");
printf("Enpassant: %s\n", square_to_coordinates[self->enpassant]);
printf(" Castling: %c%c%c%c\n", (self->castle & WK) ? 'K' : '-',
(self->castle & WQ) ? 'Q' : '-', (self->castle & BK) ? 'k' : '-',
(self->castle & BQ) ? 'q' : '-');
printf("\n");
}
CBoard_T CBoard_fromFEN(CBoard_T board, char *fen) {
if (!board)
NEW(board);
memset(board, 0, sizeof(*board));
board->side = -1;
board->enpassant = no_sq;
board->castle = 0;
if (!board) NEW(board);
memset(board, 0, sizeof(*board));
board->side = -1;
board->enpassant = no_sq;
board->castle = 0;
int file = 0, rank = 7;
for (Piece_T piece; *fen != ' '; fen++) {
Square square = rank * 8 + file;
if (isalpha(*fen)) {
if (!(piece = Piece_fromCode(*fen))) assert(0);
bit_set(board->colorBB[piece->color], square);
bit_set(board->pieceBB[piece->piece], square);
file++;
} else if (isdigit(*fen)) {
file += *fen - '0';
} else if (*fen == '/') {
file = 0;
rank--;
} else
assert(0);
}
int file = 0, rank = 7;
for (Piece_T piece; *fen != ' '; fen++) {
Square square = rank * 8 + file;
if (isalpha(*fen)) {
if (!(piece = Piece_fromCode(*fen)))
fen++;
if (*fen == 'w')
board->side = WHITE;
else if (*fen == 'b')
board->side = BLACK;
else
assert(0);
bit_set(board->colorBB[piece->color], square);
bit_set(board->pieceBB[piece->piece], square);
file++;
} else if (isdigit(*fen)) {
file += *fen - '0';
} else if (*fen == '/') {
file = 0;
rank--;
} else
assert(0);
}
fen++;
if (*fen == 'w')
board->side = WHITE;
else if (*fen == 'b')
board->side = BLACK;
else
assert(0);
for (fen += 2; *fen != ' '; fen++) {
switch (*fen) {
case 'K': board->castle |= WK; break;
case 'Q': board->castle |= WQ; break;
case 'k': board->castle |= BK; break;
case 'q': board->castle |= BQ; break;
case '-': break;
default: assert(0);
for (fen += 2; *fen != ' '; fen++) {
switch (*fen) {
case 'K':
board->castle |= WK;
break;
case 'Q':
board->castle |= WQ;
break;
case 'k':
board->castle |= BK;
break;
case 'q':
board->castle |= BQ;
break;
case '-':
break;
default:
assert(0);
}
}
}
fen++;
if (*fen != '-') {
board->enpassant = coordinates_to_square(fen);
}
fen++;
if (*fen != '-') {
board->enpassant = coordinates_to_square(fen);
}
return board;
return board;
}

diff --git a/src/engine.c b/src/engine.c

@@ -15,47 +15,50 @@

// FEN debug positions
#define empty_board "8/8/8/8/8/8/8/8 w - - "
#define start_position \
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 "
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 "
#define tricky_position \
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1 "
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1 "
#define killer_position \
"rnbqkb1r/pp1p1pPp/8/2p1pP2/1P1P4/3P3P/P1P1P3/RNBQKBNR w KQkq e6 0 1"
"rnbqkb1r/pp1p1pPp/8/2p1pP2/1P1P4/3P3P/P1P1P3/RNBQKBNR w KQkq e6 0 1"
#define cmk_position \
"r2q1rk1/ppp2ppp/2n1bn2/2b1p3/3pP3/3P1NPP/PPP1NPB1/R1BQ1RK1 b - - 0 9 "
"r2q1rk1/ppp2ppp/2n1bn2/2b1p3/3pP3/3P1NPP/PPP1NPB1/R1BQ1RK1 b - - 0 9 "
typedef U32 Move;
Move Move_encode(Square src, Square tgt, Piece_T Piece, Piece_T Capture,
Piece_T Promote, int dbl, int enpassant, int castle) {
Move move = C32(0);
move |= (src) | (tgt << 6) | (dbl << 27) | (enpassant << 28) | (castle << 29);
move |= (Piece_index(Piece) << 12);
if (Capture != NULL) {
move |= (Piece_index(Capture) << 17);
move |= (1 << 30);
}
if (Promote != NULL) {
move |= (Piece_index(Promote) << 22);
move |= (1 << 31);
}
return move;
Move move = C32(0);
move |=
(src) | (tgt << 6) | (dbl << 27) | (enpassant << 28) | (castle << 29);
move |= (Piece_index(Piece) << 12);
if (Capture != NULL) {
move |= (Piece_index(Capture) << 17);
move |= (1 << 30);
}
if (Promote != NULL) {
move |= (Piece_index(Promote) << 22);
move |= (1 << 31);
}
return move;
}
#define Move_source(move) (((move)&C32(0x0000003f)))
#define Move_target(move) (((move)&C32(0x00000fc0)) >> 6)
#define Move_double(move) (((move)&C32(0x08000000)) >> 27)
#define Move_source(move) (((move)&C32(0x0000003f)))
#define Move_target(move) (((move)&C32(0x00000fc0)) >> 6)
#define Move_double(move) (((move)&C32(0x08000000)) >> 27)
#define Move_enpassant(move) (((move)&C32(0x10000000)) >> 28)
#define Move_castle(move) (((move)&C32(0x20000000)) >> 29)
#define Move_capture(move) (((move)&C32(0x40000000)) >> 30)
#define Move_promote(move) (((move)&C32(0x80000000)) >> 31)
#define Move_castle(move) (((move)&C32(0x20000000)) >> 29)
#define Move_capture(move) (((move)&C32(0x40000000)) >> 30)
#define Move_promote(move) (((move)&C32(0x80000000)) >> 31)
#define Move_piece(move) (Piece_fromIndex(((move)&C32(0x0001F000)) >> 12))
#define Move_piece_capture(move) \
(assert(Move_capture(move)), Piece_fromIndex(((move)&C32(0x003E0000)) >> 17))
(assert(Move_capture(move)), \
Piece_fromIndex(((move)&C32(0x003E0000)) >> 17))
#define Move_piece_promote(move) \
(assert(Move_promote(move)), Piece_fromIndex(((move)&C32(0x07C00000)) >> 22))
(assert(Move_promote(move)), \
Piece_fromIndex(((move)&C32(0x07C00000)) >> 22))
// clang-format off
const int castling_rights[64] = {

@@ -178,9 +181,8 @@ const int mirror_score[128] =

int Score_value(ePiece piece) { return Scores[piece].value; }
int Score_position(ePiece piece, eColor color, Square square) {
if (color == BLACK)
square = mirror_score[square];
return Scores[piece].position[square];
if (color == BLACK) square = mirror_score[square];
return Scores[piece].position[square];
}
int Score_capture(ePiece src, ePiece tgt) { return Scores[src].capture[tgt]; }

@@ -189,780 +191,788 @@ int Score_capture(ePiece src, ePiece tgt) { return Scores[src].capture[tgt]; }

typedef struct Stats_T *Stats_T;
struct Stats_T {
long nodes;
int ply;
int pv_length[MAX_PLY];
Move pv_table[MAX_PLY][MAX_PLY];
Move killer_moves[2][MAX_PLY];
Move history_moves[16][64];
long nodes;
int ply;
int pv_length[MAX_PLY];
Move pv_table[MAX_PLY][MAX_PLY];
Move killer_moves[2][MAX_PLY];
Move history_moves[16][64];
};
Stats_T Stats_new(void) {
Stats_T p;
NEW0(p);
return p;
Stats_T p;
NEW0(p);
return p;
}
void Stats_free(Stats_T *p) { FREE(*p); }
int Move_score(Stats_T stats, Move move) {
if (Move_capture(move)) {
return Score_capture(Piece_piece(Move_piece(move)),
Piece_piece(Move_piece_capture(move)));
} else {
if (stats->killer_moves[0][stats->ply] == move)
return 9000;
else if (stats->killer_moves[1][stats->ply] == move)
return 8000;
else
return stats
->history_moves[Piece_index(Move_piece(move))][Move_target(move)];
}
return 0;
if (Move_capture(move)) {
return Score_capture(Piece_piece(Move_piece(move)),
Piece_piece(Move_piece_capture(move)));
} else {
if (stats->killer_moves[0][stats->ply] == move)
return 9000;
else if (stats->killer_moves[1][stats->ply] == move)
return 8000;
else
return stats->history_moves[Piece_index(Move_piece(move))]
[Move_target(move)];
}
return 0;
}
void Move_print(Move move) {
printf("%5s %5s %2s %2s %2s %4d %4d %4d %4d %4d\n",
square_to_coordinates[Move_source(move)],
square_to_coordinates[Move_target(move)],
Piece_unicode(Move_piece(move)),
Move_capture(move) ? Piece_unicode(Move_piece_capture(move)) : "X ",
Move_promote(move) ? Piece_unicode(Move_piece_promote(move)) : "X ",
Move_double(move) ? 1 : 0, Move_enpassant(move) ? 1 : 0,
Move_castle(move) ? 1 : 0, Move_capture(move) ? 1 : 0,
Move_promote(move) ? 1 : 0);
printf("%5s %5s %2s %2s %2s %4d %4d %4d %4d %4d\n",
square_to_coordinates[Move_source(move)],
square_to_coordinates[Move_target(move)],
Piece_unicode(Move_piece(move)),
Move_capture(move) ? Piece_unicode(Move_piece_capture(move)) : "X ",
Move_promote(move) ? Piece_unicode(Move_piece_promote(move)) : "X ",
Move_double(move) ? 1 : 0, Move_enpassant(move) ? 1 : 0,
Move_castle(move) ? 1 : 0, Move_capture(move) ? 1 : 0,
Move_promote(move) ? 1 : 0);
}
typedef struct MoveList_T *MoveList_T;
struct MoveList_T {
Move moves[256];
int count;
Move moves[256];
int count;
};
MoveList_T MoveList_new(void) {
MoveList_T p;
NEW0(p);
return p;
MoveList_T p;
NEW0(p);
return p;
}
void MoveList_free(MoveList_T *p) { FREE(*p); }
Move MoveList_move(MoveList_T self, int index) { return self->moves[index]; }
int MoveList_size(MoveList_T self) { return self->count; }
int MoveList_size(MoveList_T self) { return self->count; }
void MoveList_reset(MoveList_T self) { self->count = 0; }
void MoveList_add(MoveList_T self, Move move) {
self->moves[self->count++] = move;
self->moves[self->count++] = move;
}
void MoveList_print(MoveList_T self) {
printf(" From To Pi Cap Prmt Dbl Enp Cst C P\n");
for (int i = 0; i < self->count; i++)
Move_print(self->moves[i]);
printf("Total: %d\n", self->count);
printf(" From To Pi Cap Prmt Dbl Enp Cst C P\n");
for (int i = 0; i < self->count; i++)
Move_print(self->moves[i]);
printf("Total: %d\n", self->count);
}
void MoveList_sort(Stats_T stats, MoveList_T list) {
int score[list->count];
for (int i = 0; i < list->count; i++)
score[i] = Move_score(stats, list->moves[i]);
for (int i = 0; i < list->count; i++)
for (int j = i + 1; j < list->count; j++)
if (score[i] < score[j]) {
Move t = list->moves[i];
list->moves[i] = list->moves[j];
list->moves[j] = t;
int s = score[i];
score[i] = score[j];
score[j] = s;
}
int score[list->count];
for (int i = 0; i < list->count; i++)
score[i] = Move_score(stats, list->moves[i]);
for (int i = 0; i < list->count; i++)
for (int j = i + 1; j < list->count; j++)
if (score[i] < score[j]) {
Move t = list->moves[i];
list->moves[i] = list->moves[j];
list->moves[j] = t;
int s = score[i];
score[i] = score[j];
score[j] = s;
}
}
#define pawn_canPromote(color, source) \
((color == WHITE && source >= a7 && source <= h7) || \
(color == BLACK && source >= a2 && source <= h2))
((color == WHITE && source >= a7 && source <= h7) || \
(color == BLACK && source >= a2 && source <= h2))
#define pawn_onStart(color, source) \
((color == BLACK && source >= a7 && source <= h7) || \
(color == WHITE && source >= a2 && source <= h2))
((color == BLACK && source >= a7 && source <= h7) || \
(color == WHITE && source >= a2 && source <= h2))
#define pawn_promote(source, target, Piece, Capture) \
for (int i = 1; i < 5; i++) { \
move = Move_encode(source, target, Piece, Capture, Piece_get(i, color), 0, \
0, 0); \
MoveList_add(moves, move); \
}
for (int i = 1; i < 5; i++) { \
move = Move_encode(source, target, Piece, Capture, \
Piece_get(i, color), 0, 0, 0); \
MoveList_add(moves, move); \
}
MoveList_T MoveList_generate(MoveList_T moves, CBoard_T board) {
Move move;
Square src, tgt;
eColor color = CBoard_side(board);
if (!moves)
moves = MoveList_new();
{ // pawn moves
Piece_T Piece = Piece_get(PAWN, color);
U64 bitboard = CBoard_pieceSet(board, Piece);
bitboard_for_each_bit(src, bitboard) {
{ // quiet
int add = (color == WHITE) ? +8 : -8;
tgt = src + add;
if (tgt > a1 && tgt < h8 && !CBoard_square_isOccupied(board, tgt)) {
if (pawn_canPromote(color, src)) {
pawn_promote(src, tgt, Piece, 0);
} else {
MoveList_add(moves, Move_encode(src, tgt, Piece, 0, 0, 0, 0, 0));
// two ahead
if (pawn_onStart(color, src) &&
!CBoard_square_isOccupied(board, tgt += add))
MoveList_add(moves, Move_encode(src, tgt, Piece, 0, 0, 1, 0, 0));
}
Move move;
Square src, tgt;
eColor color = CBoard_side(board);
if (!moves) moves = MoveList_new();
{ // pawn moves
Piece_T Piece = Piece_get(PAWN, color);
U64 bitboard = CBoard_pieceSet(board, Piece);
bitboard_for_each_bit(src, bitboard) {
{ // quiet
int add = (color == WHITE) ? +8 : -8;
tgt = src + add;
if (tgt > a1 && tgt < h8 &&
!CBoard_square_isOccupied(board, tgt)) {
if (pawn_canPromote(color, src)) {
pawn_promote(src, tgt, Piece, 0);
} else {
MoveList_add(
moves, Move_encode(src, tgt, Piece, 0, 0, 0, 0, 0));
// two ahead
if (pawn_onStart(color, src) &&
!CBoard_square_isOccupied(board, tgt += add))
MoveList_add(moves, Move_encode(src, tgt, Piece, 0,
0, 1, 0, 0));
}
}
}
{ // capture
U64 attack = CBoard_piece_attacks(board, Piece, src) &
CBoard_colorBB(board, !color);
bitboard_for_each_bit(tgt, attack) {
if (pawn_canPromote(color, src)) {
pawn_promote(src, tgt, Piece,
CBoard_square_piece(board, tgt, !color));
} else {
MoveList_add(moves, Move_encode(src, tgt, Piece,
CBoard_square_piece(
board, tgt, !color),
0, 0, 0, 0));
}
}
}
{ // en passant
if (CBoard_enpassant(board) != no_sq &&
CBoard_piece_attacks(board, Piece, src) &
(C64(1) << CBoard_enpassant(board)))
MoveList_add(
moves,
Move_encode(src, CBoard_enpassant(board), Piece,
CBoard_square_piece(board, tgt, !color), 0,
0, 1, 0));
}
}
}
{ // capture
U64 attack = CBoard_piece_attacks(board, Piece, src) &
CBoard_colorBB(board, !color);
bitboard_for_each_bit(tgt, attack) {
if (pawn_canPromote(color, src)) {
pawn_promote(src, tgt, Piece,
CBoard_square_piece(board, tgt, !color));
} else {
MoveList_add(moves,
Move_encode(src, tgt, Piece,
CBoard_square_piece(board, tgt, !color), 0,
0, 0, 0));
}
}
}
{ // en passant
if (CBoard_enpassant(board) != no_sq &&
CBoard_piece_attacks(board, Piece, src) &
(C64(1) << CBoard_enpassant(board)))
MoveList_add(moves,
Move_encode(src, CBoard_enpassant(board), Piece,
CBoard_square_piece(board, tgt, !color), 0,
0, 1, 0));
}
}
}
// All piece move
for (int piece = 1; piece < 6; piece++) {
Piece_T Piece = Piece_get(piece, color);
U64 bitboard = CBoard_pieceSet(board, Piece);
bitboard_for_each_bit(src, bitboard) {
U64 attack = CBoard_piece_attacks(board, Piece, src) &
~CBoard_colorBB(board, color);
bitboard_for_each_bit(tgt, attack) {
/* int take = bit_get(CBoard_colorBB(board, !color), tgt); */
MoveList_add(moves, Move_encode(src, tgt, Piece,
CBoard_square_piece(board, tgt, !color),
0, 0, 0, 0));
}
// All piece move
for (int piece = 1; piece < 6; piece++) {
Piece_T Piece = Piece_get(piece, color);
U64 bitboard = CBoard_pieceSet(board, Piece);
bitboard_for_each_bit(src, bitboard) {
U64 attack = CBoard_piece_attacks(board, Piece, src) &
~CBoard_colorBB(board, color);
bitboard_for_each_bit(tgt, attack) {
/* int take = bit_get(CBoard_colorBB(board, !color), tgt); */
MoveList_add(
moves, Move_encode(src, tgt, Piece,
CBoard_square_piece(board, tgt, !color),
0, 0, 0, 0));
}
}
}
}
// Castling
{
if (color == WHITE) {
Piece_T Piece = Piece_get(KING, WHITE);
if (CBoard_castle(board) & WK) {
if (!CBoard_square_isOccupied(board, f1) &&
!CBoard_square_isOccupied(board, g1) &&
!CBoard_square_isAttack(board, e1, BLACK) &&
!CBoard_square_isAttack(board, f1, BLACK))
MoveList_add(moves, Move_encode(e1, g1, Piece, 0, 0, 0, 0, 1));
}
if (CBoard_castle(board) & WQ) {
if (!CBoard_square_isOccupied(board, d1) &&
!CBoard_square_isOccupied(board, c1) &&
!CBoard_square_isOccupied(board, b1) &&
!CBoard_square_isAttack(board, e1, BLACK) &&
!CBoard_square_isAttack(board, d1, BLACK))
MoveList_add(moves, Move_encode(e1, c1, Piece, 0, 0, 0, 0, 1));
}
} else {
Piece_T Piece = Piece_get(KING, BLACK);
if (CBoard_castle(board) & BK) {
if (!CBoard_square_isOccupied(board, f8) &&
!CBoard_square_isOccupied(board, g8) &&
!CBoard_square_isAttack(board, e8, WHITE) &&
!CBoard_square_isAttack(board, f8, WHITE))
MoveList_add(moves, Move_encode(e8, g8, Piece, 0, 0, 0, 0, 1));
}
if (CBoard_castle(board) & BQ) {
if (!CBoard_square_isOccupied(board, d8) &&
!CBoard_square_isOccupied(board, c8) &&
!CBoard_square_isOccupied(board, b8) &&
!CBoard_square_isAttack(board, e8, WHITE) &&
!CBoard_square_isAttack(board, d8, WHITE))
MoveList_add(moves, Move_encode(e8, c8, Piece, 0, 0, 0, 0, 1));
}
// Castling
{
if (color == WHITE) {
Piece_T Piece = Piece_get(KING, WHITE);
if (CBoard_castle(board) & WK) {
if (!CBoard_square_isOccupied(board, f1) &&
!CBoard_square_isOccupied(board, g1) &&
!CBoard_square_isAttack(board, e1, BLACK) &&
!CBoard_square_isAttack(board, f1, BLACK))
MoveList_add(moves,
Move_encode(e1, g1, Piece, 0, 0, 0, 0, 1));
}
if (CBoard_castle(board) & WQ) {
if (!CBoard_square_isOccupied(board, d1) &&
!CBoard_square_isOccupied(board, c1) &&
!CBoard_square_isOccupied(board, b1) &&
!CBoard_square_isAttack(board, e1, BLACK) &&
!CBoard_square_isAttack(board, d1, BLACK))
MoveList_add(moves,
Move_encode(e1, c1, Piece, 0, 0, 0, 0, 1));
}
} else {
Piece_T Piece = Piece_get(KING, BLACK);
if (CBoard_castle(board) & BK) {
if (!CBoard_square_isOccupied(board, f8) &&
!CBoard_square_isOccupied(board, g8) &&
!CBoard_square_isAttack(board, e8, WHITE) &&
!CBoard_square_isAttack(board, f8, WHITE))
MoveList_add(moves,
Move_encode(e8, g8, Piece, 0, 0, 0, 0, 1));
}
if (CBoard_castle(board) & BQ) {
if (!CBoard_square_isOccupied(board, d8) &&
!CBoard_square_isOccupied(board, c8) &&
!CBoard_square_isOccupied(board, b8) &&
!CBoard_square_isAttack(board, e8, WHITE) &&
!CBoard_square_isAttack(board, d8, WHITE))
MoveList_add(moves,
Move_encode(e8, c8, Piece, 0, 0, 0, 0, 1));
}
}
}
}
return moves;
return moves;
}
int Move_make(Move move, CBoard_T board, int flag) {
if (flag == 0) {
Square source = Move_source(move);
Square target = Move_target(move);
Piece_T Piece = Move_piece(move);
eColor color = CBoard_side(board);
if (!Move_capture(move))
CBoard_piece_move(board, Piece, source, target);
else
CBoard_piece_capture(board, Piece, Move_piece_capture(move), source,
target);
if (Move_promote(move)) {
CBoard_piece_pop(board, Piece, target);
CBoard_piece_set(board, Move_piece_promote(move), target);
}
if (flag == 0) {
Square source = Move_source(move);
Square target = Move_target(move);
Piece_T Piece = Move_piece(move);
eColor color = CBoard_side(board);
if (!Move_capture(move))
CBoard_piece_move(board, Piece, source, target);
else
CBoard_piece_capture(board, Piece, Move_piece_capture(move), source,
target);
if (Move_promote(move)) {
CBoard_piece_pop(board, Piece, target);
CBoard_piece_set(board, Move_piece_promote(move), target);
}
{
int ntarget = target + (color == WHITE ? -8 : +8);
if (Move_enpassant(move))
CBoard_piece_pop(board, Piece_get(PAWN, !color), ntarget);
{
int ntarget = target + (color == WHITE ? -8 : +8);
if (Move_enpassant(move))
CBoard_piece_pop(board, Piece_get(PAWN, !color), ntarget);
CBoard_enpassant_set(board, Move_double(move) ? ntarget : no_sq);
}
CBoard_enpassant_set(board, Move_double(move) ? ntarget : no_sq);
}
if (Move_castle(move)) {
Piece_T Rook = Piece_get(ROOK, CBoard_side(board));
switch (target) {
case g1: CBoard_piece_move(board, Rook, h1, f1); break;
case c1: CBoard_piece_move(board, Rook, a1, d1); break;
case g8: CBoard_piece_move(board, Rook, h8, f8); break;
case c8: CBoard_piece_move(board, Rook, a8, d8); break;
default: break;
}
}
if (Move_castle(move)) {
Piece_T Rook = Piece_get(ROOK, CBoard_side(board));
switch (target) {
case g1:
CBoard_piece_move(board, Rook, h1, f1);
break;
case c1:
CBoard_piece_move(board, Rook, a1, d1);
break;
case g8:
CBoard_piece_move(board, Rook, h8, f8);
break;
case c8:
CBoard_piece_move(board, Rook, a8, d8);
break;
default:
break;
}
}
CBoard_castle_and(board, castling_rights[source]);
CBoard_castle_and(board, castling_rights[target]);
if (!CBoard_isCheck(board)) {
CBoard_side_switch(board);
return 1;
} else
return 0;
} else {
if (Move_capture(move))
return Move_make(move, board, 0);
else
return 0;
}
CBoard_castle_and(board, castling_rights[source]);
CBoard_castle_and(board, castling_rights[target]);
if (!CBoard_isCheck(board)) {
CBoard_side_switch(board);
return 1;
} else
return 0;
} else {
if (Move_capture(move))
return Move_make(move, board, 0);
else
return 0;
}
}
/* SEARCHING */
int evaluate(CBoard_T board) {
Square square;
eColor side = CBoard_side(board);
U64 occupancy = CBoard_colorBB(board, side);
int score = 0;
for (int i = 0; i < 6; i++) {
U64 bitboard = CBoard_pieceBB(board, i);
bitboard_for_each_bit(square, bitboard) {
if (bit_get(occupancy, square)) {
score += Score_value(i);
score += Score_position(i, side, square);
} else {
score -= Score_value(i);
score -= Score_position(i, !side, square);
}
Square square;
eColor side = CBoard_side(board);
U64 occupancy = CBoard_colorBB(board, side);
int score = 0;
for (int i = 0; i < 6; i++) {
U64 bitboard = CBoard_pieceBB(board, i);
bitboard_for_each_bit(square, bitboard) {
if (bit_get(occupancy, square)) {
score += Score_value(i);
score += Score_position(i, side, square);
} else {
score -= Score_value(i);
score -= Score_position(i, !side, square);
}
}
}
}
return score;
return score;
}
int quiescence(Stats_T stats, CBoard_T board, int alpha, int beta) {
MoveList_T moves;
CBoard_T copy;
MoveList_T moves;
CBoard_T copy;
int eval = evaluate(board);
stats->nodes++;
int eval = evaluate(board);
stats->nodes++;
if (eval >= beta) {
return beta;
}
if (eval >= beta) {
return beta;
}
if (eval > alpha) {
alpha = eval;
}
if (eval > alpha) {
alpha = eval;
}
copy = CBoard_new();
moves = MoveList_generate(NULL, board);
MoveList_sort(stats, moves);
copy = CBoard_new();
moves = MoveList_generate(NULL, board);
MoveList_sort(stats, moves);
for (int i = 0; i < MoveList_size(moves); i++) {
CBoard_copy(board, copy);
for (int i = 0; i < MoveList_size(moves); i++) {
CBoard_copy(board, copy);
if (Move_make(MoveList_move(moves, i), copy, 1) == 0)
continue;
if (Move_make(MoveList_move(moves, i), copy, 1) == 0) continue;
stats->ply++;
int score = -quiescence(stats, copy, -beta, -alpha);
stats->ply--;
stats->ply++;
int score = -quiescence(stats, copy, -beta, -alpha);
stats->ply--;
if (score >= beta) {
MoveList_free(&moves);
CBoard_free(&copy);
return beta;
}
if (score >= beta) {
MoveList_free(&moves);
CBoard_free(&copy);
return beta;
}
if (score > alpha) {
alpha = score;
if (score > alpha) {
alpha = score;
}
}
}
MoveList_free(&moves);
CBoard_free(&copy);
return alpha;
MoveList_free(&moves);
CBoard_free(&copy);
return alpha;
}
int negamax(Stats_T stats, CBoard_T board, int alpha, int beta, int depth) {
MoveList_T list;
CBoard_T copy;
int isCheck = 0;
int ply = stats->ply;
MoveList_T list;
CBoard_T copy;
int isCheck = 0;
int ply = stats->ply;
stats->pv_length[ply] = ply;
stats->pv_length[ply] = ply;
if (depth == 0)
return quiescence(stats, board, alpha, beta);
if (depth == 0) return quiescence(stats, board, alpha, beta);
if (ply > MAX_PLY - 1)
return evaluate(board);
if (ply > MAX_PLY - 1) return evaluate(board);
stats->nodes++;
stats->nodes++;
copy = CBoard_new();
list = MoveList_generate(NULL, board);
isCheck = CBoard_isCheck(board);
copy = CBoard_new();
list = MoveList_generate(NULL, board);
isCheck = CBoard_isCheck(board);
if (isCheck)
depth++;
if (isCheck) depth++;
int legal_moves = 0;
MoveList_sort(stats, list);
for (int i = 0; i < MoveList_size(list); i++) {
Move move = MoveList_move(list, i);
int legal_moves = 0;
MoveList_sort(stats, list);
for (int i = 0; i < MoveList_size(list); i++) {
Move move = MoveList_move(list, i);
CBoard_copy(board, copy);
if (Move_make(move, copy, 0) == 0) {
continue;
}
CBoard_copy(board, copy);
if (Move_make(move, copy, 0) == 0) {
continue;
}
stats->ply++;
int score = -negamax(stats, copy, -beta, -alpha, depth - 1);
stats->ply--;
legal_moves++;
if (score >= beta) {
if (!Move_capture(move)) {
stats->killer_moves[1][ply] = stats->killer_moves[0][ply];
stats->killer_moves[0][ply] = move;
}
MoveList_free(&list);
CBoard_free(&copy);
return beta;
}
if (score > alpha) {
if (!Move_capture(move))
stats->history_moves[Piece_index(Move_piece(move))]
[Move_target(move)] += depth;
alpha = score;
stats->ply++;
int score = -negamax(stats, copy, -beta, -alpha, depth - 1);
stats->ply--;
legal_moves++;
if (score >= beta) {
if (!Move_capture(move)) {
stats->killer_moves[1][ply] = stats->killer_moves[0][ply];
stats->killer_moves[0][ply] = move;
}
MoveList_free(&list);
CBoard_free(&copy);
return beta;
stats->pv_table[ply][ply] = move;
for (int i = stats->ply + 1; i < stats->pv_length[ply + 1]; i++)
stats->pv_table[ply][i] = stats->pv_table[ply + 1][i];
stats->pv_length[ply] = stats->pv_length[ply + 1];
}
}
if (score > alpha) {
if (!Move_capture(move))
stats
->history_moves[Piece_index(Move_piece(move))][Move_target(move)] +=
depth;
alpha = score;
stats->pv_table[ply][ply] = move;
for (int i = stats->ply + 1; i < stats->pv_length[ply + 1]; i++)
stats->pv_table[ply][i] = stats->pv_table[ply + 1][i];
stats->pv_length[ply] = stats->pv_length[ply + 1];
if (legal_moves == 0) {
if (isCheck)
return -49000 + stats->ply;
else
return 0;
}
}
if (legal_moves == 0) {
if (isCheck)
return -49000 + stats->ply;
else
return 0;
}
MoveList_free(&list);
CBoard_free(&copy);
return alpha;
MoveList_free(&list);
CBoard_free(&copy);
return alpha;
}
/* UCI */
void Move_print_UCI(Move move) {
printf("%s%s", square_to_coordinates[Move_source(move)],
square_to_coordinates[Move_target(move)]);
if (Move_promote(move))
printf(" %c", Piece_asci(Move_piece_promote(move)));
printf("%s%s", square_to_coordinates[Move_source(move)],
square_to_coordinates[Move_target(move)]);
if (Move_promote(move)) printf(" %c", Piece_asci(Move_piece_promote(move)));
}
void search_position(CBoard_T board, int depth) {
Stats_T stats = Stats_new();
Stats_T stats = Stats_new();
for (int crnt = 1; crnt <= depth; crnt++) {
int score = negamax(stats, board, -50000, 50000, crnt);
for (int crnt = 1; crnt <= depth; crnt++) {
int score = negamax(stats, board, -50000, 50000, crnt);
printf("info score cp %d depth %d nodes %ld pv ", score, crnt,
stats->nodes);
printf("info score cp %d depth %d nodes %ld pv ", score, crnt,
stats->nodes);
for (int i = 0; i < stats->pv_length[0]; i++) {
Move_print_UCI(stats->pv_table[0][i]);
printf(" ");
for (int i = 0; i < stats->pv_length[0]; i++) {
Move_print_UCI(stats->pv_table[0][i]);
printf(" ");
}
printf("\n");
}
printf("\n");
}
printf("bestmove ");
Move_print_UCI(stats->pv_table[0][0]);
printf("\n");
printf("bestmove ");
Move_print_UCI(stats->pv_table[0][0]);
printf("\n");
Stats_free(&stats);
Stats_free(&stats);
}
void print_info(void) {
printf("id name chessTrainer\n");
printf("id author Dimitrije Dobrota\n");
printf("uciok\n");
printf("id name chessTrainer\n");
printf("id author Dimitrije Dobrota\n");
printf("uciok\n");
}
typedef struct Instruction_T *Instruction_T;
struct Instruction_T {
char *command;
char *token;
char *crnt;
char *command;
char *token;
char *crnt;
};
char *Instruction_token_next(Instruction_T self);
Instruction_T Instruction_new(char *command) {
Instruction_T p;
NEW0(p);
p->command = ALLOC(strlen(command) + 1);
p->token = ALLOC(strlen(command) + 1);
strcpy(p->command, command);
p->crnt = command;
Instruction_token_next(p);
return p;
Instruction_T p;
NEW0(p);
p->command = ALLOC(strlen(command) + 1);
p->token = ALLOC(strlen(command) + 1);
strcpy(p->command, command);
p->crnt = command;
Instruction_token_next(p);
return p;
}
void Instruction_free(Instruction_T *p) {
FREE((*p)->command);
FREE((*p)->token);
FREE(*p);
FREE((*p)->command);
FREE((*p)->token);
FREE(*p);
}
char *Instruction_token(Instruction_T self) { return self->token; }
char *Instruction_token_n(Instruction_T self, int n) {
while (isspace(*self->crnt) && *self->crnt != '\0')
self->crnt++;
while (isspace(*self->crnt) && *self->crnt != '\0')
self->crnt++;
if (*self->crnt == '\0') {
*self->token = '\0';
return NULL;
}
char *p = self->token;
while (n--) {
while (!isspace(*self->crnt) && *self->crnt != '\0' && *self->crnt != ';')
*p++ = *self->crnt++;
if (*self->crnt == '\0') {
p++;
break;
*self->token = '\0';
return NULL;
}
char *p = self->token;
while (n--) {
while (!isspace(*self->crnt) && *self->crnt != '\0' &&
*self->crnt != ';')
*p++ = *self->crnt++;
if (*self->crnt == '\0') {
p++;
break;
}
self->crnt++;
*p++ = ' ';
}
self->crnt++;
*p++ = ' ';
}
*--p = '\0';
*--p = '\0';
return self->token;
return self->token;
}
char *Instruction_token_next(Instruction_T self) {
return Instruction_token_n(self, 1);
return Instruction_token_n(self, 1);
}
Move parse_move(CBoard_T board, char *move_string) {
Move result = 0;
MoveList_T moves;
Square source, target;
source = coordinates_to_square(move_string);
target = coordinates_to_square(move_string + 2);
moves = MoveList_generate(NULL, board);
for (int i = 0; i < moves->count; i++) {
Move move = moves->moves[i];
if (Move_source(move) == source && Move_target(move) == target) {
if (move_string[4]) {
if (tolower(Piece_code(Move_piece_promote(move))) != move_string[4])
continue;
}
result = move;
break;
Move result = 0;
MoveList_T moves;
Square source, target;
source = coordinates_to_square(move_string);
target = coordinates_to_square(move_string + 2);
moves = MoveList_generate(NULL, board);
for (int i = 0; i < moves->count; i++) {
Move move = moves->moves[i];
if (Move_source(move) == source && Move_target(move) == target) {
if (move_string[4]) {
if (tolower(Piece_code(Move_piece_promote(move))) !=
move_string[4])
continue;
}
result = move;
break;
}
}
}
MoveList_free(&moves);
return result;
MoveList_free(&moves);
return result;
}
CBoard_T Instruction_parse(Instruction_T self, CBoard_T board) {
char *token = Instruction_token(self);
char *token = Instruction_token(self);
if (!board)
board = CBoard_new();
if (!board) board = CBoard_new();
do {
if (strcmp(token, "ucinewgame") == 0) {
board = CBoard_fromFEN(board, start_position);
continue;
}
do {
if (strcmp(token, "ucinewgame") == 0) {
board = CBoard_fromFEN(board, start_position);
continue;
}
if (strcmp(token, "quit") == 0)
return NULL;
if (strcmp(token, "position") == 0) {
token = Instruction_token_next(self);
if (token && strcmp(token, "startpos") == 0) {
board = CBoard_fromFEN(board, start_position);
} else if (token && strcmp(token, "fen") == 0) {
token = Instruction_token_n(self, 6);
board = CBoard_fromFEN(board, token);
} else {
printf("Unknown argument after position\n");
}
CBoard_print(board);
continue;
}
if (strcmp(token, "quit") == 0) return NULL;
if (strcmp(token, "position") == 0) {
token = Instruction_token_next(self);
if (token && strcmp(token, "startpos") == 0) {
board = CBoard_fromFEN(board, start_position);
} else if (token && strcmp(token, "fen") == 0) {
token = Instruction_token_n(self, 6);
board = CBoard_fromFEN(board, token);
} else {
printf("Unknown argument after position\n");
}
CBoard_print(board);
continue;
}
if (strcmp(token, "moves") == 0) {
while ((token = Instruction_token_next(self))) {
Move move = parse_move(board, token);
if (move) {
Move_make(move, board, 0);
} else {
printf("Invalid move %s!\n", token);
if (strcmp(token, "moves") == 0) {
while ((token = Instruction_token_next(self))) {
Move move = parse_move(board, token);
if (move) {
Move_make(move, board, 0);
} else {
printf("Invalid move %s!\n", token);
}
}
CBoard_print(board);
return board;
}
}
CBoard_print(board);
return board;
}
if (strcmp(token, "go") == 0) {
token = Instruction_token_next(self);
int depth = 6;
if (token && strcmp(token, "depth") == 0) {
token = Instruction_token_next(self);
depth = atoi(token);
} else {
printf("Unknown argument after go\n");
}
search_position(board, depth);
continue;
}
if (strcmp(token, "go") == 0) {
token = Instruction_token_next(self);
int depth = 6;
if (token && strcmp(token, "depth") == 0) {
token = Instruction_token_next(self);
depth = atoi(token);
} else {
printf("Unknown argument after go\n");
}
search_position(board, depth);
continue;
}
if (strcmp(token, "isready") == 0) {
printf("readyok\n");
continue;
}
if (strcmp(token, "isready") == 0) {
printf("readyok\n");
continue;
}
if (strcmp(token, "uci") == 0) {
print_info();
continue;
}
if (strcmp(token, "uci") == 0) {
print_info();
continue;
}
} while ((token = Instruction_token_next(self)));
} while ((token = Instruction_token_next(self)));
return board;
return board;
}
void uci_loop(void) {
CBoard_T board = NULL;
Instruction_T instruction;
char input[2000];
setbuf(stdin, NULL);
setbuf(stdout, NULL);
print_info();
while (1) {
memset(input, 0, sizeof(input));
fflush(stdout);
if (!fgets(input, sizeof(input), stdin))
continue;
instruction = Instruction_new(input);
if (!(board = Instruction_parse(instruction, board)))
break;
Instruction_free(&instruction);
}
CBoard_T board = NULL;
Instruction_T instruction;
char input[2000];
setbuf(stdin, NULL);
setbuf(stdout, NULL);
print_info();
while (1) {
memset(input, 0, sizeof(input));
fflush(stdout);
if (!fgets(input, sizeof(input), stdin)) continue;
instruction = Instruction_new(input);
if (!(board = Instruction_parse(instruction, board))) break;
Instruction_free(&instruction);
}
Instruction_free(&instruction);
CBoard_free(&board);
Instruction_free(&instruction);
CBoard_free(&board);
}
/* PERFT */
struct MoveList_T moveList[10];
long nodes;
void perft_driver(CBoard_T board, struct MoveList_T *moveList, int depth, unsigned long long *nodes) {
if (depth == 0) {
(*nodes)++;
return;
}
MoveList_T list = MoveList_generate(&moveList[depth], board);
CBoard_T copy = CBoard_new();
for (int i = 0; i < MoveList_size(list); i++) {
CBoard_copy(board, copy);
if (!Move_make(MoveList_move(list, i), copy, 0))
continue;
perft_driver(copy, moveList, depth - 1, nodes);
}
MoveList_reset(list);
CBoard_free(&copy);
long nodes;
void perft_driver(CBoard_T board, struct MoveList_T *moveList, int depth,
unsigned long long *nodes) {
if (depth == 0) {
(*nodes)++;
return;
}
MoveList_T list = MoveList_generate(&moveList[depth], board);
CBoard_T copy = CBoard_new();
for (int i = 0; i < MoveList_size(list); i++) {
CBoard_copy(board, copy);
if (!Move_make(MoveList_move(list, i), copy, 0)) continue;
perft_driver(copy, moveList, depth - 1, nodes);
}
MoveList_reset(list);
CBoard_free(&copy);
}
void perft_test(CBoard_T board, int depth) {
MoveList_T list = MoveList_generate(&moveList[depth], board);
CBoard_T copy = CBoard_new();
long start = get_time_ms();
printf("\n Performance test\n\n");
nodes = 0;
for (int i = 0; i < MoveList_size(list); i++) {
CBoard_copy(board, copy);
Move move = MoveList_move(list, i);
if (!Move_make(MoveList_move(list, i), copy, 0)) continue;
unsigned long long node = 0;
perft_driver(copy, moveList, depth - 1, &node);
printf("%s%s: %llu\n", square_to_coordinates[Move_source(move)],
square_to_coordinates[Move_target(move)], node);
nodes+=node;
}
MoveList_reset(list);
CBoard_free(&copy);
printf("\nNodes searched: %ld\n\n", nodes);
printf("\n Depth: %d\n", depth);
printf(" Nodes: %ld\n", nodes);
printf(" Time: %ld\n\n", get_time_ms() - start);
MoveList_T list = MoveList_generate(&moveList[depth], board);
CBoard_T copy = CBoard_new();
long start = get_time_ms();
printf("\n Performance test\n\n");
nodes = 0;
for (int i = 0; i < MoveList_size(list); i++) {
CBoard_copy(board, copy);
Move move = MoveList_move(list, i);
if (!Move_make(MoveList_move(list, i), copy, 0)) continue;
unsigned long long node = 0;
perft_driver(copy, moveList, depth - 1, &node);
printf("%s%s: %llu\n", square_to_coordinates[Move_source(move)],
square_to_coordinates[Move_target(move)], node);
nodes += node;
}
MoveList_reset(list);
CBoard_free(&copy);
printf("\nNodes searched: %ld\n\n", nodes);
printf("\n Depth: %d\n", depth);
printf(" Nodes: %ld\n", nodes);
printf(" Time: %ld\n\n", get_time_ms() - start);
}
#include <semaphore.h>
#include <pthread.h>
#include <pthread.h>
#include <semaphore.h>
typedef struct perf_shared perf_shared;
struct perf_shared {
CBoard_T board;
MoveList_T list;
int depth;
sem_t* mutex;
int* index;
sem_t* finish;
unsigned long long *total;
CBoard_T board;
MoveList_T list;
int depth;
sem_t *mutex;
int *index;
sem_t *finish;
unsigned long long *total;
};
void* perft_thread(void *arg) {
perf_shared *shared = (perf_shared *)arg;
CBoard_T board = CBoard_new();
unsigned long long node_count = 0;
void *perft_thread(void *arg) {
perf_shared *shared = (perf_shared *)arg;
CBoard_T board = CBoard_new();
unsigned long long node_count = 0;
struct MoveList_T moveList[10];
struct MoveList_T moveList[10];
while(1) {
sem_wait(shared->mutex);
*shared->total += node_count;
if(*shared->index >= MoveList_size(shared->list)) {
while (1) {
sem_wait(shared->mutex);
*shared->total += node_count;
if (*shared->index >= MoveList_size(shared->list)) {
sem_post(shared->mutex);
break;
}
Move move = MoveList_move(shared->list, (*shared->index)++);
sem_post(shared->mutex);
break;
CBoard_copy(shared->board, board);
if (!Move_make(move, board, 0)) continue;
node_count = 0;
perft_driver(board, moveList, shared->depth, &node_count);
printf("%s%s: %llu\n", square_to_coordinates[Move_source(move)],
square_to_coordinates[Move_target(move)], node_count);
}
Move move = MoveList_move(shared->list, (*shared->index)++);
sem_post(shared->mutex);
CBoard_copy(shared->board, board);
if(!Move_make(move, board, 0)) continue;
node_count = 0;
perft_driver(board, moveList, shared->depth, &node_count);
printf("%s%s: %llu\n", square_to_coordinates[Move_source(move)],
square_to_coordinates[Move_target(move)], node_count);
}
CBoard_free(&board);
sem_post(shared->finish);
return NULL;
CBoard_free(&board);
sem_post(shared->finish);
return NULL;
}
void perft_test_threaded(CBoard_T board, int depth) {
MoveList_T list = MoveList_generate(NULL, board);
int size = 8;
unsigned long long total = 0;
perf_shared shared[size];
pthread_t threads[size];
sem_t mutex, finish;
int index = 0;
sem_init(&mutex, 0, 1);
sem_init(&finish, 0, 0);
for(int i=0; i<size; i++) {
shared[i].board = board;
shared[i].list = list;
shared[i].depth = depth - 1;
shared[i].mutex = &mutex;
shared[i].index = &index;
shared[i].finish = &finish;
shared[i].total = &total;
pthread_create(threads + i, NULL, perft_thread, (void *)(shared + i));
}
for(int i=0; i<size; i++) sem_wait(&finish);
MoveList_free(&list);
printf("Nodes processed: %llu\n", total);
MoveList_T list = MoveList_generate(NULL, board);
int size = 8;
unsigned long long total = 0;
perf_shared shared[size];
pthread_t threads[size];
sem_t mutex, finish;
int index = 0;
sem_init(&mutex, 0, 1);
sem_init(&finish, 0, 0);
for (int i = 0; i < size; i++) {
shared[i].board = board;
shared[i].list = list;
shared[i].depth = depth - 1;
shared[i].mutex = &mutex;
shared[i].index = &index;
shared[i].finish = &finish;
shared[i].total = &total;
pthread_create(threads + i, NULL, perft_thread, (void *)(shared + i));
}
for (int i = 0; i < size; i++)
sem_wait(&finish);
MoveList_free(&list);
printf("Nodes processed: %llu\n", total);
}
/* MAIN */
void init_all() {
init_leapers_attacks();
init_sliders_attacks();
init_leapers_attacks();
init_sliders_attacks();
}
int main(void) {
init_all();
CBoard_T board = NULL;
board = CBoard_fromFEN(board, start_position);
CBoard_print(board);
//perft_test(board, 7);
perft_test_threaded(board, 7);
CBoard_free(&board);
return 0;
init_all();
CBoard_T board = NULL;
board = CBoard_fromFEN(board, start_position);
CBoard_print(board);
// perft_test(board, 7);
perft_test_threaded(board, 7);
CBoard_free(&board);
return 0;
}

diff --git a/src/utils.c b/src/utils.c

@@ -38,50 +38,48 @@ const char *square_to_coordinates[]={

// clang-format on
//
Square coordinates_to_square(char *cord) {
return (cord[1] - '1') * 8 + (cord[0] - 'a');
return (cord[1] - '1') * 8 + (cord[0] - 'a');
}
int bit_count(U64 bitboard) {
int count = 0;
int count = 0;
while (bitboard > 0) {
count++;
bitboard &= bitboard - 1;
}
while (bitboard > 0) {
count++;
bitboard &= bitboard - 1;
}
return count;
return count;
}
int bit_lsb_index(U64 bitboard) {
if (!bitboard)
return -1;
if (!bitboard) return -1;
return bit_count((bitboard & -bitboard) - 1);
return bit_count((bitboard & -bitboard) - 1);
}
void bitboard_print(U64 bitboard) {
for (int rank = 0; rank < 8; rank++) {
for (int file = 0; file < 8; file++) {
Square square = (7 - rank) * 8 + file;
for (int rank = 0; rank < 8; rank++) {
for (int file = 0; file < 8; file++) {
Square square = (7 - rank) * 8 + file;
if (!file)
printf(" %d ", 8 - rank);
if (!file) printf(" %d ", 8 - rank);
printf("%d ", bit_get(bitboard, square) ? 1 : 0);
printf("%d ", bit_get(bitboard, square) ? 1 : 0);
}
printf("\n");
}
printf("\n");
}
printf("\n A B C D E F G H\n\n");
printf(" Bitboard: %llud\n\n", bitboard);
printf("\n A B C D E F G H\n\n");
printf(" Bitboard: %llud\n\n", bitboard);
}
int get_time_ms(void) {
#ifdef WIN64
return GetTickCount();
return GetTickCount();
#else
struct timeval time;
gettimeofday(&time, NULL);
return time.tv_sec * 1000 + time.tv_usec / 1000;
struct timeval time;
gettimeofday(&time, NULL);
return time.tv_sec * 1000 + time.tv_usec / 1000;
#endif
}