stellar

UCI Chess engine written in C++20
git clone git://git.dimitrijedobrota.com/stellar.git
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commit6356b872286c6657aef4ae4c02b9243b6510b448
parent88dd09374aca1937cbc52e96176c888672ab251a
authorDimitrije Dobrota <mail@dimitrijedobrota.com>
dateSat, 24 Sep 2022 15:50:13 +0200

Generated moves added to Move List

Diffstat:
Msrc/engine.c|++++++++++++++++++++++++++++++++++++++++++++++------------------------------------

1 files changed, 150 insertions(+), 117 deletions(-)


diff --git a/src/engine.c b/src/engine.c

@@ -60,7 +60,6 @@ struct Piece_T Pieces[2][6] = {

},
};
// clang-format on
//
int Piece_index(Piece_T self) { return self->color * 8 + self->piece; }
Piece_T Piece_fromCode(char code) {

@@ -76,6 +75,58 @@ Piece_T Piece_fromInex(int index) { return &Pieces[index / 8][index % 8]; }

enum enumCastle { WK = 1, WQ = 2, BK = 4, BQ = 8 };
typedef enum enumCastle eCastle;
typedef U32 Move;
#define Move_encode(source, target, piece, promoted, capture, dbl, enpassant, \
castling) \
(source) | (target << 6) | (piece << 12) | (promoted << 16) | \
(capture << 20) | (dbl << 21) | (enpassant << 22) | (castling << 23)
#define Move_source(move) (((move)&C32(0x00003f)))
#define Move_target(move) (((move)&C32(0x000fc0)) >> 6)
#define Move_piece(move) (((move)&C32(0x00f000)) >> 12)
#define Move_promote(move) (((move)&C32(0x0f0000)) >> 16)
#define Move_capture(move) (((move)&C32(0x100000)) >> 20)
#define Move_double(move) (((move)&C32(0x200000)))
#define Move_enpassant(move) (((move)&C32(0x400000)))
#define Move_castle(move) (((move)&C32(0x800000)))
void Move_print(Move move) {
int promote = Move_promote(move);
printf("%5s %5s %6s %10s %10d %10d %10d %10d\n",
square_to_coordinates[Move_source(move)],
square_to_coordinates[Move_target(move)],
Piece_fromInex(Move_piece(move))->unicode,
promote ? Piece_fromInex(promote)->unicode : "X",
Move_capture(move) ? 1 : 0, Move_double(move) ? 1 : 0,
Move_enpassant(move) ? 1 : 0, Move_castle(move) ? 1 : 0);
}
typedef struct MoveList_T *MoveList_T;
struct MoveList_T {
Move moves[256];
int count;
};
MoveList_T MoveList_new(void) {
MoveList_T p;
NEW0(p);
return p;
}
void MoveList_add(MoveList_T self, Move move) {
self->moves[self->count++] = move;
}
void MoveList_print(MoveList_T self) {
printf(" From To P Promote Capture Double Enpassant "
"Castle\n");
for (int i = 0; i < self->count; i++)
Move_print(self->moves[i]);
printf("Total: %d\n", self->count);
}
void MoveList_free(MoveList_T *p) { FREE(*p); }
// board representation
typedef struct CBoard_T *CBoard_T;
struct CBoard_T {

@@ -182,128 +233,133 @@ int square_index_extractor(U64 btbrd) {

return index;
}
void CBoard_move_generate(CBoard_T self) {
Square source, target;
U64 bitboard, attack;
MoveList_T CBoard_move_generate(CBoard_T self, eColor color) {
MoveList_T moves;
Move move;
Square source, target;
U64 bitboard, attack;
U64 occupancy = self->colorBB[WHITE] | self->colorBB[BLACK];
U64 occupancy = self->colorBB[WHITE] | self->colorBB[BLACK];
for (int color = 0; color < 2; color++) {
// Generate quiet pawn moves
{
Piece_T Piece = &Pieces[color][PAWN];
bitboard = self->pieceBB[PAWN] & self->colorBB[color];
while (bitboard) {
// push
{
int add = (color == WHITE) ? +8 : -8;
target = source = bit_lsb_index(bitboard);
target += add;
if (target > a1 && target < h8 && !bit_get(occupancy, target)) {
// promote
if ((color == WHITE && source >= a7 && source <= h7) ||
(color == BLACK && source >= a2 && source <= h2)) {
// add move to move list
printf("PROMOTION!!! ");
} else {
// one ahead
// add move to move list
printf("SINGLE PUSH!!! ");
// two ahead
if (((color == BLACK && source >= a7 && source <= h7) ||
(color == WHITE && source >= a2 && source <= h2)) &&
!bit_get(occupancy, target + add)) {
// add to move list;
printf("DOUBLE PUSH!!! ");
}
printf("%s pawn: %s; target: %s\n",
(color == WHITE) ? "white" : "black",
square_to_coordinates[source],
square_to_coordinates[target]);
moves = MoveList_new();
// Generate quiet pawn moves
{
Piece_T Piece = &Pieces[color][PAWN];
int index = Piece_index(Piece);
bitboard = self->pieceBB[PAWN] & self->colorBB[color];
while (bitboard) {
// push
{
int add = (color == WHITE) ? +8 : -8;
target = source = bit_lsb_index(bitboard);
target += add;
if (target > a1 && target < h8 && !bit_get(occupancy, target)) {
// promote
if ((color == WHITE && source >= a7 && source <= h7) ||
(color == BLACK && source >= a2 && source <= h2)) {
for (int i = 1; i < 6; i++) {
move = Move_encode(source, target, index,
Piece_index(&Pieces[color][i]), 0, 0, 0, 0);
MoveList_add(moves, move);
}
}
}
// Capture
{
attack = Piece->attacks(source, occupancy) & self->colorBB[!color];
while (attack) {
target = bit_lsb_index(attack);
bit_pop(attack, target);
if ((color == WHITE && source >= a7 && source <= h7) ||
(color == BLACK && source >= a2 && source <= h2)) {
// add move to move list
printf("Capture PROMOTION!!! ");
} else {
printf("%s pawn: %s; Capture: %s\n",
(color == WHITE) ? "white" : "black",
square_to_coordinates[source],
square_to_coordinates[target]);
} else {
MoveList_add(moves,
Move_encode(source, target, index, 0, 0, 0, 0, 0));
// two ahead
target += add;
if (((color == BLACK && source >= a7 && source <= h7) ||
(color == WHITE && source >= a2 && source <= h2)) &&
!bit_get(occupancy, target)) {
MoveList_add(moves,
Move_encode(source, target, index, 0, 0, 1, 0, 0));
}
}
}
// enpassant
{
if (self->enpassant != no_sq) {
attack =
Piece->attacks(source, occupancy) & (C64(1) << self->enpassant);
if (attack) {
target = bit_lsb_index(attack);
printf("%s enpassand %s\n", square_to_coordinates[source],
square_to_coordinates[target]);
}
// Capture
{
attack = Piece->attacks(source, occupancy) & self->colorBB[!color];
while (attack) {
target = bit_lsb_index(attack);
bit_pop(attack, target);
if ((color == WHITE && source >= a7 && source <= h7) ||
(color == BLACK && source >= a2 && source <= h2)) {
for (int i = 1; i < 6; i++) {
move = Move_encode(source, target, index,
Piece_index(&Pieces[color][i]), 1, 0, 0, 0);
MoveList_add(moves, move);
}
} else {
MoveList_add(moves,
Move_encode(source, target, index, 0, 1, 0, 0, 0));
}
}
bit_pop(bitboard, source);
}
for (int piece = 1; piece < 6; piece++) {
bitboard = self->pieceBB[piece] & self->colorBB[color];
Piece_T Piece = &Pieces[color][piece];
while (bitboard) {
source = bit_lsb_index(bitboard);
bit_pop(bitboard, source);
attack = Piece->attacks(source, occupancy) & ~self->colorBB[color];
while (attack) {
// enpassant
{
if (self->enpassant != no_sq) {
attack =
Piece->attacks(source, occupancy) & (C64(1) << self->enpassant);
if (attack) {
target = bit_lsb_index(attack);
if (bit_get(self->colorBB[!color], target))
printf("%s from %s capture to %s\n", Piece->unicode,
square_to_coordinates[source],
square_to_coordinates[target]);
else
printf("%s from %s move %s\n", Piece->unicode,
square_to_coordinates[source],
square_to_coordinates[target]);
bit_pop(attack, target);
MoveList_add(moves,
Move_encode(source, target, index, 0, 1, 0, 1, 0));
}
}
}
bit_pop(bitboard, source);
}
for (int piece = 1; piece <= 6; piece++) {
bitboard = self->pieceBB[piece] & self->colorBB[color];
Piece_T Piece = &Pieces[color][piece];
int index = Piece_index(Piece);
while (bitboard) {
source = bit_lsb_index(bitboard);
bit_pop(bitboard, source);
attack = Piece->attacks(source, occupancy) & ~self->colorBB[color];
while (attack) {
target = bit_lsb_index(attack);
if (bit_get(self->colorBB[!color], target))
MoveList_add(moves,
Move_encode(source, target, index, 0, 1, 0, 0, 0));
else
MoveList_add(moves,
Move_encode(source, target, index, 0, 0, 0, 0, 0));
bit_pop(attack, target);
}
}
}
}
// Castling
{
if (!CBoard_square_isAttack(self, e1, BLACK)) {
int index = Piece_index(&Pieces[WHITE][KING]);
if (self->castle & WK && !bit_get(occupancy, f1) &&
!bit_get(occupancy, g1)) {
printf("CASTLE WHITE KING SIDE\n");
MoveList_add(moves, Move_encode(e8, g8, index, 0, 0, 0, 0, 1));
}
if (self->castle & WQ && !bit_get(occupancy, b1) &&
!bit_get(occupancy, c1) && !bit_get(occupancy, d1)) {
printf("CASTLE WHITE QUEEN SIDE\n");
MoveList_add(moves, Move_encode(e8, c8, index, 0, 0, 0, 0, 1));
}
}
if (!CBoard_square_isAttack(self, e1, WHITE)) {
int index = Piece_index(&Pieces[BLACK][KING]);
if (self->castle & BK && !bit_get(occupancy, f8) &&
!bit_get(occupancy, g8)) {
printf("CASTLE BLACK KING SIDE\n");
MoveList_add(moves, Move_encode(e8, g8, index, 0, 0, 0, 0, 1));
}
if (self->castle & BQ && !bit_get(occupancy, b8) &&
!bit_get(occupancy, c8) && !bit_get(occupancy, d8)) {
printf("CASTLE BLACK QUEEN SIDE\n");
MoveList_add(moves, Move_encode(e8, c8, index, 0, 0, 0, 0, 1));
}
}
}
return moves;
}
void CBoard_print(CBoard_T self) {

@@ -359,33 +415,6 @@ void CBoard_print_attacked(CBoard_T self, eColor side) {

printf("\n");
}
typedef U32 Move;
#define move_encode(source, target, piece, promoted, capture, dbl, enpassant, \
castling) \
(source) | (target << 6) | (piece << 12) | (promoted << 16) | \
(capture << 20) | (dbl << 21) | (enpassant << 22) | (castling << 23)
#define move_source(move) (((move)&C32(0x00003f)))
#define move_target(move) (((move)&C32(0x000fc0)) >> 6)
#define move_piece(move) (((move)&C32(0x00f000)) >> 12)
#define move_promote(move) (((move)&C32(0x0f0000)) >> 16)
#define move_capture(move) (((move)&C32(0x100000)) >> 20)
#define move_double(move) (((move)&C32(0x200000)))
#define move_enpassant(move) (((move)&C32(0x400000)))
#define move_castle(move) (((move)&C32(0x800000)))
void move_print(Move move) {
printf("Move: %d: %.32b\n", move, move);
printf("From: %s; To: %s; Piece: %s; Promote: %s; Capture: %d; Double: %d; "
"Enpassant: %d; Castle: %d\n",
square_to_coordinates[move_source(move)],
square_to_coordinates[move_target(move)],
Piece_fromInex(move_piece(move))->unicode,
Piece_fromInex(move_promote(move))->unicode,
move_capture(move) ? 1 : 0, move_double(move) ? 1 : 0,
move_enpassant(move) ? 1 : 0, move_castle(move) ? 1 : 0);
}
void init_all() {
init_leapers_attacks();
init_sliders_attacks();

@@ -394,8 +423,12 @@ void init_all() {

int main(void) {
init_all();
Move move =
move_encode(e2, e4, Piece_index(&Pieces[WHITE][PAWN]), 0, 0, 0, 1, 1);
move_print(move);
CBoard_T board;
MoveList_T moves;
CBoard_print(board = CBoard_fromFEN(NULL, tricky_position));
MoveList_print(CBoard_move_generate(board, WHITE));
MoveList_print(CBoard_move_generate(board, BLACK));
return 0;
}