King attack mask
Diffstat:
1 files changed, 17 insertions(+), 0 deletions(-)
@@ -122,6 +122,9 @@
U64 pawn_attacks[2][64];
// knight attack table [square]
U64 knight_attacks[64];
// king attack table [square]
U64 king_attacks[64];
// generate pawn attack
U64 mask_pawn_attacks(int side, int square) {
U64 bitboard = C64(0), attacks;
@@ -149,11 +152,25 @@
U64 mask_knight_attacks(int square) {
return attacks;
}
U64 mask_king_attacks(int square) {
U64 bitboard = C64(0), attacks = C64(0);
bit_set(bitboard, square);
attacks |= westOne(bitboard) | eastOne(bitboard);
attacks |= soutOne(bitboard) | nortOne(bitboard);
attacks |= soutOne(bitboard) | nortOne(bitboard);
attacks |= soEaOne(bitboard) | noEaOne(bitboard);
attacks |= soWeOne(bitboard) | noWeOne(bitboard);
return attacks;
}
void init_leapers_attacks(void) {
for (int square = 0; square < 64; square++) {
pawn_attacks[WHITE][square] = mask_pawn_attacks(WHITE, square);
pawn_attacks[BLACK][square] = mask_pawn_attacks(BLACK, square);
knight_attacks[square] = mask_knight_attacks(square);
king_attacks[square] = mask_king_attacks(square);
}
}