stellar

UCI Chess engine written in C++20
git clone git://git.dimitrijedobrota.com/stellar.git
Log | Files | Refs | README | LICENSE |

commitbb400a401c05a3cdd711086350996316a3a428ba
parent9a599121be77a675f1ff1a1b9254ca2efe143f58
authorDimitrije Dobrota <mail@dimitrijedobrota.com>
dateSat, 29 Jul 2023 21:40:29 +0200

Split Attacks into multiple files

Diffstat:
MCMakeLists.txt|+-
Msrc/attacks/CMakeLists.txt|++++++++++++++++++++++++++++
Msrc/attacks/attacks.c|++++++++++++++--------------------------------------------------------------------
Asrc/attacks/internal.c|+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Asrc/attacks/internal.h|+++++++++++++++++++++++++++++++
Asrc/attacks/magic.c|+++++++++++++++++++++++++++++++++++++++++++++++++++
Asrc/attacks/magic.h|+++++++++
Asrc/attacks/magic_generate.c|+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

8 files changed, 412 insertions(+), 338 deletions(-)


diff --git a/CMakeLists.txt b/CMakeLists.txt

@@ -3,7 +3,7 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)

project(
Stellar
VERSION 0.0.3
VERSION 0.0.4
DESCRIPTION "Chess engine written in C"
HOMEPAGE_URL https://git.dimitrijedobrota.com/stellar.git
LANGUAGES C

diff --git a/src/attacks/CMakeLists.txt b/src/attacks/CMakeLists.txt

@@ -1,7 +1,35 @@

add_library(attacks OBJECT
attacks.c
internal.c
magic.c
)
target_include_directories(attacks
PUBLIC "${PROJECT_SOURCE_DIR}/src/include"
PRIVATE "internal"
)
project(
MagicGenerator
VERSION 1.0.0
DESCRIPTION "Generator of magic numbers for bishup and rook attacks"
LANGUAGES C
)
add_executable(magic
internal.c
magic.c
magic_generate.c
)
target_link_libraries(magic
PRIVATE utils
)
set_target_properties(magic PROPERTIES
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR}
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
)

diff --git a/src/attacks/attacks.c b/src/attacks/attacks.c

@@ -1,367 +1,93 @@

#include "attacks.h"
#include "piece.h" // BLACK, WHITE
#include <string.h>
#include "internal.h"
#include "magic.h"
#define UNUSED(x) (void)(x)
// Magic constants
// clang-format off
const int bishop_relevant_bits[64] = {
6, 5, 5, 5, 5, 5, 5, 6,
5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 7, 7, 7, 7, 5, 5,
5, 5, 7, 9, 9, 7, 5, 5,
5, 5, 7, 9, 9, 7, 5, 5,
5, 5, 7, 7, 7, 7, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5,
6, 5, 5, 5, 5, 5, 5, 6,
};
const U64 bishop_magic_numbers[64] = {
C64(0x40040844404084), C64(0x2004208a004208), C64(0x10190041080202),
C64(0x108060845042010), C64(0x581104180800210), C64(0x2112080446200010),
C64(0x1080820820060210), C64(0x3c0808410220200), C64(0x4050404440404),
C64(0x21001420088), C64(0x24d0080801082102), C64(0x1020a0a020400),
C64(0x40308200402), C64(0x4011002100800), C64(0x401484104104005),
C64(0x801010402020200), C64(0x400210c3880100), C64(0x404022024108200),
C64(0x810018200204102), C64(0x4002801a02003), C64(0x85040820080400),
C64(0x810102c808880400), C64(0xe900410884800), C64(0x8002020480840102),
C64(0x220200865090201), C64(0x2010100a02021202), C64(0x152048408022401),
C64(0x20080002081110), C64(0x4001001021004000), C64(0x800040400a011002),
C64(0xe4004081011002), C64(0x1c004001012080), C64(0x8004200962a00220),
C64(0x8422100208500202), C64(0x2000402200300c08), C64(0x8646020080080080),
C64(0x80020a0200100808), C64(0x2010004880111000), C64(0x623000a080011400),
C64(0x42008c0340209202), C64(0x209188240001000), C64(0x400408a884001800),
C64(0x110400a6080400), C64(0x1840060a44020800), C64(0x90080104000041),
C64(0x201011000808101), C64(0x1a2208080504f080), C64(0x8012020600211212),
C64(0x500861011240000), C64(0x180806108200800), C64(0x4000020e01040044),
C64(0x300000261044000a), C64(0x802241102020002), C64(0x20906061210001),
C64(0x5a84841004010310), C64(0x4010801011c04), C64(0xa010109502200),
C64(0x4a02012000), C64(0x500201010098b028), C64(0x8040002811040900),
C64(0x28000010020204), C64(0x6000020202d0240), C64(0x8918844842082200),
C64(0x4010011029020020),
};
const int rook_relevant_bits[64] = {
12, 11, 11, 11, 11, 11, 11, 12,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
12, 11, 11, 11, 11, 11, 11, 12,
};
const U64 rook_magic_numbers[64] = {
C64(0x8a80104000800020), C64(0x140002000100040), C64(0x2801880a0017001),
C64(0x100081001000420), C64(0x200020010080420), C64(0x3001c0002010008),
C64(0x8480008002000100), C64(0x2080088004402900), C64(0x800098204000),
C64(0x2024401000200040), C64(0x100802000801000), C64(0x120800800801000),
C64(0x208808088000400), C64(0x2802200800400), C64(0x2200800100020080),
C64(0x801000060821100), C64(0x80044006422000), C64(0x100808020004000),
C64(0x12108a0010204200), C64(0x140848010000802), C64(0x481828014002800),
C64(0x8094004002004100), C64(0x4010040010010802), C64(0x20008806104),
C64(0x100400080208000), C64(0x2040002120081000), C64(0x21200680100081),
C64(0x20100080080080), C64(0x2000a00200410), C64(0x20080800400),
C64(0x80088400100102), C64(0x80004600042881), C64(0x4040008040800020),
C64(0x440003000200801), C64(0x4200011004500), C64(0x188020010100100),
C64(0x14800401802800), C64(0x2080040080800200), C64(0x124080204001001),
C64(0x200046502000484), C64(0x480400080088020), C64(0x1000422010034000),
C64(0x30200100110040), C64(0x100021010009), C64(0x2002080100110004),
C64(0x202008004008002), C64(0x20020004010100), C64(0x2048440040820001),
C64(0x101002200408200), C64(0x40802000401080), C64(0x4008142004410100),
C64(0x2060820c0120200), C64(0x1001004080100), C64(0x20c020080040080),
C64(0x2935610830022400), C64(0x44440041009200), C64(0x280001040802101),
C64(0x2100190040002085), C64(0x80c0084100102001), C64(0x4024081001000421),
C64(0x20030a0244872), C64(0x12001008414402), C64(0x2006104900a0804),
C64(0x1004081002402),
};
// Utility functions
int hash(U64 key, U64 magic, int relevant_bits) {
return (key * magic) >> (64 - relevant_bits);
U64 attacks_wpawn_get(Square square, U64 occupancy) {
UNUSED(occupancy);
return pawn_attacks[WHITE][square];
}
// pseudo random numbers
U32 state = C32(1804289383);
U32 get_random_U32_number() {
U32 number = state;
number ^= number << 13;
number ^= number >> 17;
number ^= number << 5;
return state = number;
U64 attacks_bpawn_get(Square square, U64 occupancy) {
UNUSED(occupancy);
return pawn_attacks[BLACK][square];
}
U64 get_random_U64_number() {
U64 n1, n2, n3, n4;
n1 = (U64)(get_random_U32_number()) & C64(0xFFFF);
n2 = (U64)(get_random_U32_number()) & C64(0xFFFF);
n3 = (U64)(get_random_U32_number()) & C64(0xFFFF);
n4 = (U64)(get_random_U32_number()) & C64(0xFFFF);
return n1 | (n2 << 16) | (n3 << 32) | (n4 << 48);
U64 attacks_knight_get(Square square, U64 occupancy) {
UNUSED(occupancy);
return knight_attacks[square];
}
// pawn attack table [side][square]
U64 attacks_pawn[2][64];
// knight attack table [square]
U64 attacks_knight[64];
// king attack table [square]
U64 attacks_king[64];
// bishop attack mask
U64 attakcs_bishop_masks[64];
// rook attack mask
U64 attacks_rook_masks[64];
// bishop attack table [square][occupancies]
U64 attacks_bishop[64][512]; // 256 K
// rook attack table [square][occupancies]
U64 attacks_rook[64][4096]; // 2048K
U64 attacks_wpawn_get(Square square, U64 occupancy){
UNUSED(occupancy);
return attacks_pawn[WHITE][square];
U64 attakcs_king_get(Square square, U64 occupancy) {
UNUSED(occupancy);
return king_attacks[square];
}
U64 attacks_bpawn_get(Square square, U64 occupancy){
UNUSED(occupancy);
return attacks_pawn[BLACK][square];
U64 attacks_bishop_get(Square square, U64 occupancy) {
occupancy &= bishop_masks[square];
occupancy = hash(occupancy, bishop_magic_numbers[square],
bishop_relevant_bits[square]);
return bishop_attacks[square][occupancy];
}
U64 attacks_knight_get(Square square, U64 occupancy){
UNUSED(occupancy);
return attacks_knight[square];
U64 attacks_rook_get(Square square, U64 occupancy) {
occupancy &= rook_masks[square];
occupancy =
hash(occupancy, rook_magic_numbers[square], rook_relevant_bits[square]);
return rook_attacks[square][occupancy];
}
U64 attakcs_king_get(Square square, U64 occupancy){
UNUSED(occupancy);
return attacks_king[square];
}
U64 attacks_bishop_get(Square square, U64 occupancy){
occupancy &= attakcs_bishop_masks[square];
occupancy = hash(occupancy, bishop_magic_numbers[square],
bishop_relevant_bits[square]);
return attacks_bishop[square][occupancy];
}
U64 attacks_rook_get(Square square, U64 occupancy){
occupancy &= attacks_rook_masks[square];
occupancy =
hash(occupancy, rook_magic_numbers[square], rook_relevant_bits[square]);
return attacks_rook[square][occupancy];
}
U64 attacks_queen_get(Square square, U64 occupancy){
return (attacks_bishop_get(square, occupancy) |
attacks_rook_get(square, occupancy));
}
// generate pawn attack
U64 attacks_pawn_mask(int side, Square square) {
U64 bitboard = C64(0);
bit_set(bitboard, square);
if (side == WHITE)
return noWeOne(bitboard) | noEaOne(bitboard);
else
return soWeOne(bitboard) | soEaOne(bitboard);
}
U64 attacks_knight_mask(Square square) {
U64 bitboard = C64(0), attacks = C64(0), tmp;
bit_set(bitboard, square);
tmp = nortOne(nortOne(bitboard));
attacks |= westOne(tmp) | eastOne(tmp);
tmp = soutOne(soutOne(bitboard));
attacks |= westOne(tmp) | eastOne(tmp);
tmp = westOne(westOne(bitboard));
attacks |= soutOne(tmp) | nortOne(tmp);
tmp = eastOne(eastOne(bitboard));
attacks |= soutOne(tmp) | nortOne(tmp);
return attacks;
}
U64 attacks_king_mask(Square square) {
U64 bitboard = C64(0), attacks = C64(0);
bit_set(bitboard, square);
attacks |= westOne(bitboard) | eastOne(bitboard);
attacks |= soutOne(bitboard) | nortOne(bitboard);
attacks |= soutOne(bitboard) | nortOne(bitboard);
attacks |= soEaOne(bitboard) | noEaOne(bitboard);
attacks |= soWeOne(bitboard) | noWeOne(bitboard);
return attacks;
}
U64 attacks_slide_mask(Square square, U64 block, const direction_f dir[4],
int len[4]) {
U64 bitboard = C64(0), attacks = C64(0), tmp;
int i, j;
bit_set(bitboard, square);
for (i = 0; i < 4; i++) {
for (j = 0, tmp = bitboard; j < len[i]; j++) {
attacks |= tmp = (dir[i])(tmp);
if (tmp & block)
break;
}
}
return attacks;
}
const direction_f attacks_bishop_direction[4] = { noEaOne, noWeOne, soEaOne, soWeOne };
const direction_f attacks_rook_direction[4] = { westOne, soutOne, eastOne, nortOne };
U64 attacks_bishop_mask(Square square) {
int tr = square / 8, tf = square % 8;
int len[4] = {MIN(7 - tf, 7 - tr) - 1, MIN(tf, 7 - tr) - 1,
MIN(7 - tf, tr) - 1, MIN(tf, tr) - 1};
return attacks_slide_mask(square, C64(0), attacks_bishop_direction, len);
}
U64 attacks_rook_mask(Square square) {
int tr = square / 8, tf = square % 8;
int len[4] = {tf - 1, tr - 1, 6 - tf, 6 - tr};
return attacks_slide_mask(square, C64(0), attacks_rook_direction, len);
}
U64 attacks_bishop_on_the_fly(Square square, U64 block) {
int tr = square / 8, tf = square % 8;
int len[4] = {MIN(7 - tf, 7 - tr), MIN(tf, 7 - tr), MIN(7 - tf, tr),
MIN(tf, tr)};
return attacks_slide_mask(square, block, attacks_bishop_direction, len);
}
U64 attacks_rook_on_the_fly(Square square, U64 block) {
int tr = square / 8, tf = square % 8;
int len[4] = {tf, tr, 7 - tf, 7 - tr};
return attacks_slide_mask(square, block, attacks_rook_direction, len);
U64 attacks_queen_get(Square square, U64 occupancy) {
return (attacks_bishop_get(square, occupancy) |
attacks_rook_get(square, occupancy));
}
void attacks_init_leapers(void) {
for (Square square = 0; square < 64; square++) {
attacks_pawn[WHITE][square] = attacks_pawn_mask(WHITE, square);
attacks_pawn[BLACK][square] = attacks_pawn_mask(BLACK, square);
attacks_knight[square] = attacks_knight_mask(square);
attacks_king[square] = attacks_king_mask(square);
}
}
U64 set_occupancy(int index, int bits_in_mask, U64 attack_mask) {
U64 occupancy = C64(0);
for (int count = 0; count < bits_in_mask; count++) {
Square square = bit_lsb_index(attack_mask);
bit_pop(attack_mask, square);
if (index & (1 << count))
bit_set(occupancy, square);
}
return occupancy;
for (Square square = 0; square < 64; square++) {
pawn_attacks[WHITE][square] = pawn_mask(WHITE, square);
pawn_attacks[BLACK][square] = pawn_mask(BLACK, square);
knight_attacks[square] = knight_mask(square);
king_attacks[square] = king_mask(square);
}
}
void attacks_init_sliders(int bishop) {
for (Square square = 0; square < 64; square++) {
U64 attack_mask;
if (bishop) {
attakcs_bishop_masks[square] = attacks_bishop_mask(square);
attack_mask = attakcs_bishop_masks[square];
} else {
attacks_rook_masks[square] = attacks_rook_mask(square);
attack_mask = attacks_rook_masks[square];
}
int relevant_bits = bit_count(attack_mask);
int occupancy_indicies = 1 << relevant_bits;
for (int index = 0; index < occupancy_indicies; index++) {
U64 occupancy = set_occupancy(index, relevant_bits, attack_mask);
if (bishop) {
int magic_index = (occupancy * bishop_magic_numbers[square]) >>
(64 - bishop_relevant_bits[square]);
attacks_bishop[square][magic_index] =
attacks_bishop_on_the_fly(square, occupancy);
} else {
int magic_index = hash(occupancy, rook_magic_numbers[square],
rook_relevant_bits[square]);
attacks_rook[square][magic_index] =
attacks_rook_on_the_fly(square, occupancy);
}
for (Square square = 0; square < 64; square++) {
U64 attack_mask;
if (bishop) {
bishop_masks[square] = bishop_mask(square);
attack_mask = bishop_masks[square];
} else {
rook_masks[square] = rook_mask(square);
attack_mask = rook_masks[square];
}
int relevant_bits = bit_count(attack_mask);
int occupancy_indicies = 1 << relevant_bits;
for (int index = 0; index < occupancy_indicies; index++) {
U64 occupancy = set_occupancy(index, relevant_bits, attack_mask);
if (bishop) {
int magic_index = (occupancy * bishop_magic_numbers[square]) >>
(64 - bishop_relevant_bits[square]);
bishop_attacks[square][magic_index] =
bishop_on_the_fly(square, occupancy);
} else {
int magic_index = hash(occupancy, rook_magic_numbers[square],
rook_relevant_bits[square]);
rook_attacks[square][magic_index] =
rook_on_the_fly(square, occupancy);
}
}
}
}
}
void attacks_init(void) {
attacks_init_leapers();
attacks_init_sliders(WHITE);
attacks_init_sliders(BLACK);
}
// magic numbers
U64 generate_magic_number() {
return get_random_U64_number() & get_random_U64_number() &
get_random_U64_number();
}
U64 find_magic_number(Square square, int relevant_bits, int bishop) {
U64 occupancies[4096], attacks[4096], used_attacks[4096];
U64 attack_mask =
bishop ? attacks_bishop_mask(square) : attacks_rook_mask(square);
int occupancy_indicies = 1 << relevant_bits;
for (int index = 0; index < occupancy_indicies; index++) {
occupancies[index] = set_occupancy(index, relevant_bits, attack_mask);
attacks[index] = bishop
? attacks_bishop_on_the_fly(square, occupancies[index])
: attacks_rook_on_the_fly(square, occupancies[index]);
}
for (int random_count = 0; random_count < 100000000; random_count++) {
U64 magic_number = generate_magic_number();
if (bit_count((attack_mask * magic_number) & C64(0xFF00000000000000)) < 6)
continue;
memset(used_attacks, C64(0), sizeof(used_attacks));
int index, fail;
for (index = 0, fail = 0; !fail && index < occupancy_indicies; index++) {
int magic_index = hash(occupancies[index], magic_number, relevant_bits);
if (used_attacks[magic_index] == C64(0))
used_attacks[magic_index] = attacks[index];
else if (used_attacks[magic_index] != attacks[index])
fail = 1;
}
if (!fail)
return magic_number;
}
return C64(0);
attacks_init_sliders(0);
attacks_init_sliders(1);
}

diff --git a/src/attacks/internal.c b/src/attacks/internal.c

@@ -0,0 +1,141 @@

#include "internal.h"
U64 king_attacks[64];
U64 knight_attacks[64];
U64 pawn_attacks[2][64];
U64 rook_attacks[64][4096]; // 2048K
U64 bishop_attacks[64][512]; // 256 K
U64 rook_masks[64];
U64 bishop_masks[64];
// clang-format off
const int bishop_relevant_bits[64] = {
6, 5, 5, 5, 5, 5, 5, 6,
5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 7, 7, 7, 7, 5, 5,
5, 5, 7, 9, 9, 7, 5, 5,
5, 5, 7, 9, 9, 7, 5, 5,
5, 5, 7, 7, 7, 7, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5,
6, 5, 5, 5, 5, 5, 5, 6,
};
const int rook_relevant_bits[64] = {
12, 11, 11, 11, 11, 11, 11, 12,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
11, 10, 10, 10, 10, 10, 10, 11,
12, 11, 11, 11, 11, 11, 11, 12,
};
// clang-format on
int hash(U64 key, U64 magic, int relevant_bits) {
return (key * magic) >> (64 - relevant_bits);
}
U64 set_occupancy(int index, int bits_in_mask, U64 attack_mask) {
U64 occupancy = C64(0);
for (int count = 0; count < bits_in_mask; count++) {
Square square = bit_lsb_index(attack_mask);
bit_pop(attack_mask, square);
if (index & (1 << count)) bit_set(occupancy, square);
}
return occupancy;
}
U64 attacks_slide_mask(Square square, U64 block, const direction_f dir[4],
int len[4]) {
U64 bitboard = C64(0), attacks = C64(0), tmp;
int i, j;
bit_set(bitboard, square);
for (i = 0; i < 4; i++) {
for (j = 0, tmp = bitboard; j < len[i]; j++) {
attacks |= tmp = (dir[i])(tmp);
if (tmp & block) break;
}
}
return attacks;
}
// Mask Attacks
const direction_f attacks_bishop_direction[4] = {noEaOne, noWeOne, soEaOne,
soWeOne};
const direction_f attacks_rook_direction[4] = {westOne, soutOne, eastOne,
nortOne};
U64 pawn_mask(int side, Square square) {
U64 bitboard = C64(0);
bit_set(bitboard, square);
if (side == WHITE)
return noWeOne(bitboard) | noEaOne(bitboard);
else
return soWeOne(bitboard) | soEaOne(bitboard);
}
U64 knight_mask(Square square) {
U64 bitboard = C64(0), attacks = C64(0), tmp;
bit_set(bitboard, square);
tmp = nortOne(nortOne(bitboard));
attacks |= westOne(tmp) | eastOne(tmp);
tmp = soutOne(soutOne(bitboard));
attacks |= westOne(tmp) | eastOne(tmp);
tmp = westOne(westOne(bitboard));
attacks |= soutOne(tmp) | nortOne(tmp);
tmp = eastOne(eastOne(bitboard));
attacks |= soutOne(tmp) | nortOne(tmp);
return attacks;
}
U64 king_mask(Square square) {
U64 bitboard = C64(0), attacks = C64(0);
bit_set(bitboard, square);
attacks |= westOne(bitboard) | eastOne(bitboard);
attacks |= soutOne(bitboard) | nortOne(bitboard);
attacks |= soutOne(bitboard) | nortOne(bitboard);
attacks |= soEaOne(bitboard) | noEaOne(bitboard);
attacks |= soWeOne(bitboard) | noWeOne(bitboard);
return attacks;
}
U64 bishop_mask(Square square) {
int tr = square / 8, tf = square % 8;
int len[4] = {MIN(7 - tf, 7 - tr) - 1, MIN(tf, 7 - tr) - 1,
MIN(7 - tf, tr) - 1, MIN(tf, tr) - 1};
return attacks_slide_mask(square, C64(0), attacks_bishop_direction, len);
}
U64 rook_mask(Square square) {
int tr = square / 8, tf = square % 8;
int len[4] = {tf - 1, tr - 1, 6 - tf, 6 - tr};
return attacks_slide_mask(square, C64(0), attacks_rook_direction, len);
}
U64 bishop_on_the_fly(Square square, U64 block) {
int tr = square / 8, tf = square % 8;
int len[4] = {MIN(7 - tf, 7 - tr), MIN(tf, 7 - tr), MIN(7 - tf, tr),
MIN(tf, tr)};
return attacks_slide_mask(square, block, attacks_bishop_direction, len);
}
U64 rook_on_the_fly(Square square, U64 block) {
int tr = square / 8, tf = square % 8;
int len[4] = {tf, tr, 7 - tf, 7 - tr};
return attacks_slide_mask(square, block, attacks_rook_direction, len);
}

diff --git a/src/attacks/internal.h b/src/attacks/internal.h

@@ -0,0 +1,31 @@

#ifndef STELLAR_ATTAKCS_INTERNAL_H
#define STELLAR_ATTAKCS_INTERNAL_H
#include "piece.h" // BLACK, WHITE
#include "utils.h"
extern U64 king_attacks[64]; // king attack table [square]
extern U64 knight_attacks[64]; // knight attack table [square]
extern U64 pawn_attacks[2][64]; // pawn attack table [side][square]
extern U64 rook_attacks[64][4096]; // rook attack table [square][occupancies]
extern U64 bishop_attacks[64][512]; // bishop attack table [square][occupancies]
extern U64 rook_masks[64]; // rook attack mask
extern U64 bishop_masks[64]; // bishop attack mask
extern const int rook_relevant_bits[64];
extern const int bishop_relevant_bits[64];
int hash(U64 key, U64 magic, int relevant_bits);
U64 set_occupancy(int index, int bits_in_mask, U64 attack_mask);
U64 bishop_mask(Square square);
U64 bishop_on_the_fly(Square square, U64 block);
U64 king_mask(Square square);
U64 knight_mask(Square square);
U64 pawn_mask(int side, Square square);
U64 rook_mask(Square square);
U64 rook_on_the_fly(Square square, U64 block);
#endif

diff --git a/src/attacks/magic.c b/src/attacks/magic.c

@@ -0,0 +1,51 @@

#include "magic.h"
const U64 bishop_magic_numbers[64] = {
C64(0x40040844404084), C64(0x2004208a004208), C64(0x10190041080202),
C64(0x108060845042010), C64(0x581104180800210), C64(0x2112080446200010),
C64(0x1080820820060210), C64(0x3c0808410220200), C64(0x4050404440404),
C64(0x21001420088), C64(0x24d0080801082102), C64(0x1020a0a020400),
C64(0x40308200402), C64(0x4011002100800), C64(0x401484104104005),
C64(0x801010402020200), C64(0x400210c3880100), C64(0x404022024108200),
C64(0x810018200204102), C64(0x4002801a02003), C64(0x85040820080400),
C64(0x810102c808880400), C64(0xe900410884800), C64(0x8002020480840102),
C64(0x220200865090201), C64(0x2010100a02021202), C64(0x152048408022401),
C64(0x20080002081110), C64(0x4001001021004000), C64(0x800040400a011002),
C64(0xe4004081011002), C64(0x1c004001012080), C64(0x8004200962a00220),
C64(0x8422100208500202), C64(0x2000402200300c08), C64(0x8646020080080080),
C64(0x80020a0200100808), C64(0x2010004880111000), C64(0x623000a080011400),
C64(0x42008c0340209202), C64(0x209188240001000), C64(0x400408a884001800),
C64(0x110400a6080400), C64(0x1840060a44020800), C64(0x90080104000041),
C64(0x201011000808101), C64(0x1a2208080504f080), C64(0x8012020600211212),
C64(0x500861011240000), C64(0x180806108200800), C64(0x4000020e01040044),
C64(0x300000261044000a), C64(0x802241102020002), C64(0x20906061210001),
C64(0x5a84841004010310), C64(0x4010801011c04), C64(0xa010109502200),
C64(0x4a02012000), C64(0x500201010098b028), C64(0x8040002811040900),
C64(0x28000010020204), C64(0x6000020202d0240), C64(0x8918844842082200),
C64(0x4010011029020020),
};
const U64 rook_magic_numbers[64] = {
C64(0x8a80104000800020), C64(0x140002000100040), C64(0x2801880a0017001),
C64(0x100081001000420), C64(0x200020010080420), C64(0x3001c0002010008),
C64(0x8480008002000100), C64(0x2080088004402900), C64(0x800098204000),
C64(0x2024401000200040), C64(0x100802000801000), C64(0x120800800801000),
C64(0x208808088000400), C64(0x2802200800400), C64(0x2200800100020080),
C64(0x801000060821100), C64(0x80044006422000), C64(0x100808020004000),
C64(0x12108a0010204200), C64(0x140848010000802), C64(0x481828014002800),
C64(0x8094004002004100), C64(0x4010040010010802), C64(0x20008806104),
C64(0x100400080208000), C64(0x2040002120081000), C64(0x21200680100081),
C64(0x20100080080080), C64(0x2000a00200410), C64(0x20080800400),
C64(0x80088400100102), C64(0x80004600042881), C64(0x4040008040800020),
C64(0x440003000200801), C64(0x4200011004500), C64(0x188020010100100),
C64(0x14800401802800), C64(0x2080040080800200), C64(0x124080204001001),
C64(0x200046502000484), C64(0x480400080088020), C64(0x1000422010034000),
C64(0x30200100110040), C64(0x100021010009), C64(0x2002080100110004),
C64(0x202008004008002), C64(0x20020004010100), C64(0x2048440040820001),
C64(0x101002200408200), C64(0x40802000401080), C64(0x4008142004410100),
C64(0x2060820c0120200), C64(0x1001004080100), C64(0x20c020080040080),
C64(0x2935610830022400), C64(0x44440041009200), C64(0x280001040802101),
C64(0x2100190040002085), C64(0x80c0084100102001), C64(0x4024081001000421),
C64(0x20030a0244872), C64(0x12001008414402), C64(0x2006104900a0804),
C64(0x1004081002402),
};

diff --git a/src/attacks/magic.h b/src/attacks/magic.h

@@ -0,0 +1,9 @@

#ifndef STELLAR_ATTACKS_MAGIC_H
#define STELLAR_ATTACKS_MAGIC_H
#include "utils.h"
extern const U64 bishop_magic_numbers[64];
extern const U64 rook_magic_numbers[64];
#endif

diff --git a/src/attacks/magic_generate.c b/src/attacks/magic_generate.c

@@ -0,0 +1,88 @@

#include "internal.h"
#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
const char *FORMAT = "C64(0x%llx),\n";
// pseudo random numbers
U32 state = C32(1804289383);
U32 get_random_U32_number() {
U32 number = state;
number ^= number << 13;
number ^= number >> 17;
number ^= number << 5;
return state = number;
}
U64 get_random_U64_number() {
U64 n1, n2, n3, n4;
n1 = (U64)(get_random_U32_number()) & C64(0xFFFF);
n2 = (U64)(get_random_U32_number()) & C64(0xFFFF);
n3 = (U64)(get_random_U32_number()) & C64(0xFFFF);
n4 = (U64)(get_random_U32_number()) & C64(0xFFFF);
return n1 | (n2 << 16) | (n3 << 32) | (n4 << 48);
}
U64 generate_magic_number() {
return get_random_U64_number() & get_random_U64_number() &
get_random_U64_number();
}
U64 find_magic_number(Square square, int relevant_bits, int bishop) {
U64 occupancies[4096], attacks[4096], used_attacks[4096];
U64 attack_mask = bishop ? bishop_mask(square) : rook_mask(square);
int occupancy_indicies = 1 << relevant_bits;
for (int index = 0; index < occupancy_indicies; index++) {
occupancies[index] = set_occupancy(index, relevant_bits, attack_mask);
attacks[index] = bishop ? bishop_on_the_fly(square, occupancies[index])
: rook_on_the_fly(square, occupancies[index]);
}
for (int random_count = 0; random_count < 100000000; random_count++) {
U64 magic_number = generate_magic_number();
if (bit_count((attack_mask * magic_number) & C64(0xFF00000000000000)) <
6)
continue;
memset(used_attacks, C64(0), sizeof(used_attacks));
int index, fail;
for (index = 0, fail = 0; !fail && index < occupancy_indicies;
index++) {
int magic_index =
hash(occupancies[index], magic_number, relevant_bits);
if (used_attacks[magic_index] == C64(0))
used_attacks[magic_index] = attacks[index];
else if (used_attacks[magic_index] != attacks[index])
fail = 1;
}
if (!fail) return magic_number;
}
return C64(0);
}
int main(void) {
printf("Bishup Magic Numbers:\n");
for (int i = 0; i < 64; i++)
printf(FORMAT, find_magic_number(i, bishop_relevant_bits[i], 1));
printf("Rook Magic Numbers:\n");
for (int i = 0; i < 64; i++)
printf(FORMAT, find_magic_number(i, rook_relevant_bits[i], 0));
return 0;
}