commit 4f55093368c0317d02ece802e39924d02d2c9cce
parent abc01bf0c112efc0c7e82723140c7c5c0829c4cb
Author: Dimitrije Dobrota <mail@dimitrijedobrota.com>
Date: Mon, 6 Jun 2022 23:25:04 +0200
Remove old logic files
Diffstat:
2 files changed, 0 insertions(+), 265 deletions(-)
diff --git a/include/logic_old.h b/include/logic_old.h
@@ -1,16 +0,0 @@
-// #ifndef LOGIC_OLD_H
-// #define LOGIC_OLD_H
-
-// #define cell unsigned char
-
-// extern cell **mat;
-// extern char *evolution_names[];
-// extern int evolution_cells[];
-// extern int evolution_size;
-
-// int logic_init(int w, int h);
-// int evolution_init(int index);
-// void do_evolution(int steps);
-// int logic_free(void);
-
-// #endif
diff --git a/src/logic_old.c b/src/logic_old.c
@@ -1,249 +0,0 @@
-// #include <stdio.h>
-// #include <stdlib.h>
-
-// #include "logic_old.h"
-// #include "utils.h"
-
-// cell **mat;
-// char *evolution_names[] = {"Normal", "CoExsistance", "Predator", "Virus",
-// "Unknown"};
-// int evolution_cells[] = {2, 3, 3, 3, 3};
-// int evolution_size = 5;
-
-// static void (*evolve)(void);
-// static int height, width;
-// static int mod;
-
-// void addToECells(int a, int b) {
-// mod = (mat[a][b] & 3);
-// mod <<= mod << 1;
-// for (int i = MAX(a - 1, 0); i <= MIN(a + 1, height); i++)
-// for (int j = MAX(b - 1, 0); j <= MIN(b + 1, width + 1); j++)
-// if (i != a || j != b)
-// mat[i][j] += mod;
-// }
-
-// void addToCells(int i, int j) {
-// mod = (mat[i][j] & 3);
-// mod <<= mod << 1;
-// for (int k = i - 1; k <= i + 1; k++)
-// for (int l = j - 1; l <= j + 1; l++)
-// if (k != i || l != j)
-// mat[k][l] += mod;
-// }
-
-// void doAdditions(void) {
-// for (int j = 1; j <= width; j++) {
-// mat[0][j] = mat[height][j];
-// mat[height + 1][j] = mat[1][j];
-// addToECells(0, j);
-// addToECells(height + 1, j);
-// }
-
-// for (int i = 1; i <= height; i++) {
-// mat[i][0] = mat[i][width];
-// mat[i][width + 1] = mat[i][1];
-// addToECells(i, 0);
-// addToECells(i, width + 1);
-// }
-
-// mat[0][0] = mat[height][width];
-// mat[0][width + 1] = mat[height][1];
-// mat[height + 1][0] = mat[1][width];
-// mat[height + 1][width + 1] = mat[1][1];
-
-// addToECells(0, 0);
-// addToECells(0, width + 1);
-// addToECells(height + 1, 0);
-// addToECells(height + 1, width + 1);
-
-// /* Normal AddToCells */
-// for (int i = 1; i <= height; i++)
-// for (int j = 1; j <= width; j++)
-// addToCells(i, j);
-// }
-
-// void evolveNormal(void) {
-// doAdditions();
-// /* Rules */
-// for (int i = 1; i <= height; i++)
-// for (int j = 1; j <= width; j++)
-// switch (mat[i][j]) {
-// case 9:
-// case 12:
-// case 13:
-// mat[i][j] = 1;
-// break;
-// default:
-// mat[i][j] = 0;
-// }
-// }
-
-// void evolveCoExist(void) {
-// int s1, s2;
-// doAdditions();
-// for (int i = 1; i <= height; i++) {
-// for (int j = 1; j <= width; j++) {
-// s2 = mat[i][j] >> 5;
-// s1 = (mat[i][j] & 31) >> 2;
-// mod = mat[i][j] & 3;
-// if (mod == 0) {
-// if ((s1 + s2) == 3) {
-// if (mat[i][j] >= 64)
-// mat[i][j] = 2;
-// else
-// mat[i][j] = 1;
-// continue;
-// }
-// }
-// if ((s1 + s2) < 2 || (s1 + s2) > 3) {
-// mat[i][j] = 0;
-// continue;
-// }
-// mat[i][j] = mod;
-// }
-// }
-// }
-
-// void evolvePredator(void) {
-// int s1, s2;
-// doAdditions();
-// for (int i = 1; i <= height; i++) {
-// for (int j = 1; j <= width; j++) {
-// s2 = mat[i][j] >> 5;
-// s1 = (mat[i][j] & 31) >> 2;
-// mod = mat[i][j] & 3;
-// if ((s1 + s2) < 2 || (s1 + s2) > 3) {
-// mat[i][j] = 0;
-// continue;
-// }
-// switch (mod) {
-// case 0:
-// if ((s1 + s2) == 3) {
-// if (mat[i][j] >= 64)
-// mat[i][j] = 2;
-// else
-// mat[i][j] = 1;
-// continue;
-// }
-// break;
-// case 1:
-// if (s2 > 0) {
-// mat[i][j] = 0;
-// continue;
-// }
-// break;
-// }
-// mat[i][j] = mod;
-// }
-// }
-// }
-
-// void evolveVirus(void) {
-// int s1, s2;
-// doAdditions();
-// for (int i = 1; i <= height; i++) {
-// for (int j = 1; j <= width; j++) {
-// s2 = mat[i][j] >> 5;
-// s1 = (mat[i][j] & 31) >> 2;
-// mod = mat[i][j] & 3;
-// if ((s1 + s2) < 2 || (s1 + s2) > 3) {
-// mat[i][j] = 0;
-// continue;
-// }
-// switch (mod) {
-// case 0:
-// if ((s1 + s2) == 3) {
-// if (mat[i][j] >= 64)
-// mat[i][j] = 2;
-// else
-// mat[i][j] = 1;
-// continue;
-// }
-// break;
-// case 1:
-// if (s2 > 0) {
-// mat[i][j] = 2;
-// continue;
-// }
-// break;
-// }
-// mat[i][j] = mod;
-// }
-// }
-// }
-
-// void evolveUnknown(void) { // Assumption 3 ones and 3 twos result in 50/50
-// // chanse of 0 becoming one of them:
-// int s1, s2;
-// doAdditions();
-// for (int i = 1; i <= height; i++) {
-// for (int j = 1; j <= width; j++) {
-// s2 = mat[i][j] >> 5;
-// s1 = (mat[i][j] & 31) >> 2;
-// mod = mat[i][j] & 3;
-// switch (mod) {
-// case 0:
-// if (s1 == 3 && s2 == 3) {
-// mat[i][j] = rand() % 2 + 1;
-// continue;
-// }
-// if (s1 == 3) {
-// mat[i][j] = 1;
-// continue;
-// }
-// if (s2 == 3) {
-// mat[i][j] = 2;
-// continue;
-// }
-// break;
-// case 1:
-// if (s1 < 2 || s1 > 3) {
-// mat[i][j] = 0;
-// continue;
-// }
-// break;
-// case 2:
-// if (s2 < 2 || s2 > 3) {
-// mat[i][j] = 0;
-// continue;
-// }
-// break;
-// }
-
-// mat[i][j] = mod;
-// }
-// }
-// }
-
-// void do_evolution(int steps) {
-// while (steps--) {
-// evolve();
-// }
-// }
-
-// int logic_init(int w, int h) {
-// width = w;
-// height = h;
-
-// mat = malloc((h + 2) * sizeof(cell *));
-// for (int i = 0; i <= h + 1; i++)
-// mat[i] = calloc((w + 2), sizeof(cell));
-
-// return 1;
-// }
-
-// static void (*evolution_modes[])() = {
-// evolveNormal, evolveCoExist, evolvePredator, evolveVirus, evolveUnknown};
-
-// int evolution_init(int index) {
-// evolve = evolution_modes[index];
-// return 1;
-// }
-
-// int logic_free(void) {
-// for (int i = 0; i <= height + 1; i++)
-// free(mat[i]);
-// free(mat);
-// return 1;
-// }