commit 317a3513ae4fca24f5ab9d34b38e198c396b5774
parent ef2b4628adb6a029cc81d0267d80fc9537fdb89f
Author: Dimitrije Dobrota <mail@dimitrijedobrota.com>
Date: Mon, 7 Aug 2023 12:30:42 +0200
Extract random number generation
Diffstat:
6 files changed, 50 insertions(+), 28 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
@@ -3,7 +3,7 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
project(
Stellar
- VERSION 0.0.15
+ VERSION 0.0.16
DESCRIPTION "Chess engine written in C"
HOMEPAGE_URL https://git.dimitrijedobrota.com/stellar.git
LANGUAGES C
diff --git a/src/attacks/CMakeLists.txt b/src/attacks/CMakeLists.txt
@@ -26,6 +26,7 @@ add_executable(magic
target_link_libraries(magic
PRIVATE utils
+ PRIVATE random
)
set_target_properties(magic PROPERTIES
diff --git a/src/attacks/magic_generate.c b/src/attacks/magic_generate.c
@@ -1,4 +1,5 @@
#include "internal.h"
+#include "random.h"
#include <inttypes.h>
#include <stdio.h>
@@ -8,34 +9,9 @@
const char *FORMAT = "C64(0x%llx),\n";
-// pseudo random numbers
-
-U32 state = C32(1804289383);
-
-U32 get_random_U32_number() {
- U32 number = state;
-
- number ^= number << 13;
- number ^= number >> 17;
- number ^= number << 5;
-
- return state = number;
-}
-
-U64 get_random_U64_number() {
- U64 n1, n2, n3, n4;
-
- n1 = (U64)(get_random_U32_number()) & C64(0xFFFF);
- n2 = (U64)(get_random_U32_number()) & C64(0xFFFF);
- n3 = (U64)(get_random_U32_number()) & C64(0xFFFF);
- n4 = (U64)(get_random_U32_number()) & C64(0xFFFF);
-
- return n1 | (n2 << 16) | (n3 << 32) | (n4 << 48);
-}
-
U64 generate_magic_number() {
- return get_random_U64_number() & get_random_U64_number() &
- get_random_U64_number();
+ return random_get_U64() & random_get_U64() &
+ random_get_U64();
}
U64 find_magic_number(Square square, int relevant_bits, int bishop) {
@@ -76,6 +52,7 @@ U64 find_magic_number(Square square, int relevant_bits, int bishop) {
}
int main(void) {
+ random_state_reset();
printf("Bishup Magic Numbers:\n");
for (int i = 0; i < 64; i++)
diff --git a/src/include/random.h b/src/include/random.h
@@ -0,0 +1,10 @@
+#ifndef STELLAR_RANDOM_H
+#define STELLAR_RANDOM_H
+
+#include "utils.h"
+
+void random_state_reset();
+U32 random_get_U32();
+U64 random_get_U64();
+
+#endif
diff --git a/src/utils/CMakeLists.txt b/src/utils/CMakeLists.txt
@@ -5,3 +5,11 @@ add_library(utils OBJECT
target_include_directories(utils
PUBLIC "${PROJECT_SOURCE_DIR}/src/include"
)
+
+add_library(random OBJECT
+ random.c
+)
+
+target_include_directories(random
+ PUBLIC "${PROJECT_SOURCE_DIR}/src/include"
+)
diff --git a/src/utils/random.c b/src/utils/random.c
@@ -0,0 +1,26 @@
+#include "random.h"
+
+U32 state = C32(1804289383);
+
+void random_state_reset() { state = C32(1804289383); }
+
+U32 random_get_U32() {
+ U32 number = state;
+
+ number ^= number << 13;
+ number ^= number >> 17;
+ number ^= number << 5;
+
+ return state = number;
+}
+
+U64 random_get_U64() {
+ U64 n1, n2, n3, n4;
+
+ n1 = (U64)(random_get_U32()) & C64(0xFFFF);
+ n2 = (U64)(random_get_U32()) & C64(0xFFFF);
+ n3 = (U64)(random_get_U32()) & C64(0xFFFF);
+ n4 = (U64)(random_get_U32()) & C64(0xFFFF);
+
+ return n1 | (n2 << 16) | (n3 << 32) | (n4 << 48);
+}